Total Licensing Spring 2022

Page 27

2023

A BIG YEAR AHEAD FOR WARHAMMER LICENSING The past few years have seen the company go through a period of exceptional growth, profits saw a 70% jump in their last full financial year and it has been one of the most watched and talked about shares on the London Stock Exchange for many years. But it’s not just financial analysts that have been paying attention and thanks to celebrity fans such as Ed Sheeran and a particularly vocal Henry Cavil, Warhammer has been making headlines a lot of late. With over 520 stores world wide Warhammer has been a staple of high streets and malls for decades but it was best known with hobbyists who collect, paint and play with ‘the best fantasy miniatures in the world’ or read one of the numerous novels published by inhouse division Black Library. Warhammer magazine White Dwarf has also been bucking the downward trend of magazine sales, showing strong circulation gains and even trials in Walmart and Target in the US. The IP is truly global with stores and fans all around the world, particularly in Europe and North America, but is also seeing a growing number of new fans across Asia and beyond. Although some of this success can be seen as

part of the general trend of scifi and fantasy becoming more mainstream over recent years - over 70% of adults in the UK and US now identify as fans of the genres - Warhammer’s growth must be down to something more. With its various settings - from the high fantasy of The Age of Sigmar to the dark dystopia and grim dark of Warhammer 40,000 - the IP offers many different worlds for fans of scifi and fantasy to immerse themselves in. And there’s plenty to get immersed in - with settings as big if not bigger than genre rivals such as Middle Earth, Star War and Marvel. One of the things fans cite for their love of the IP is that it scratches so many itches. If you want some great fantastical stories, it’s got those, if you want some cool models, it’s got those, if you want to have a tactical game, you can do. It’s also a great creative outlet, as fans can write stories for their armies and paint them in pretty much any way they like. And even more ways to engage with the IP are on the way - with two major new licensed products launching this year. The first Warhammer Panini sticker album ‘Warhammer 40,000: Warriors of the Emperor Sticker Collection’ launched in the UK in April bringing

the IP into supermarkets and convenience stores country-wide with international launches already planned. And later in the year will see a major collaboration with Wizards of the Coast as Warhammer 40,000 becomes the first major IP, not part of the Hasbro family, to partner with Magic the Gathering with a worldwide launch of co-branded cards.

Warhammer may have once been the biggest thing a lot of people had never heard of, but the past few years has seen it enter mainstream consciousness.

One area that has seen strong growth over the past few years is video games, all of which are licensed. There are

Parent company Games Workshop was founded in the UK nearly 50 years ago and has been well known to millions of passionate fans since.

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Promoting Innovation in Toys and Games

3min
page 128

Legally Speaking

4min
page 131

The Expanding World of Vlad and Niki

4min
pages 129-130

Blue Chip gearing up in 2022

3min
page 127

Multi-Generation Icons

5min
pages 121-122

Star Trek Universe and Prodigy

1min
page 123

Bluey Listed on Airbnb

4min
pages 125-126

Adults and Superfans

2min
page 124

Pre-school Powerhouses

2min
page 120

Blinky Bill

2min
pages 115-116

Romwe x Pink Floyd ViacomCBS Consumer Products

5min
pages 118-119

Miraculous

2min
pages 108-109

Sony Pictures

3min
pages 104-107

Halo

1min
pages 96-97

XBox

1min
pages 94-95

Sonic the Hedgehog

2min
pages 92-93

Activision Blizzard

5min
pages 98-101

Minecraft

1min
pages 90-91

Zing and Warner Bros Consumer Products Merchantwise

4min
pages 87-89

Cancer Council’s Sun Protection Programme

1min
page 86

News from the market

5min
pages 84-85

Sustainability

7min
pages 79-83

Industry Reacts to Ukraine

3min
page 78

MIPTV - All back to Cannes

2min
pages 76-77

The Importance of Representation

3min
page 75

Pets and the Pandemic - a lighthearted look

6min
pages 72-73

The World of Tom Gates

3min
page 74

Artistory, Obode and the National Gallery

1min
page 71

Nostalgia and the Kidult Market

2min
page 70

2022 - A Mammoth Year for Licensing

5min
pages 68-69

The Incredible Rise of LBE

11min
pages 63-67

Video Games - the Secret to Moving Brands

3min
page 62

TF1 Licensing - A Key Player

7min
pages 48-49

The Ultimate Guide: NFT Cheat Sheet

16min
pages 58-61

Cobrandz - Event Preview

17min
pages 50-55

Interview: Chefclub

5min
pages 56-57

Children’s Market in France

0
pages 46-47

CTV: The MVP of Every Brand’s Playbook

2min
page 41

Spotlight on Spain’s El-Ocho France

3min
pages 42-45

Market Round-Up

14min
pages 36-40

Mondo’s MeteoHeroes

7min
pages 34-35

Milano Day of Licensing Returns

3min
page 31

Growth of E-Commerce in Italy

2min
page 30

A layered and complicated market

1min
page 29

Licensing Expo

5min
pages 21-23

The Metaverse and Licensing

2min
pages 18-20

A Big Year for Warhammer

6min
pages 27-28

Brave Bunnies

7min
pages 16-17

Global News

14min
pages 8-15

The Future Belongs to those who Believe

5min
pages 24-26
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