4 minute read
Randomly determines determines the the difficulty difficulty of of a a combat combat encounter encounter TSAT TSAT 2, 2, p.13
Solo Adventuring
This book is based on the This book is based on the idea of generating the idea of generating the story as the characters move through the adventure. There are other ways to play solo D&D, such as running published modules and using specially-written solo adventures. Read more about these systems in Methods of Solo
Advertisement
Adventuring ,, Chapter 1-2 of this book. This book was written as an accompaniment to the first volume of The Solo Adventurer’s Toolbox and contains a wealth of additional
material designed to augment what is in material designed to augment what is in that that book. However, there is also enough information within just this book to facilitate an immersive solo gaming session. If you are new to solo gaming, go and read Chapter 1-8: How Do I…? A Reference Table. If you’re already well-acquainted with solo D&D, then the best thing for you is to D&D, then the best thing for you is to freely freely explore the book, skimming through the chapters to get an idea of what this contains.
The chapter titles are designed to be as informative as possible and will give you a good idea of what to expect. Or perhaps, you’d idea of what to expect. Or perhaps, you’d like to like to read through one of the solo playthroughs in the Appendix. The table of contents in this document is the
only section that is only section that is hyperlinked. However, hyperlinked. However, more useful is the detailed pdf bookmarks / contents menu. Find that now, and spend a few minutes navigating around the different chapters.
Oracles Oracles
An oracle is a dice-driven tool that a solo player uses to replace the adjudicating role of the DM. Whenever a yes/no answer is needed, Whenever a yes/no answer is needed, an oracle an oracle can provide it. Solo players get used to discerning the various twists and turns of a story by posing yes/no questions to an oracle, answers to which are furnished with dice rolls.
A well-constructed oracle system can also provide nuance, with caveats to the yes/no answers generated, and likelihood modifiers. Check out Chapter 1-8 for an oracle that you can easily use to run your solo game. This can easily use to run your solo game. This is a is a modified (improved) version of the oracle provided in TSAT1 (the first Solo Adventurer’s
Toolbox ).). There is also an alternate oracle in Chapter 1-8 which produces random events and combat
encounters.
Mythic GM Emulator is is another widely-used another widely-used oracle worthy of your oracle worthy of your attention. attention.
TSAT1 & TSAT2 TSAT1 & TSAT2
TSAT1 refers to the first volume of The Solo Adventurer’s Toolbox . What you’re reading now, then, is TSAT2. These abbreviations will be
used from now on to denote those two used from now on to denote those two volumes. volumes.
Keyword Tables Keyword Tables Keyword tables are collections of Keyword tables are collections of random random words, organized into a rollable table or tables. Mythic has an event meaning table, which is a combination of 100 adverbs and 100 combination of 100 adverbs and 100 adjectives. adjectives. It can be very effective. TSAT1 provides a list of 400 words, TSAT1 provides a list of 400 words, rolled rolled
with a d4 and a d100. In this book (Chapter 4-4 )) yet another keyword list is provided - an additional 800 words. These are not simply random words. They are gleaned from huge lists of words, and culled to only lists of words, and culled to only include the include the more fantasy RPG focused ones. You can roll any You can roll any number of combinations from number of combinations from
a keyword table. For example, from the current book.
Let’s examine four example keywords.
Undead
Foliage Candidate
Identity
How would you How would you interpret that combination of interpret that combination of words? Take thirty seconds and think about it. Undead, foliage, candidate, identity. Ok, the first three are pretty easy to Ok, the first three are pretty easy to create a create a story around. Undead are hiding in the trees, or
maybe if you’re in a dungeon, they’re in a chamber concealed with overgrown fungi. Or maybe the fungi themselves are undead? What about the word What about the word candidate? Well, candidate? Well,
obviously that’s you, as a victim of these monsters. monsters. Or, if we’re deOr, if we’re dealing with claling with classic assic undead (a circle of vampires for example) perhaps a sacrificial victim is required to unlock a rite that a rite that dates back millennia. dates back millennia.
Identity? That’s a little harder to crowbar into this narrative. You could, of course, just ignore this word, or you this word, or you could push your imagination could push your imagination a little further to figure out a way to incorporate it. Perhaps, the vampire knows
your identity. Perhaps even, you your identity. Perhaps even, you yourself… yourself… With creative thinking, it is possible to quickly extrapolate this stuff into quest-level events. Use these keywords and oracle rolls as if they were ideas occurring to you as a DM were ideas occurring to you as a DM during an during an improvised session. Your only limitation is