beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

Page 344

Other programming languages Every profession has its own vocabulary and ways to describe common problems and solutions. Programming languages were developed to help humans communicate with computers. Most languages are designed for a specific task or domain, but are often adapted for other purposes. Grouping programming languages Human languages are grouped into families (such as Germanic or Dravidian) that use similar alphabets, vocabulary, and structures. If you know one language in a family, it is easier to learn others.

USER

Languages for scripting Scripting languages are usually designed to create “scripts”, or short programs, often written to automate tasks that might otherwise be done manually. These languages were designed for a specific purpose, such as Perl for report handling and VBA for scripts in Microsoft Office. Popular scripting languages include JavaScript/ TypeScript, Perl, PHP, Python, and Ruby.

APPLICATION

Programming languages are also grouped into families, and often borrow words and structures from each other. For example, C, C++, Objective-C, Java, C#, Go, and Swift are all related, so developers who know one of them can learn the other languages more easily.

OPERATING SYSTEM

Languages for systems System languages are usually designed for large, complex software systems, such as operating systems, compilers, databases, and office applications, where speed, efficiency, and reliability are important. These languages, however, can seem cumbersome for simple programs. Popular systems languages include C/C++, Objective-C, Java, C#, Go, and Swift.

Machine and assembly languages At the lowest level, each central processing unit (CPU) has its own machine language, written in binary (1s and 0s) with a small set of operations. An assembly language represents similar operations in a form that is easier to read and write. Programs in other languages are converted into assembly before they are run.

101100011010101 010011001010110 101100011010101 010011001010110

OPERATING SYSTEM

DISK DEFRAGMENTER

HARDWARE

PACKAGE MANAGER


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Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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