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Skill check DCs Estimating DCs for skill checks TSAT1
mean. •• Get your hands on lots of cool tables. I’ve tried to provide a good selection in TSAT1 & TSAT2, but as every DM knows, you can never have enough tables. Several of the tables in this book reference other products such asas Tome of Adventure Design and Raging
Swan’s Dungeon Dressing and Wilderness
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Dressing books.
•• Journaling is very useful, especially when it comes to recording ideas related to solo gaming. The “threads” concept in Mythic GM Emulator is ideal for this purpose. However, don’t feel like you need to document every twist and turn of a like, what they sound like, and every other trait you can trait you can picture. Imagine them picture. Imagine them walking through the world you walking through the world you are are creating for them, creating for them, beholding awe-inspiring beholding awe-inspiring landscapes, imposing fortresses and forbidding caverns deep beneath the earth where crystals glitter in high where crystals glitter in high rock ceilings. rock ceilings. Get deep into it. This is Get deep into it. This is another reason to another reason to move away from computer screens. They tend not to tend not to encourage things like encourage things like imagination and imagination and visualisation. visualisation.
•• A distraction-free space where you can
game free from intrusion is game free from intrusion is essential for essential for quality RPG experiences of any kind. Attempting to sneak a bit of gaming in while at work, or trying to do it in a busy place, and other such things, are all well and good but might provide an inferior experience to when you are in your own space, with your own resources, and able to game without interruption. But obviously, you must work with what you’ve got.
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TABLES INDEX (TSAT1 & 2) TABLES INDEX (TSAT1 & 2) For your reference and convenience, here is For your reference and convenience, here is a complete alphabetic index of tables from a complete alphabetic index of tables from The Solo Adventurers Toolbox , and The Solo Adventurer’s Toolbox Part The Solo Adventurer’s Toolbox Part 2: The Toolbox Expanded). 2: The Toolbox Expanded). This is also provided as an extra pdf document with your download. Exploring this table can also serve as a good starting point for your solo quest.
TABLE
100 Quick Random Citizens table 1000 Random Quest Names table 6d12 Element Roll APPLICATION REF.
Table Table to to quickly quickly generate generate NPCs NPCs within within an an urban urban settlement settlement TSAT2, TSAT2, p.88 p.88
A table of 1000 random quest names A table of 1000 random quest names to be interpreted by the to be interpreted by the
player TSAT2, p.191
Table Table for for generating generating adventure adventure elements elements using using a a 6d12 6d12 roll roll TSAT2, TSAT2, p.22-23 p.22-23
Active area discovery table A table to roll on when you A table to roll on when you reach the location your rumours reach the location your rumourswere concerning (see rumours tables) TSAT1, p.75
Alleyway table Generates Generates a a random random alleyway alleyway within within a a settlement settlement TSAT2, TSAT2, p.87 p.87
Animal trainer, DC for finding A table that determines how easy it is to find an A table that determines how easy it is to find an animal trainer animal trainer
in a settlement TSAT1, p.94
Arctic terrain table Generates terrain in an arctic wilderness environment TSAT1, p.59
BBEG flaws table Generates Generates flaws flaws and and weaknesses weaknesses in in a a BBEG BBEG / / Final Final boss boss TSAT2, TSAT2, p.217 p.217
BBEG lair generator Generates Generates details details of of a a lair lair for for a a BBEG BBEG / / Final Final boss boss TSAT2, TSAT2, p.219 p.219
BBEG likeable traits table Generates Generates likeable likeable traits traits in in a a BBEG BBEG / / Final Final boss boss TSAT2, TSAT2, p.218 p.218
BBEG methods table Randomly Randomly determines determines the the methods methods of of a a BBEG BBEG / / Final Final boss boss TSAT2, TSAT2, p.215 p.215
Randomly determines the villainous motivations of a BBEG /BBEG Motivations table
