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3ds Max

by: Brian Chapman

3ds Max Pro Tip: Use Custom Modifiers

Figure 1 – Max Creation Graph Example

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arning! Experimenting with the creation of custom modifiers using the Max Creation Graph can lock up a file in an endless broken loop, which will cause it not to open. If that happens, delete the custom modifier from this location: C:\Users\[user name]\ Autodesk\3ds Max XXXX\User Tools\Max Creation Graph\ Tools. Deleting the tool should allow you to open the file. With 3ds Max, we can build custom modifiers. We can use this feature for the construction of procedural buildings, randomization of materials, animation, and more. There’s no limit to the modifications and inputs we can add. Additionally, we can eliminate steps we traditionally take through the modifier stack by combining actions into a single custom tool. For example, by combining inset, extrude, and twist into a single modifier that I created, and named "AUGI_Example". I generated all of the complex geometry displayed in Figure 2 in a matter of just a few minutes. 6

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Figure 2 – Complex Geometry Using Custom Modifier March 2020


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