Chaositech - 3.5e

Page 92

Chapter Six: Masters of Chaos

All Galchutt have energy resistance 20. They are immune to fear, stun, and daze effects. Their only weakness is force effects, which inflict 50 percent more damage than normal against them. (They cannot bear the pure order of raw, magical force.) Upgrading the Galchutt: DMs running campaigns with characters higher than 20th level can give the high-ranking Galchutt the abilities and powers of minor gods or demigods, if desired.

Unique Individuals Some Galchutt are unique individuals, like those described here: Shallamoth Kindred and Bhor Kei. Other members of the Galchutt seem to be of a similar type or race, such as the vreeth and the shaadom (discussed in the next section). In general, the unique individuals are more powerful than the others. Only two individuals are listed here, but there are more, with names like Abhoth (the source of uncleanness), Baalhazor (the crafter of destruction), Kihomenethoth (the writhing one), Nyogtha (the thing that should not be), Slaachma’jur (the one who is many, the touch of mutation), and Sothoth (the key and the gate).

Shallamoth Kindred Large Outsider (Chaotic, Evil) Hit Dice: 30d8 + 300 (435 hp) Initiative: +15 Speed: 80 feet Armor Class: 51 (–1 size, +11 Dexterity +6 insight, +20 natural, +5 deflection), touch 31, flat-footed 40 Base Attack/Grapple: +30/+41 Attack: Slam +40 melee (1d10+10) Full Attack: 2 slams +40 melee (1d10+10) Space/Reach: 10 feet/5 feet (Face/Reach 5 feet by 5 feet/5 feet) Special Attacks: Disruptive aura, horrid presence, dire contact, energy drain, spell-like abilities Special Qualities: Spell resistance 35, damage reduction 20/law and epic (20/+7), Galchutt qualities Saves: Fortitude +27, Reflex +28, Will +26 Abilities: Str 30, Dex 32, Con 31, Int 31, Wis 22, Cha 29 Skills: Bluff +42, Chaos Surgery† +38, Concentration +44, Craft (alchemy) +41, Craft (chaositech)† +38, Escape Artist +30, Forgery +24, Hide +44, Intimidate +43, Knowledge (arcana) +40, Knowledge (planes) +44, Knowledge (religion) +39, Listen +42, Move Silently +44, Search +44, Sense Motive +40, Spellcraft +44, Spot +42, Survival +40

Feats: Alertness, Cleave, Combat Reflexes, Empower SpellLike Ability (chaos hammer), Improved Initiative, Iron Will, Power Attack, Quicken Spell-Like Ability (chaos hammer), Quicken Spell-Like Ability (feeblemind), Quicken Spell-Like Ability (greater dispelling), Quicken Spell-Like Ability (teleport) Environment: Any Organization: Unique Challenge Rating: 25 Treasure: Double standard Alignment: Chaotic evil Perhaps the greatest of the Galchutt, or perhaps only the most visible, is the entity known as Shallamoth Kindred. If any of the individual Natharl’nacna are ever mentioned, it is usually this one, the dweller in darkness. Shallamoth Kindred is the act of mutilation and destruction given life. It is rending, slicing, tearing, and bursting personified. No origin story or myth sheds any light on how Shallamoth Kindred came to be or where it came from. One theory suggests that it was birthed in the destruction of some other universe, thus it seeks to destroy this one to reproduce. Yet this notion is simply speculation on the part of scholars who would rather not dwell on it in the first place. No one understands enough about the Galchutt to know if they have a hierarchy, but if they do, Shallamoth Kindred may very well be the leader. Ancient texts tell of it “leading the Natharl’nacna host into the heart of creation, there to deliver all into oblivion.” No other Galchutt has ever been known to disobey it. Shallamoth Kindred never displays emotion, as if the very idea were beneath it. It never grows angry, and it never shows fear. Likewise, it does not gloat or rejoice when successful. Its emotionlessness makes the creature impossible to manipulate or even reason with. It never engages in banter or idle conversation. Possessed of two forms, Shallamoth Kindred is as likely to take one as the other (the appearance chosen has no effect on its game statistics). The simpler of the two forms is that of a tall, lithe humanoid with indistinct features. This entire form is black like the deepest part of a bottomless pit, with the exception of its dagger-shaped eyes, colored the yellowbrown of diseased teeth. The second form that Shallamoth Kindred may take is that of a squirming mass of ropy tendrils surrounding a bulbous, obese, pox-covered, decaying body with a vaguely humanoid shape. Useless vestigial wings like those of a bat hang limply behind it.

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Master Price Tables

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pages 107-109

Galchutt Races

20min
pages 96-104

Open Game License

5min
pages 112-114

The Elder Brood

3min
pages 105-106

The Galchutt

3min
page 91

Fused Aberration Template

4min
pages 89-90

Unique Individuals

10min
pages 92-95

Chaosomaton Template

4min
pages 87-88

The Process of Mutation

3min
page 67

Machine Mage

7min
pages 82-84

Mutations

24min
pages 70-78

Miscellaneous Living Items

3min
page 66

Chaos-Shaped Creature template

4min
pages 85-86

Healing Fluids

6min
pages 64-65

Mutant Feats

3min
page 69

Chapter Five: CHAOS SLAVES Chaositechnician

7min
pages 79-81

New Flesh Grafts

4min
pages 61-62

Biocrystal

3min
page 63

Standard Grafts

6min
pages 59-60

Mind Implants

7min
pages 57-58

Body Implants

21min
pages 48-53

Chaositech Surgical Procedures

3min
pages 46-47

Special Item Categories

18min
pages 39-44

Replacements

10min
pages 54-56

Miscellaneous Devices

25min
pages 32-38

Armor and Shields

5min
pages 30-31

Ranged Weapons

15min
pages 25-29

Melee Weapons

7min
pages 23-24

Activation

3min
page 19

New Chaos Spells

13min
pages 14-18

The Cults of Chaos

9min
pages 11-13

Chapter One: CHAOS Priests of Chaos

4min
page 8

What Is Chaositech?

3min
page 4

The Rigors of Chaos

11min
pages 20-22

Cultists

7min
pages 9-10

What’s Inside?

4min
page 5
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