Final boss TSAT2, p.213
Boon table Boss difficulty table Generates Generates random random boons boons for for your your character character TSAT2, TSAT2, p.152 p.152
Basic table to determine final boss difficulty level TSAT1, p.116
Camping, disturbances while Determines how likely it is you are disturbed while camping
Campsite, DC to find Determines the DC of a Survival check to find a Determines the DC of a Survival check to find a campsite campsite TSAT1. p17,
TSAT2, p.62-63
TSAT1. p16,
TSAT2 p.62
Castle condition table Determines Determines the the current current state state of of a a castle castle TSAT2, TSAT2, p.104 p.104
This set of tables generate locations within a castle’s baileyCastle exploration tables
and keep based on Castle size value TSAT2, p.105
Castle location table Determines Determines a a random random location location for for a a castle castle TSAT2, TSAT2, p.103 p.103
Generates a Castle size value w Generates a Castle size value which is then used to determine hich is then used to determineCastle size value (CSV) table
other aspects of castle generation TSAT2, p.103
Cataclysm table Cavern table Determines Determines the the nature nature of of a a negative negative life life event event for for a a character character TSAT2, TSAT2, p.174 p.174
Determines Determines a a random random cavern cavern within within a a cavern cavern system system TSAT2, TSAT2, p.97 p.97
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Cavern features table Chasm table
Clearfelled area table Generates Generates random random features features within within a a natural natural cavern cavern TSAT2, TSAT2, p.98 p.98
Generates Generates a a random random chasm chasm within within a a natural natural cavern cavern system system TSAT2, TSAT2, p.100 p.100
A minor feature table that provides dressing for a clearfelled
forest area TSAT1, p.63
Clearing area table
Clue tables A minor feature table that provides dressing for a forest
clearing TSAT1, p64
See “Dungeon clue table” and “ See “Dungeon clue table” and “Wilderness clue table” Wilderness clue table” --
Coastal terrain table Generates terrain in a coastal wilderness environmentGenerates terrain in a coastal wilderness environme TSAT1, p.60
Solo combat encounters for PCs (read chapter intro first).Solo combat encounters for PCs (read chapter intro Combat encounter tables
Levels 1-15. TSAT1, pp.118-
151
Solo combat encounters for PCs (read chapter intro first).Combat encounter tables
Levels 16-20. TSAT2,
pp.226-260
Combat encounter - 2 PC conversion Converts Converts solo solo encounters encounters for for 2 2 PCs PCs TSAT1, TSAT1, p.117 p.117
TSAT2, p.133
Dungeon encounters, table to Determines number of times to roll for random dungeon TSAT1. p41
generate number of encounters.
Dungeon Features Table Huge Huge dressing dressing table table for for dungeon dungeon features features TSAT2, TSAT2, p.26 p.26
Dungeon passage contents Generates the contents of a dungeon passage TSAT1, p.45
Dungeon passage table Generates a random dungeon passage TSAT1, p.44
Dungeon random architecture / feature table Generates random architecture or feature within a dungeon TSAT1, p.50
Dungeon room contents Generates the contents of a dungeon room
Dungeon room table Dungeon size Generates a random dungeon room
Determines the size of a random dungeon
Dungeon stairs table Generates random stairs within a dungeon
Determines the first area of your dungeon, from whi Determines the first area of your dungeon, from which pointDungeon starting area
Dungeon trap table you will generate the rest
Generates a random trap within a dungeon
Dungeon type Randomly determines dungeon type (these types align with
the lists of rooms in the dungeon generation section of DMG)
Emotions table Generates random emotions for an NPC
A table to help generate infinite random non-combatEncounter generation table
encounters TSAT1, p.48
TSAT1, p.47
TSAT1. p42
TSAT1, p.47
TSAT1, p.43
TSAT1, p.51
TSAT1. p42
TSAT1, p.96
TSAT2, p.125
Encounter difficulty table, random Encounter terrain features table Event budgets Randomly Randomly determines determines the the difficulty difficulty of of a a combat combat encounter encounter TSAT TSAT 2, 2, p.13 p.13
Generates some random terrain features for an encounter area.
