beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

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Programming languages A programming language is a set of words and symbols that allows people to write instructions for a computer. There is sometimes a compromise between how easy the language is to use and how powerful it is. High- and low-level languages High-level programming languages are designed to be easy to use without needing a detailed understanding of the computer hardware. They often use words that are similar to human language, and manage some aspects of the computer automatically. Often, the same HIGH-LEVEL LANGUAGES • Relatively fast to write • Relatively easy to understand • Usually fast enough in execution • Programs can be used on different hardware • No need to understand hardware

program can run on different hardware if it is written in a high-level language. By contrast, low-level languages give programmers granular control over the computer, but also require a deeper understanding of how it works. Programs written in a low-level language might not work on other hardware. Instruction to display some text

print("Hello!") Python A popular high-level language, Python is easy to read and write. This instruction puts the message “Hello!” on the screen.

This is hexadecimal, a common counting system in computing

LOW-LEVEL LANGUAGES • Direct control of hardware features • Can increase speed of highly performance-sensitive code • Requires an understanding of the hardware • Program only works on the same or similar processor

MOV AX, 66H Assembly language Assembly language more closely reflects the processor's machine code. This example takes a number and places it into the part of the processor called the accumulator.


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Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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