Chaositech - 3.5e

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Chaositech

socket. The artificial eye confers normal vision, but it also has a strange added benefit. Once it’s plugged in, the host can remove the eye easily. All the while it continues to transmit normal visual signals to the host from up to 30 feet away. The eye must be plugged into the socket once every four hours for 10 minutes to recharge and reset. Once removed from the socket, the eye can be hidden to allow the host to spy on an area (Spot check, DC 20, to notice the eye). Chaos Surgery DC 25 (Craft DC 32); Procedure Time one hour; Recovery Period three days; Price 6,500 gp Snake Body: In this procedure, the chaos surgeon replaces the lower portion of a humanoid’s body (including the legs) with an artificial creation of steel and flesh that greatly resembles a snake. The host’s body below the waist becomes a single, serpentine tail. The procedure increases the host’s weight by 100 lbs. per size category, but his size does not change. The host suffers a 10-foot penalty to his speed but gains a +4 inherent bonus to grapple checks and a +2 natural armor bonus. Chaos Surgery DC 25; Procedure Time one day; Recovery Period 10 days; Price 28,000 gp Spider Body: In this procedure, the chaos surgeon replaces the lower portion of a humanoid’s body (including the legs) with an artificial creation of steel and flesh that greatly resembles a spider. The creature’s upper torso juts up from the front of the spider body, in front of a large, bulbous “abdomen.” Eight spiderlike legs support the massive body. The procedure increases the host’s weight by 200 lbs. per size category. He does not increase in size (in game terms), but pushes the limits of his existing category. The host can carry loads like a quadruped and gains a +2 inherent bonus to Strength as well as a +2 natural armor bonus. His speed remains the same, but he gains a +2 inherent bonus to resist bull rushes. Chaos Surgery DC 28; Procedure Time one day; Recovery Period two weeks; Price 73,000 gp Tool Finger: This procedure replaces one of the host’s fingers with either a single, light tool or with a lockpick. Chaos Surgery DC 20; Procedure Time two hours; Recovery Period four days; Price 1,000 gp Wheeled Body: In this procedure, the chaos surgeon replaces the lower portion of a humanoid’s body (including the legs) with a rectangular steel chassis on four steel wheels. The procedure increases the host’s weight by 200 lbs. per size category. The host does not increase in size (in game terms), but pushes the limits of his existing category.

He can now carry loads like a quadruped and gains a +2 inherent bonus to Strength as well as a +2 natural armor bonus. His speed increases by 10 feet and he gains a +2 inherent bonus to resist bull rushes and grapple attempts. Chaos Surgery DC 32; Procedure Time one day; Recovery Period three weeks; Price 84,000 gp

Mind Implants Mind implants are additions or alterations made to a creature’s brain through surgical procedures. The implants usually are made of grown flesh components, but sometimes they incorporate tiny steel plates, wire, tubes, or other inorganic parts. Sometimes one can see a bit of scarring on the head of a character with a mind implant, but otherwise there is no evidence of them from the outside. Allegiance: A host with an allegiance implant must remain loyal to the individual, group, cause, etc. designated when the chaos surgeon configures the implant. Alternatively, the implant may be a single command that prevents an action, such as “Do not speak of the Legacy of Cordaris” or “Do not go into the Caves of Kanesh.” The host cannot resist or overcome the conditioning or command issued by the implant, even under magical compulsion or charm. Only removal of the implant allows him to overcome the conditioning or command. Clearly, this is a device usually imposed on a creature by another, such as on a servant by a master. It requires no nutrition. Chaos Surgery DC 30; Procedure Time eight hours; Recovery Period three days; Price 6,000 gp Anger: A host with this implant feels intense anger under conditions designated during the implant’s configuration. This anger manifests itself as blind rage, during which the host suffers a –4 circumstance penalty to all checks except those involved in combat, for which he gains a +4 circumstance bonus. He also gains a +2 circumstance bonus to attack rolls. This blind rage lasts for one minute after he first encounters the conditions causing the anger. The beneficial aspects of the anger cannot occur more than once per day, but the negative ones can. For example, say the anger-inducing circumstance is “You see a bugbear.” In the first instance of bugbear-sighting that day, the host suffers a penalty to all Diplomacy, Bluff, or other non-combat related checks, but enjoys a bonus if he gets into a fight (presumably, but not necessarily, with the bugbear). The second time he sees a bugbear that day, after the effects of the first rage have worn off, he still suffers the penalty, but gains no bonus (although he still suffers no penalties in combat). Only removal of the implant overcomes the anger conditioning.


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Master Price Tables

7min
pages 107-109

Galchutt Races

20min
pages 96-104

Open Game License

5min
pages 112-114

The Elder Brood

3min
pages 105-106

The Galchutt

3min
page 91

Fused Aberration Template

4min
pages 89-90

Unique Individuals

10min
pages 92-95

Chaosomaton Template

4min
pages 87-88

The Process of Mutation

3min
page 67

Machine Mage

7min
pages 82-84

Mutations

24min
pages 70-78

Miscellaneous Living Items

3min
page 66

Chaos-Shaped Creature template

4min
pages 85-86

Healing Fluids

6min
pages 64-65

Mutant Feats

3min
page 69

Chapter Five: CHAOS SLAVES Chaositechnician

7min
pages 79-81

New Flesh Grafts

4min
pages 61-62

Biocrystal

3min
page 63

Standard Grafts

6min
pages 59-60

Mind Implants

7min
pages 57-58

Body Implants

21min
pages 48-53

Chaositech Surgical Procedures

3min
pages 46-47

Special Item Categories

18min
pages 39-44

Replacements

10min
pages 54-56

Miscellaneous Devices

25min
pages 32-38

Armor and Shields

5min
pages 30-31

Ranged Weapons

15min
pages 25-29

Melee Weapons

7min
pages 23-24

Activation

3min
page 19

New Chaos Spells

13min
pages 14-18

The Cults of Chaos

9min
pages 11-13

Chapter One: CHAOS Priests of Chaos

4min
page 8

What Is Chaositech?

3min
page 4

The Rigors of Chaos

11min
pages 20-22

Cultists

7min
pages 9-10

What’s Inside?

4min
page 5
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