104
Chaositech
The Elder Brood The least among the Galchutt are known collectively as the Elder Brood. The brood comprises about half a dozen different races. Two of them are described here.
Obaan Small Outsider (Chaotic, Evil) Hit Dice: 2d8 + 10 (19 hp) Initiative: +7 Speed: 10 feet, fly 40 feet (good) Armor Class: 19 (+1 size, +3 Dexterity, +5 natural), touch 14, flat-footed 16 Base Attack/Grapple: +2/–2 Attack: Bite +3 melee (1d6) Full Attack: Bite +3 melee (1d6) Space/Reach: 5 feet/5 feet (Face/Reach 5 feet by 5 feet/5 feet) Special Attacks: Poison Special Qualities: Spell resistance 15, damage reduction 5/law (5/+1), Galchutt qualities Saves: Fortitude +8, Reflex +6, Will +0 Abilities: Str 10, Dex 17, Con 21, Int 5, Wis 4, Cha 5 Skills: Climb +5, Hide +10, Listen +2, Move Silently +8, Spot +2 Feats: Improved Initiative Environment: Any Organization: Swarm (3–12) Challenge Rating: 2 Treasure: Standard Alignment: Always chaotic evil Advancement: 3–4 HD (Small); 5–8 HD (Medium); 9–16 HD (Large) Level Adjustment: — The obaan (singular and plural) is certainly the least among the Elder Brood. These creatures, in fact, might simply exist as the result of actions taken by greater Galchutt. For example, if a shaadom suffers a wound in a cave, the Galchutt’s foul blood, spilled on the cavern floor, may form into a swarm of obaan 1d6 days later. An obaan is a squirming mass of tentacles with a beaklike mouth at the center and flapping batlike wings on its “back.” The creature is surprisingly resilient and tough, but incredibly stupid. It obeys the commands of any other Galchutt but, if left to its own devices, will wreak as much havoc as possible, slaying anything alive that it encounters. Although obaan do sometimes feed on their kills, they do not kill to eat—they kill to kill.
Obaan often live in caves, hanging from the ceiling when at rest, which is only about one hour per day. They never establish a permanent lair, instead remaining always on the move to find creatures to slay. Because they do not care for sunlight, they travel at night if above ground. However, light does not actually affect them adversely.
Combat The obaan is a simple combatant, flying at its foe and attempting to poison it with its bite. It uses its tentacles only for grasping slain prey and for hanging. Poison (Ex): The obaan’s bite injects a poison that inflicts 1d4 points of initial and secondary Strength damage (Fortitude save, DC 16). The saving throw is Constitution based.