Can be used for BBEG en Can be used for BBEG encounter, or any encounter really counter, or any encounter really TSAT2, p.223
Table that lists various budgets for events that you might host TSAT1, p.94
88
Event result table
Event roll table
Fate roll table Table that lists what contacts and renown you might Table that lists what contacts and renown you might gain
from hosting events during downtime
Used to make rolls during the event roll Used to make rolls during the event roll stage in the stage in the
battlemap crawl system TSAT1, p.94
TSAT2, p.42
Determines Determines whether whether a a life life event event happens happens to to a a player player TSAT2, TSAT2, p.173 p.173
Finding items by merchant quality table Determines Determines likelihood likelihood of of finding finding items items within within a a shop shop TSAT2, TSAT2, p.91 p.91
Forest / Jungle terrain table Generates terrain in a forest wilderness Generates terrain in a forest wilderness environment environment TSAT1, p.61
Item table
Keywords table
Lake table landscape feature TSAT1, p.66
Generates random items to provide dressing for any
environment TSAT2, p.163
Keywords tables used to generate suggestive detail that needs
to be interpreted by the solo player
TSAT1, pp.107-
111, TSAT2, p.167
A minor feature table that provides dressing for a lake TSAT1, p.67
Life event table, neutral Generates Generates neutral neutral life life events events as as a a result result of of fate fate rolls rolls TSAT2, TSAT2, p.175 p.175
Loot tables Treasure tables TSAT1, pp.152-
156
Magic item tables Allows you to randomly determine a magic item from the
sourcebooks TSAT2, p.178
Market Square table Merchants, DC for occurrence Generates Generates a a random random market market square square within within a a settlement settlement TSAT2, TSAT2, p.86 p.86
A table to determine the presence of particular merchants in
settlements TSAT1, p.82
Merchant, quality of Determines Determines the the quality quality of of a a merchant merchant TSAT2, TSAT2, p.91 p.91
Randomly determines merchant types in a district within aMerchants by district tables
settlement TSAT2, p.92
Miracle table
Modes of travel Generates Generates positive positive life life events events as as the the result result of of a a fate fate roll roll TSAT2, TSAT2, p.176 p.176
Describes different modes of travel for adventurers, spe , speed and ed and
cost TSAT1. p.14
Randomly determines what a monster might do duringMonster intentions/tactics
combat TSAT1, p.112
Monster reaction table Determines monster reactions during combat
Monster roll table Used to make rolls during the monster roll phase Used to make rolls during the monster roll phase of the of the
battlemap crawl system TSAT1, p.113
TSAT2, p.44
Monster type table Used Used to to randomly randomly determine determine monster monster types types TSAT2, TSAT2, p.208 p.208
Monument table A minor feature table that provides dressing for a monument
in the wilderness TSAT1, p.67
Mountain range, small, terrain table Generates a small mountain range or foothills wilderness
environment TSAT1, p.70
Mountain terrain table Generates terrain in a mountainous wilderness environment TSAT1, p.62
99
Move table / What found table NPC tables Oasis table The move table which is used every The move table which is used every time your character time your character
moves when using the battlemap crawl system TSAT2, p.33
Various tables to determine many different aspects of an of an NPC NPC TSAT1, pp.98-103
Quest generation table Randomly determines basic quest themes and possible seeds TSAT1. p36
Quest name table Generates a random quest name table which can then be
interpreted by the player TSAT2, p.191
Quest source table
Quest types table
Random Item / Relic Name table Randomly determines the source of a quest
Contains four basic quest types for use with the battlemap
crawl system.
Generates a random relic name, which can then be Generates a random relic name, which can then be interpreted interpreted
by the player
TSAT1, p.38
TSAT2, p.29
TSAT2, p.203
Random Monster AI table Randomly Randomly determines determines monster monster actions actions TSAT2, TSAT2, p.206 p.206
Contains CRs for Minion, Soldier and Leader creatures, forRanked monster table
use with the battlemap crawl system A table that lists different ways to gain A table that lists different ways to gain renown during renown duringRenown, ways to gain
downtime TSAT2, p.30
TSAT1, p.92
Rocky outcrop table A minor feature table that provides dressing for a rocky
outcrop TSAT1, p.69
Room contents table Used optionally to generate room contents when using the
battlemap crawl system, but can be used for any battlemap crawl system, but can be used for any system. system. TSAT2, p.37
Rumours, location of Determining which area a rumour concerns TSAT1. p20
Rumours, subject of Determining the subject of any rumours, if present TSAT1. p19
Secret door table Generates a random secret door in a dungeon TSAT1, p.50
Randomly determines the demographic make-up of aSettlement demographic table
settlement TSAT2, p.71
Settlement district table Randomly determines districts within a Randomly determines districts within a settlement, populating settlement, populating blocks with merchants, military outposts etc.
