beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

Page 44

Making decisions Decisions in Scratch can be made using the if-then block or the if-then-else block. The required Boolean expression is placed in the diamond-shaped hole. If the expression is true, the blocks inside the if block’s bracket will run; otherwise, they are ignored. Make a high score recorder This script checks whether the player’s score is more than the high score. If it is, the high score variable is changed to the player’s score.

Using the if-then-else block The if-then-else block can be used to add instructions that are run when the Boolean expression is false. This extends the example above with a message if the player’s score is not more than the high score.

if

score

>

high score to

set high score

score

say New high score! for

score

if

set high score

>

score

say New high score! for

These blocks only run if the variable score is more than high score

2 seconds

high score to

then

2 seconds

then

This block only runs if the variable score is less than or equal to high score

else say You didn’t beat the high score this time! for 2 seconds

Boolean expressions Used for making decisions in programs, a Boolean expression returns a value that is either “true” or “false”. For example, the < operator block checks whether the number on the left is less than the one on its right.

15 < 50

true 15 > 50

false

Logic and decisions Programs can be made more flexible and useful if they are coded to make decisions about what to do next. They can use variables to control which instruction to run, and when to run them.


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Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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