Chapter Three: Betrayal of Flesh
while still granting incredible protection. This armor acts in all ways like a standard breastplate, plus it provides damage reduction 5/law (5/+2) to the wearer. Craft DC 41; Cost 15,000 gp; Weight 30 lbs. Biocrystal Plate, Full: This armor covers the wearer’s entire body, more like an artificial skin that one crawls into than like armor one wears. This armor acts in all ways like full plate armor, plus it provides damage reduction 15/law (10/+3) to the wearer. Craft DC 45; Cost 35,000 gp; Weight 50 lbs. Biocrystal Plate, Half: Although it does not cover the wearer’s entire body, biocrystal half plate still provides impressive protection. This armor acts in all ways like half plate armor, plus it provides damage reduction 10/law (10/+2) to the wearer. Craft DC 43; Cost 25,000 gp; Weight 45 lbs. Biocrystal Shield: This heavy shield also offers the wielder damage reduction 5/magic (5/+1). Craft DC 37; Cost 10,000 gp; Weight 15 lbs.
Biocrystal Weapons
Maintaining Biocrystal Biocrystal does not feed off the wearer or user like standard intrinsic items, nor does it require chaos fuel like non-intrinsic items. Instead, at least once per month a biocrystal item must be exposed to raw chaos from a chaos storage cube† (tapped with a siphon† or siphon† spell). For each month during which the item lacks this exposure, it has a 10 percent cumulative chance of turning into normal, inflexible crystal. This transformation traps a character wearing full plate or half plate biocrystal armor as if the armor were solid stone. After 24 hours, the crystal disintegrates.
Biocrystal Armor In the most straightforward application of biocrystal, a character with the Craft (chaositech)† skill can use it to create super-hard armor. Biocrystal Breastplate: Covering only the wearer’s upper torso, this biocrystal armor is the easiest type to maneuver in
Any melee weapon can be fashioned from biocrystal. These weapons inflict +2 damage due to their hardness and ability to keep a fine edge or point (for edged or piercing weapons). Add +500 gp to the price of a weapon if it is made from biocrystal, assuming the weight is less than 10 lbs. For weapons greater than 10 lbs., add +1,000 gp to the price. A biocrystal melee weapon acts in all ways like a normal version of the same weapon.
Biocrystal Items Other items, normally made of wood, stone, or metal, can be fashioned from biocrystal as well. The only benefit is the higher hardness and hit points. The price increases by a factor of three, and wood items are three times heavier as well. Stone and metal items’ weights do not change.
Healing Fluids Healing fluids are chaositech elixirs that come in unlabeled, unmarked iron flasks and jugs. Each is designed to repair damage to a creature’s biological systems. However, since they are creations of chaos, using them is not a pleasant experience. Each type of fluid is a mixture of strange chemicals and tiny bits of living matter that squirm about in the mixture like miniscule worms. A character with the Craft (chaositech)† skill can create any of the healing fluids described here.
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