beginners-step-by-step-coding-course-learn-computer-programming-the-easy-way

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Input Sometimes programs need to receive information in order to deliver a result, or output. Scratch has several ways of getting input, including through key presses, by sensing on-screen interactions, and by asking users to type in information.

User interactions Users can type information into the computer, or use the keyboard or mouse to provide movement or positioning instructions.

Types of input There are a lot of different ways in which information can be entered into a computer system for processing. In Scratch, input to a script is usually in the shape of a rounded block that contains some information, or a pointed block that contains a Boolean expression (see p.44).

External information Scratch can detect the username of the logged-in user, the current date and time, and can get translations from Google Translate using an extension.

Sensor input Some computer systems can sense the outside world. In Scratch, it is possible to detect the loudness of sounds and video camera movements. Sprites can detect each other.

Moving under keyboard control In many games and other programs, the user presses keys on the keyboard to move objects or make things happen. Scratch has an Events block that starts a script when a key is pressed. However, for smoother movement, a script can use a loop that continuously checks for key presses.

Information for processing Sometimes programs are given some information to work with. For example, a program might have a list of items to add up for a shopping checkout.

clicked

when

pen down

If the up arrow is pressed, the sprite’s y position goes up by 10

forever if

key up arrow

pressed ?

then

change y by 10

if

key down arrow

pressed ?

then

change y by -10

This block moves the sprite down

if

key left arrow

pressed ?

then

change x by -10 Movement script This script illustrates how to move a sprite under keyboard control, using the arrow keys. It uses the pen to draw a line as it goes, so it can also be used as a simple art program.

if

key right arrow change x by 10

pressed ?

then


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Other programming languages

5min
pages 344-347

PROJECT: Responsive website

52min
pages 304-343

ACKNOWLEDGMENTS

1min
page 360

INDEX

26min
pages 352-359

GLOSSARY

16min
pages 348-351

Graphic user interfaces

2min
pages 286-287

Libraries and frameworks

2min
pages 284-285

Object-oriented JavaScript

2min
pages 282-283

JavaScript debugging

3min
pages 280-281

Functions in JavaScript

2min
pages 278-279

Input and output

3min
pages 272-273

Loops in JavaScript

5min
pages 274-277

Logic and branching

2min
pages 270-271

Variables and data types

6min
pages 266-269

PROJECT: Styling the web

29min
pages 242-263

Code editors

4min
pages 208-209

Build a better website

4min
pages 214-215

Responsive layouts

2min
pages 240-241

HTML forms and hyperlinks

3min
pages 212-213

How the Web works

3min
pages 206-207

Exploring basic HTML

4min
pages 210-211

Pygame Zero

2min
pages 176-177

PROJECT: Budget manager

20min
pages 158-175

Logic operators and branching

3min
pages 104-105

Objects and classes

2min
pages 156-157

PROJECT: Team allocator

14min
pages 118-129

Libraries

3min
pages 116-117

What is Python?

3min
pages 94-95

Loops in Python

5min
pages 108-111

Installing Python

3min
pages 96-97

Using functions

3min
pages 50-51

Sending messages

3min
pages 48-49

Input

3min
pages 46-47

Logic and decisions

3min
pages 44-45

Managing program flow

4min
pages 40-41

Manipulating data

3min
pages 42-43

Output using movement

4min
pages 36-37

Output using looks and sounds

4min
pages 38-39

Coloured blocks and scripts

3min
pages 34-35

FOREWORD

2min
pages 10-11

What is programming?

3min
pages 16-17

Programming languages

6min
pages 22-27

What is Scratch?

2min
pages 28-29

About this book

3min
pages 12-15

Working as a software developer

2min
pages 20-21

Coding in the real world

1min
pages 18-19
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