Settlement, district disturbance tables Determines whether there are disturbances within particular
districts of a settlement, and what those disturbances are TSAT2, p.73
TSAT2, pp.74-81
Settlement, number of districts by Determines how many mercantile and other districts are
within a particular settlement TSAT2, p.72
Settlement population table Determines Determines the the size size of of a a settlement settlement and and its its population population TSAT2, TSAT2, p.71 p.71
Settlement strictness of rule table Skill challenge table Skill check DCs Skill check result / Skill check result / likelihood likelihood modifier converter table Determines how strict the rule is within a settlement. Includes
type of ruler, type of law type of ruler, type of law enforcement and disorder modifier enforcement and disorder modifier TSAT2, p.72
100 100 skill skill challenges challenges for for your your character character TSAT2, TSAT2, p.139 p.139
Estimating DCs for skill checks TSAT1 p.7
Provides a likelihood modifier for use with an oracle from the
result of your skill check TSAT2, p.14
Used to generate standard encounters when using theStandard encounter table
battlemap crawl system TSAT2, p.38
1010
Street event table Generates Generates random random events events on on a a street street within within a a settlement settlement TSAT2, TSAT2, p.84 p.84
Street description table Gives Gives some some basic basic description description for for a a street street within within a a settlement settlement TSAT2, TSAT2, p.83 p.83
Structure table Generates a random structure in a wilderness environment TSAT1, p.71
Generates a small swamp within a larger Generates a small swamp within a larger wilderness wildernessSwamp table (minor feature)
environment TSAT1, p.73
Swamp terrain table Generates terrain in a swampy wilderness environment TSAT1, p.63
Tavern name generator Generates tavern names (rather bawdy at times!) TSAT1. p18
Tavern quality Determines various quality factors about a tavern and its
service TSAT1. p19
Tier table Allows Allows you you to to see see your your character’s character’s tier tier TSAT2, TSAT2, p.13 p.13
Trap table, standard (dungeon) Used Used to to generate generate a a variety variety of of traps traps TSAT2, TSAT2, p.40 p.40
Trap table, wilderness Used Used to to generate generate a a variety variety of of wilderness wilderness traps traps TSAT2, TSAT2, p.41 p.41
Tunnel table Typical DCs table Determines Determines random random tunnels tunnels within within a a cavern cavern system system TSAT2, TSAT2, p.96 p.96
Gives Gives DCs DCs for for skill skill checks checks TSAT2, TSAT2, p.13 p.13
Unmarked settlement, possibility of finding Determines likelihood of finding an unmarked settlement TSAT1, p.15
Unmarked settlement table Generates a random unmarked settlement TSAT1, p.73
Unmarked settlement, type of Determines type of unmarked settlement TSAT1. p16
Urban encounters
Urban events table Urban encounters, table to generate number of D100 tables of random urban encounters
Table of random generic urban events
Determines number of times to roll for random urban
encounters based on time of day and size of encounters based on time of day and size of settlement settlement TSAT1. p26,
TSAT2, p.126
TSAT1, p.105
TSAT1. p21
Urban landmark table Generates Generates random random urban urban landmarks landmarks within within a a settlement settlement TSAT2, TSAT2, p.85 p.85
Waterway table Generates a random waterway in a wilderness Generates a random waterway in a wilderness environment environment TSAT1, p.74
Weather Determining weather conditions while outdoors TSAT1. p14
What’s on the Map (Wilderness) A A table table to to generate generate a a lot lot of of detail detail for for wilderness wilderness elements. elements. TSAT2, TSAT2, p.24 p.24
What’s on the Map (Dungeon) A A table table to to generate generate a a lot lot of of detail detail for for dungeon dungeon elements. elements. TSAT2, TSAT2, p.26 p.26
Wilderness clue table Generates random clues in a wilderness environment TSAT1, p.77
Wilderness encounters d100 tables of random wilderness encounters
Wilderness encounters, table to generate number of An easy table to generate the n An easy table to generate the number of random wilderness umber of random wilderness
encounters to roll while travelling TSAT1, p22,
TSAT2, p.119
TSAT1.p15
Wilderness events table Table of random generic urban events TSAT1, p.106
Wilderness feature table Huge Huge dressing dressing table table for for wilderness wilderness features features TSAT2, TSAT2, p.25 p.25
Wood, small, terrain table (minor feature) Generates Generates a a small small wood wood in in a a wilderness wilderness environment environment TSAT1, TSAT1, p.71 p.71
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