beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

Page 286

Graphic user interfaces A web page is a graphic user interface (GUI) through which a user navigates a website. HTML and CSS provide the basis for the graphic design, while JavaScript adds custom logic and business rules to the elements on the page to improve the quality of the interaction. Working with graphics in JavaScript In an HTML document, <img/> tags are used to display image files and <svg> tags are used to display vector images. JavaScript can be used to modify the properties of these graphic elements in response to

user interaction. The <canvas> HTML element allows JavaScript to draw graphics directly to the screen. JavaScript also has an extensive library of frameworks (see pp.284–85) that can be imported and employed to produce complex graphic applications.

Scalable Vector Graphics (SVG) SVG is a format that describes two-dimensional graphics in code. These graphics are then drawn by the browser on the screen. SVGs have a small file size and can be scaled to any size without losing quality. They can be drawn and exported from graphic softwares, such as Adobe Illustrator or Gimp. Graphics in SVG can also be styled with CSS and indexed by search engines.

Draw a company logo in SVG In this example, you can draw a rectangle shape for the background using the <rect> tag. The <text> tag can be used to draw the logo text. You can modify the final drawing with the style attributes.

Draws a red-coloured rectangle with a grey border

<svg width="200" height="100"> <rect style="stroke:grey;stroke-width:10px;fill:red;" x="0" y="0" height="100" width="200" /> <text fill="white" font-size="30" font-family="Verdana" x="20" y="60">SVG LOGO</text> </svg> The closing </svg> tag

Draws the logo text in front of the rectangle

Uses CSS style attributes to define SVG elements


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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