Complete Psionic - 3.5e

Page 138

CHAPTER 5

CONSTRUCTS AND CREATURES

Special Qualities: A spectral savant retains all the base creature's special qualities and gains those described below. Resistances (Ex): A spectral savant has resistance to cold 10 and electricity 10. Turn Resistance (Ex): A spectral savant has turn resistance +4. Undead Traits: A spectral savant is immune to mindaffecting spells and abilities, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to extra damage from critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. Abilities: Increase from the base creature as follows: Dex +2, Int +2, Wis +2, Cha +4. As an undead incorporeal creature, a spectral savant has no Strength score and no Constitution score. Skills: Spectral savants have a +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks. Environment: Any, usually same as base creature. Organization: Solitary, pair, or troupe (1 2 plus 3 5 psion/psychic warrior pupils). Challenge Rating: Same as base creature +2. Treasure: Standard. Alignment: Any. Advancement: By character class. Level Adjustment: Same as the base creature +4.

SPECTRAL SAVANTS AS CHARACTERS The process of becoming a spectral savant on purpose is extraordinarily taxing. No good-aligned creature undertakes the process willingly. Sometimes spectral savants spontaneously arise when a psion is killed in a particularly egregioius fashion, or when a psion is killed prior to accomplishing an important quest. When savants arise in this fashion, they are not automatically evil. If they drain energy or siphon psionic power from three or more good-aligned creatures, however, their alignment shifts to evil. A spectral savant retains all class abilities it had in life, except it can no longer recover power points simply by resting.

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THE TRANSFORMATION RITUAL The transformation ritual first requires that the psion or erudite (page 153) obtain or create a cognizance crystal capable of storing 17 power points, plus acquire a number of mundane crystals whose combined value is no less than 10,000 gp. The character must also be able to manifest 6th-level psionic powers. Once the prerequisites are met, the character can begin the ritual. Once the ritual begins, the mundane crystals are destroyed over the course of one night and the cognizance crystal is subsumed into the body of the character. The character also expends 4,500 XP to complete the ritual. When the character finishes the ritual, he arises as a spectral savant, at which time his power points are totally expended. He must find another psionic character or creature to gain additional power points as described above.

ECOLOGY Spectral savants exist in all manner of locations and planes, each one seeking to fulfill its own ambitions. As undead creatures, they are technically immortal until slain. Typical Physical Characteristics: Height and weight varies from creature to creature, depending on what race the creature was in life.

SOCIETY Within the scope of the game, a spectral savant has a number of potential roles. A non-evil spectral savant can serve as a guide to a living psionic character, siphoning off power points (and withholding its energy drain) only after making a deal with the character ahead of time. Some spectral savants even agree to instruct lesser psions or erudites in return for daily power point transfers. On the other hand, evil spectral savants seek out other psionic creatures and ambush them, siphoning off their power points and killing them simultaneously. Alignment: A spectral savant's alignment varies, but most are (or become) evil.

TYPICAL TREASURE Spectral savants carry no treasure with them, though one can have a cache of treasure appropriate to its Challenge Rating in the home it had while living.


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Daily Power Points for Psionic NPCs

4min
pages 157-158

Epic Psionic Characters

4min
page 156

Variant Psion: The Erudite

13min
pages 153-155

The Lodge Luminous

2min
page 152

ThriKreen Racial Class

7min
pages 149-150

Githzerai Racial Class

3min
page 147

HalfGiant Racial Class

3min
page 148

Githyanki Racial Class

4min
page 146

The Transformation Ritual

3min
page 138

Spectral Savant

7min
pages 136-137

Chapter 5: Constructs and Creatures

2min
page 119

Shadow Eft

3min
page 134

Stacked Psionatrices

3min
page 111

Other Universal Items

9min
pages 114-115

Psionic Locations as Treasure

10min
pages 116-118

Psychoactive Skins

9min
pages 109-110

Crystal Masks

4min
page 108

Psicrowns

4min
page 107

Psionic Feats

1min
page 48

Powers

1hr
pages 78-104

Psychic Warrior Powers

7min
pages 76-77

Mantles

23min
pages 66-71

Ectopic Form

7min
pages 50-51

Zerth Cenobite

17min
pages 43-46

Psion/Wilder Powers

11min
pages 72-74

Psion Discipline Powers

3min
page 75

Lurk

16min
pages 13-16

Soulbow

19min
pages 36-39

Ectopic Adept

15min
pages 26-29

Ebon Saint

17min
pages 22-25

Divine Mind

17min
pages 9-12

Storm Disciple

11min
pages 40-42

Flayerspawn Psychic

12min
pages 30-32

Illumine Soul

12min
pages 33-35
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