beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

Page 266

Variables and data types Variables are containers that store data. When JavaScript code runs, these variables can be compared and manipulated. A variable can contain different types of data, and logical operations (see pp.270–71) should only be performed with variables of the same data type.

Primitive data types A primitive data type is a simple data value that is not an object or a method. There are three main primitive data types in JavaScript – numbers, Booleans, and strings. Data types do not need to be explicitly stated at the time of declaring a variable (see right); JavaScript automatically infers them from the code.

GOLD

$25 0

SILVER

$15 0

Numbers Unlike other programming languages, JavaScript does not distinguish between integers (whole numbers without a decimal) and floating point numbers (numbers with a decimal). All numbers in JavaScript are treated as floating point numbers.

Booleans Similar to Scratch and Python, Boolean variables in JavaScript also contain only two possible values – true or false. As the result of every logical operation is a Boolean value, these variables determine the flow of a program.

var isThisGold = true var price = 250; Number values do not have quotation marks around them

Boolean values do not have quotation marks around them


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Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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