beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

Page 280

JavaScript debugging Programmers spend a lot of time diagnosing and remedying errors and omissions in their code. Debugging slows down the JavaScript execution and shows how data is modified line by line. Since JavaScript is interpreted at run time and executed inside the browser, debugging is performed with tools built in to the browser. Errors in JavaScript In JavaScript an error is detected or thrown when a program tries to perform an unexpected or forbidden action. JavaScript uses an Error object to provide information about the unexpected event. JavaScript errors can be viewed in a browser’s Developer Tools,

SyntaxError An error in the way the code is written causes a syntax error. This error occurs while the JavaScript Engine is interpreting the code at run time.

inside the Console tab. Every Error object has two properties, a “name” and a “message”. The name indicates the type of error, while the message provides further details about the error, such as the location in the JavaScript file where the error was thrown.

TypeError This error occurs when the wrong data type is used. For example, applying the string.substring method to a variable that is a number.

URIError Some alphanumeric characters are not allowed to be used in a url. A URIError is thrown when there is a problem encoding or decoding a URI because of the use of a reserved character. ReferenceError This error occurs when the code refers to a variable that either does not exist or is not in scope (see p.269) for the executing code.

RangeError When the code attempts to use a number that is outside the range of possible values, JavaScript detects a RangeError.

EvalError This error occurs when there is a problem with the eval() function. Newer versions of JavaScript do not throw this error.


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Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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