beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

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Manipulating data Programs are often used to manage and process data. This data is either provided by the user or collected from other computer systems. In Scratch, the Operator blocks are used to manipulate numbers and text stored in variables.

Variables Many programming languages use variables to store information. A variable can store one piece of information, either text or a number. In a game, for example, two variables might be used to store the player’s name and score. Make a variable To create a variable in Scratch, select Variables in the Blocks Palette and click on the Make a Variable button. Give the new variable a meaningful name, such as score, so that the code is easy to understand. Usually, variables need to be created for all sprites, which means that all sprites can see and change the variable.

1

Make a Variable my variable score

The new variable will be displayed here

Use blocks with your variable Use the set [variable name] block to reset the variable’s value. For example, set score to 0. The change [variable name] by block can be used to increase or decrease the value.

2

set score

to 0

change score

Strings

Programmers often call a piece of text in a program a “string”. For example, a string can be a name, an answer to a question, or an entire sentence. In Scratch, any variable can store a number or a string, and it can store different values at different times. join apple

banana

Join strings This block can be used to join two strings. The strings are joined without a space, so the result for this example will be “applebanana”. Variable blocks can also be used in place of words typed into the block. letter 1 of apple Extract letters This block extracts one letter from a string. In this example, the first letter of the string “apple” is extracted. length of apple Count a string The number of characters in a string can be counted using this block. The result for the block can be viewed by clicking on it. It can also be dropped into other blocks to use in a script.

by 1

apple contains a ? Check strings This block checks whether the second string input is in the first one, and gives the answer as true or false. It is also possible to check for more than one letter: apple contains app?


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Create a flipbook

Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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