Total Licensing Spring 2022

Page 62

TOTAL LICENSING

Video Games: The Secret Sauce to Moving Any Brand Forward The gaming industry is exploding, with opportunities not to be missed... Gaming isn’t for kids. Video games are the most exciting tool to move brands forward by solidifying its fanbase and unlock new revenue. And in today’s rapidly evolving world of entertainment, where everyone is competing over consumers’ attention, every brand must reconsider how

“With such diversity, any brand or IP can find the perfect fit and audience.” and where they engage their fans and prospective customers. Video games are the secret sauce for standing out. Video games have changed a lot in recent years, and so have the gamers. There are new and massively popular games today that cater to every age group, genre and interest imaginable, from battling zombies to managing a sports club or even operating a farm. With such diversity, any brand or IP can find the perfect fit and audience. And, importantly, gamers today are

By Gary Ma, COO, Epik www.epik.gg

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skewing older and have greater buying power than ever before. The gaming industry is also exploding in popularity, so these collaborations present a unique opportunity to reach to new consumers that are hard to find anywhere else.There are already more than 2.6B mobile gamers worldwide, and this number will only continue to grow.That’s not to mention gamers on console, PC and other platforms. For brands and IP owners, this presents endless possibilities for in-game collaborations that drive excitement and engage desirable audiences, with experiences ranging from in-game concerts and interactive social events to branded merchandise, accessories, rewards, and NFTs that can be collected, traded and more. Equally important, consumers are far more engaged when gaming than on any other platform, and it’s easy to see why. The quality of games is increasing exponentially by the year, creating more immersive and memorable experiences that gamers love and crave. The graphics and action sequences of today’s AAA titles could easily pass as a scene from a blockbuster film. But unlike watching movies and TV shows, gamers don’t passively observe a video game. Instead, they are part of the excitement and experience, and have a vested interest and emotional connection to the games they play. Think about it. Gamers must invest time, energy and effort into their favorite digital worlds, and as a result, take great pride in what they’ve created. If you’re a gamer, you surely understand just how powerful this emotional bond can be – it’s no different than how an artist or carpenter takes pride in their work. So, it’s easy to understand why gamers have strong emotional ties to not

only the games they play, but also the brands they experience and engage with in game. It’s the fastest route to establishing brand affinity, which is

the holy grail for every brand. There’s simply a different textual feel with video games that cannot be recreated with an ad during the Super Bowl, no matter how great the spot is. And as games continue to evolve, we’re now seeing a fundamental shift in the gaming economy, where decentralized environments are paving the way for a new dynamic between gamers, developers and brands, such

“...as games continue to evolve, we’re now seeing a fundamental shift in the gaming economy...” as play-to-earn games. Mainstream adoption of NFTs has given players real ownership over what they help create and acquire in game – whether it’s virtual land or the hottest new pair of (digital) Adidas merch. This means that, for the first time, players have true ownership over the digital merchandise they acquire and can then take these items with them wherever they go – whether its another game or into the metaverse.


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Promoting Innovation in Toys and Games

3min
page 128

Legally Speaking

4min
page 131

The Expanding World of Vlad and Niki

4min
pages 129-130

Blue Chip gearing up in 2022

3min
page 127

Multi-Generation Icons

5min
pages 121-122

Star Trek Universe and Prodigy

1min
page 123

Bluey Listed on Airbnb

4min
pages 125-126

Adults and Superfans

2min
page 124

Pre-school Powerhouses

2min
page 120

Blinky Bill

2min
pages 115-116

Romwe x Pink Floyd ViacomCBS Consumer Products

5min
pages 118-119

Miraculous

2min
pages 108-109

Sony Pictures

3min
pages 104-107

Halo

1min
pages 96-97

XBox

1min
pages 94-95

Sonic the Hedgehog

2min
pages 92-93

Activision Blizzard

5min
pages 98-101

Minecraft

1min
pages 90-91

Zing and Warner Bros Consumer Products Merchantwise

4min
pages 87-89

Cancer Council’s Sun Protection Programme

1min
page 86

News from the market

5min
pages 84-85

Sustainability

7min
pages 79-83

Industry Reacts to Ukraine

3min
page 78

MIPTV - All back to Cannes

2min
pages 76-77

The Importance of Representation

3min
page 75

Pets and the Pandemic - a lighthearted look

6min
pages 72-73

The World of Tom Gates

3min
page 74

Artistory, Obode and the National Gallery

1min
page 71

Nostalgia and the Kidult Market

2min
page 70

2022 - A Mammoth Year for Licensing

5min
pages 68-69

The Incredible Rise of LBE

11min
pages 63-67

Video Games - the Secret to Moving Brands

3min
page 62

TF1 Licensing - A Key Player

7min
pages 48-49

The Ultimate Guide: NFT Cheat Sheet

16min
pages 58-61

Cobrandz - Event Preview

17min
pages 50-55

Interview: Chefclub

5min
pages 56-57

Children’s Market in France

0
pages 46-47

CTV: The MVP of Every Brand’s Playbook

2min
page 41

Spotlight on Spain’s El-Ocho France

3min
pages 42-45

Market Round-Up

14min
pages 36-40

Mondo’s MeteoHeroes

7min
pages 34-35

Milano Day of Licensing Returns

3min
page 31

Growth of E-Commerce in Italy

2min
page 30

A layered and complicated market

1min
page 29

Licensing Expo

5min
pages 21-23

The Metaverse and Licensing

2min
pages 18-20

A Big Year for Warhammer

6min
pages 27-28

Brave Bunnies

7min
pages 16-17

Global News

14min
pages 8-15

The Future Belongs to those who Believe

5min
pages 24-26
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