Chaositech - 3.5e

Page 59

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Chaositech

Sensory Reworking: With extensive implants and modification to the host’s brain, this procedure grants the host the Scent ability, low-light vision, darkvision, and a +2 competence bonus to Listen, Search, and Spot. Chaos Surgery DC 34; Procedure Time 10 hours; Recovery Period two weeks; Price 34,000 gp

Wisdom: This implant is like a mesh covering a large portion of the host’s brain. It grants the host a +2 inherent bonus to Wisdom. Chaos Surgery DC 37; Procedure Time 12 hours; Recovery Period two weeks; Price 55,000 gp

Standard Grafts Skill: This mind implant grants the knowledge, experience, and memories needed for the host to gain a +4 competence bonus with any single designated skill. Chaos Surgery DC 30; Procedure Time 10 hours; Recovery Period one week; Price 10,000 gp Telepathic Deflector: This implant, placed near the frontal lobe of the host’s brain, grants him a +6 bonus to saving throws against mind-affecting effects. However, the host cannot communicate with anyone telepathically—spells such as detect thoughts do not work if the host casts them, and spells such as sending do not work if the host is the recipient of the message. This implant negates the functions of a telepathic resonator† or receiver† (see below) present in the same host. Chaos Surgery DC 32; Procedure Time 10 hours; Recovery Period one week; Price 35,000 gp Telepathic Receiver: This implant, placed near the frontal lobe of the host’s brain, allows the host to read the thoughts of others through telepathic probing. The host learns the surface thoughts of the target if the target fails a Will save (DC 14). Creatures of animal intelligence (Intelligence 1 or 2) have simple, instinctual thoughts that the host can pick up. Chaos Surgery DC 35; Procedure Time 10 hours; Recovery Period one week; Price 12,000 gp Telepathic Resonator: This implant, placed near the frontal lobe of the host’s brain, allows the host to pick up any telepathic communication or information sent or received within 100 feet of him. This includes information gained via a detect thoughts spell, a sending spell, commands sent through a dominate person spell, the telepathic speech of a demon, or those sent by someone with a telepathic transmitter† implant. Chaos Surgery DC 35; Procedure Time 10 hours; Recovery Period one week; Price 23,000 gp Telepathic Transmitter: This implant, placed near the frontal lobe of the host’s brain, allows the host to transmit thoughts telepathically to any creature with an Intelligence score of 3 or higher within 100 feet. Chaos Surgery DC 35; Procedure Time 10 hours; Recovery Period one week; Price 60,000 gp

Standard grafts are chaos-shaped flesh items that exist outside a host but can be grafted onto a host’s flesh. This grafting requires no special operation—grafts, like parasites, naturally seek to adhere to a host. Usually, the portion of the graft intended to adhere to a creature is covered in a thick, viscous mucus. It sticks to the host almost greedily. The sensation has been described as similar to an infant feeding at its mother’s breast, but altogether less wholesome. The graft causes no actual pain, but the host can feel the graft drawing sustenance from her. Once a graft is attached, the bond becomes very strong. A Strength check (DC 20) is required to remove an attached graft, and doing so inflicts 1d6 points of damage to the host and the graft. Cosmetic† grafts and clawtips† (see below) are an exception to this rule and can be removed easily. Standard grafts have 1 to 10 hp, depending on the size. This total comes into play only when the graft itself is targeted and in no way adds to the host’s hit point total. A character with the Craft (chaositech)† skill (see Chapter Two: Bones of Steel) can create any examples offered here. Blade: This hard chitinous blade grafts onto the host’s forearm. The blade does not grant any additional attacks, but it is considered a light weapon. It inflicts slashing damage based on the host’s size, assuming the graft is sized correctly for the host. Host Size Diminutive or Fine Tiny Small Medium Large Huge Gargantuan Colossal

Damage 1d2 1d3 1d4 1d6 2d4 2d6 2d8 3d8

Craft DC 40; Price 900 gp; Weight 2 lbs. Clawtips: These grafts adhere to the host’s fingertips, conferring a claw attack. They are desirable because they are small and the host can conceal them easily until she puts them on (which takes a full round). The host is still limited


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Master Price Tables

7min
pages 107-109

Galchutt Races

20min
pages 96-104

Open Game License

5min
pages 112-114

The Elder Brood

3min
pages 105-106

The Galchutt

3min
page 91

Fused Aberration Template

4min
pages 89-90

Unique Individuals

10min
pages 92-95

Chaosomaton Template

4min
pages 87-88

The Process of Mutation

3min
page 67

Machine Mage

7min
pages 82-84

Mutations

24min
pages 70-78

Miscellaneous Living Items

3min
page 66

Chaos-Shaped Creature template

4min
pages 85-86

Healing Fluids

6min
pages 64-65

Mutant Feats

3min
page 69

Chapter Five: CHAOS SLAVES Chaositechnician

7min
pages 79-81

New Flesh Grafts

4min
pages 61-62

Biocrystal

3min
page 63

Standard Grafts

6min
pages 59-60

Mind Implants

7min
pages 57-58

Body Implants

21min
pages 48-53

Chaositech Surgical Procedures

3min
pages 46-47

Special Item Categories

18min
pages 39-44

Replacements

10min
pages 54-56

Miscellaneous Devices

25min
pages 32-38

Armor and Shields

5min
pages 30-31

Ranged Weapons

15min
pages 25-29

Melee Weapons

7min
pages 23-24

Activation

3min
page 19

New Chaos Spells

13min
pages 14-18

The Cults of Chaos

9min
pages 11-13

Chapter One: CHAOS Priests of Chaos

4min
page 8

What Is Chaositech?

3min
page 4

The Rigors of Chaos

11min
pages 20-22

Cultists

7min
pages 9-10

What’s Inside?

4min
page 5
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