Chaositech - 3.5e

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Chaositech

Ironically, this Wisdom drain actually improves one’s bonus to use Craft (chaositech)†, but it also makes the character less likely to save successfully the following month. This Wisdom drain is special, however, because the loss does not affect the spellcasting abilities of chaotically aligned clerics. Characters who lose all their remaining Wisdom while working on chaositech go insane. The exact nature of the insanity is up to the DM, but it should be dramatic: raving, homicidal mania; complete catatonia; and so on.

Melee Weapons It should come as little surprise to readers that many chaositech devices are weapons—weapons to maim, kill, and destroy are the perfect tools of deep chaos. These weapons appear magical to the untrained eye. They have moving parts, shimmer with arcing energies, and are clearly more than simply sharp or heavy objects to strike a foe. However, remember that chaositech is not magic. Creatures immune or resistant to nonmagical attacks, such as incorporeal beings or those with damage reduction, react to these weapons just like standard nonmagical weapons. On the other hand, creatures immune to magic, within an antimagic field, and so on, enjoy no special resistance to chaositech. All chaositech weapons suffer chaotic failure with an attack roll of 1. Arc Staff: This 4-foot-long iron shaft is thin with a wide Cshaped tip. The center portion of the staff has two handholds, with a metal sphere in between. The two prongs that make up the C-shaped tip measure about 1 foot apart. Because the prongs are flat, not pointed, the staff cannot be used as a stabbing weapon. The sphere generates electricity that runs through the staff. The handholds are safe to touch, but anyone touching another portion of the staff suffers 1d6 points of electricity damage. If wielded in combat, however, the staff can be used as a touch attack weapon. Anything placed within the prongs—like an opponent’s arm, torso, or head—draws an arc of energy from both of them and suffers 2d6 points of electricity damage. Since electricity courses through the entire staff, the wielder can also use it like a blunt weapon, inflicting 1d6 points of damage + 1d6 points of electricity damage. The DM may rule that some creatures can be attacked only in this fashion—for example, a Colossal creature may have no body parts able to fit easily between the prongs. Using the arc staff effectively as a touch attack weapon proves difficult. It is an exotic weapon. However, using it as an “electric club” requires no special skill and can be accomplished by anyone with Martial Weapon Proficiency. Use activation; Craft DC 25; Price 4,500 gp

Chain Blade: This weapon resembles a bastard sword with a spiked chain wrapped lengthwise along the blade— down one side and then the other. The “blade,” in fact, is not a blade at all but simply an iron support for the chain. At the top and bottom of this support, the chain wraps around a small wheel. A switch on the pommel makes these wheels turn rapidly, moving the chain around them in a constant rotating motion. When applied to a surface (or a foe), the moving chain creates a sawing action that inflicts grievous wounds. The weapon’s bowl-like hilt protects the wielder’s hands. The chain blade inflicts 3d6 points of damage while activated (only 1d6 points when not). This exotic weapon proves difficult to wield. Anyone attempting to wield it without the proper feat breaks the chain and destroys the weapon on an attack roll of a natural 1. Should damage reduction or object hardness entirely stop a hit from the chain blade, the action stops the moving chain. The wielder must reactivate it using a more complex control on the hilt. Treat this weapon as a bastard sword in all other respects. Switch/Lever activation; Craft DC 29; Price 5,200 gp Drilling Spear: This chaositech weapon bears a strong resemblance to a standard shortspear. The head, however, looks like a drill tip, and below that along the shaft is a small mechanism. When activated by a switch, the tip rapidly rotates with a drilling motion. A drilling spear inflicts 1d10 points of damage. If used to make a single attack as a full-round action against an object, the drilling spear ignores up to 6 points of object hardness. This is a martial weapon used in all other respects like a shortspear. Switch activation; Craft DC 27; Price 4,650 gp Gear Blade: This odd weapon—a round saw blade connected to a series of gears with a handle—can be quite dangerous. The wielder must use a standard action to pull on a cord twined around the base gear. Once this motion begins, the gears move very quickly, spinning the round blade with incredible power. The blade spins for 1d4+1 rounds before it needs another activation. The gear blade inflicts 2d8 points of damage while spinning, and 1d6 points of damage when not (critical 20/×3). Treat this one-handed exotic weapon in all other respects as a battleaxe. Unique activation; Craft DC 25; Price 4,500 gp Grinding Sword: This gruesome weapon could only have been conceived by chaos. It looks like a normal longsword with a particularly long pommel. A small tube affixed to the pommel attaches to the wielder’s headclamp. Without a


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Master Price Tables

7min
pages 107-109

Galchutt Races

20min
pages 96-104

Open Game License

5min
pages 112-114

The Elder Brood

3min
pages 105-106

The Galchutt

3min
page 91

Fused Aberration Template

4min
pages 89-90

Unique Individuals

10min
pages 92-95

Chaosomaton Template

4min
pages 87-88

The Process of Mutation

3min
page 67

Machine Mage

7min
pages 82-84

Mutations

24min
pages 70-78

Miscellaneous Living Items

3min
page 66

Chaos-Shaped Creature template

4min
pages 85-86

Healing Fluids

6min
pages 64-65

Mutant Feats

3min
page 69

Chapter Five: CHAOS SLAVES Chaositechnician

7min
pages 79-81

New Flesh Grafts

4min
pages 61-62

Biocrystal

3min
page 63

Standard Grafts

6min
pages 59-60

Mind Implants

7min
pages 57-58

Body Implants

21min
pages 48-53

Chaositech Surgical Procedures

3min
pages 46-47

Special Item Categories

18min
pages 39-44

Replacements

10min
pages 54-56

Miscellaneous Devices

25min
pages 32-38

Armor and Shields

5min
pages 30-31

Ranged Weapons

15min
pages 25-29

Melee Weapons

7min
pages 23-24

Activation

3min
page 19

New Chaos Spells

13min
pages 14-18

The Cults of Chaos

9min
pages 11-13

Chapter One: CHAOS Priests of Chaos

4min
page 8

What Is Chaositech?

3min
page 4

The Rigors of Chaos

11min
pages 20-22

Cultists

7min
pages 9-10

What’s Inside?

4min
page 5
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