printed here supersede any previously published versions by the same name.
CHAPTER 6
CHARACTER OPTIONS
Automatic Quicken Power [Metapsionic] You can manifest any of your lesser powers with a moment's thought. Prerequisites: Quicken Power, Psicraft 30 ranks, ability to manifest 9th-level powers. Benefit: You can manifest all 1st-level powers as quickened powers without expending your psionic focus (though you must be psionically focused). The normal limit to the number of quickened powers you can manifest per round applies. Powers with a manifesting time of more than 1 round can't be quickened. You still must pay the requisite number of extra power points to manifest these quickened powers. Special: You can gain this feat multiple times. Each time you take it, the powers of your next level can be quickened without the expenditure of your psionic focus. Thus, a psion who took this feat twice could quicken his 1st-level and 2nd-level powers with no expenditure of psionic focus. This feat doesn't decrease the manifesting time for powers that normally require a full-round action to manifest in metamagic form.
Improved Overchannel [Psionic] You burn your life force without limit to strengthen your powers. Prerequisite: Overchannel, Psicraft 25 ranks. Benefit: While manifesting a power, you can increase your effective manifester level to a value up to twice your actual manifester level, but in doing so, you pay a price. For each level you increase your effective manifester level above your actual manifester level, you take 2d8 points of damage. For example, a 23rd-level psion could increase his effective manifester level to 30th to manifest a particular power. However, as a result of the seven-level increase, he would take 14d8 points of damage. The effective change in manifester level increases the number of power points you can expend on a single power manifestation, as well as increasing all manifester leveldependent effects, such as range, duration, and overcoming power resistance. Normal: Your manifester level is equal to your total levels in classes that manifest powers.
DAILY POWER POINTS FOR PSIONIC NPCS
Psionic characters manifest powers through an expenditure of their daily available power points. Their base daily allotment of power points is given on their respective class tables. In addition, they receive bonus power points per day if they have a high key ability score (see Table 2 1: Ability Modifiers and Bonus Power Points, EPH 18). They might gain additional bonus power points per day from their race, feats, or items. While this usually works well for player characters who can refrain from burning through all their psionic power points during the first encounter of the day, the opposite is Epic Psionic Endowment [Psionic] true for psionic NPCs. From a metagame perspective, what You can endow your manifestations with epic focus. reason do they have to hold back? Their first encounter of the Prerequisites: Greater Psionic Endowment, Psionic Endowday is probably their last. It behooves them to use their power ment, ability to manifest at least one 9th-level power. points as quickly as possible, which means they might dump Benefit: You can expend your psionic focus and add 1 to unrealistically augmented and/or overchanneled powers onto the save DC of a power you manifest. This bonus stacks with PCs. Thus, DMs should consider adding the following variant the bonuses from Psionic Endowment and Greater Psionic rule when using psionic NPCs in an encounter. Endowment. Conserved NPC Power Points (Variant): For any given encounter, treat a psionic NPC as if he had only half of his Improved Combat Manifestation [Psionic] total power points to use during the encounter. This makes You heighten your ability to manifest powers while threatthe NPC into a more realistic opponent, who believes that he ened without fear of being attacked. will survive the encounter and potentially need power points Prerequisites: Combat Manifestation, Concentration for a later altercation that same day. More important, it helps 25 ranks. alleviate a somewhat unfair advantage that all monsters and Benefit: You gain a bonus equal to one-half your manifester NPCs have over player characters (whether they are psionic level on Concentration checks made to manifest a power, or not), but which is slightly magnified when it comes to use a psi-like ability, or achieve psionic focus while on the the expenditure of power points. defensive or while you are grappling or pinned. Epic Power Penetration [Psionic] Your powers are tremendously potent, overcoming power resistance with ease. Prerequisite: Greater Power Penetration, Power Penetration. Benefit: You gain a +2 bonus on manifester level checks made to overcome a creature's power resistance. This bonus stacks with the bonuses from Power Penetration and Greater Power Penetration.
ABOUT THE DESIGNERS Christopher Lindsay is an author and staunch supporter of the RPCA, though Complete Psionic is his first foray into the profes sional design arena. He lives in Washington State with his wife. Pamela, a horde of kids, and a cat that is gracious enough to share the same living space.
Bruce Cordell’s design credits include Expanded Psionics Handbook, Magic of Eberron, Weapons of Legacy, and Libris Mortis. He has written a couple of FORGOTTEN REALMS novels, and is slated to write a few more. Bruce is already hard at work on his next D&D project, but in his free hours enjoys rollerblading, reading science fiction, kickboxing, and spending time with his wife and house hold of affectionate pets.
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