ZERTH CENOBITE
"Time is an illusion that the mind can learn to ignore." Zerth cenobite saying
Almost all zerth cenobites are monks who have gained the knowledge necessary to begin studying the rarefied art of zerthin. Many are githzerai, since zerthin was developed first in Zerth'Ad'Lun on Limbo, but after the first zerth cenobite broke the stricture and began teaching zerthin to nongithzerai, all the censure and displeasure of Limbo couldn't keep zerthin a purely githzerai psionic ability.
ENTRY REQUIREMENTS Base Attack Bonus: +4. Skills: Concentration 9 ranks. Manifesting: Power point reserve of at least 2. Special: Still mind class feature.
CLASS FEATURES As they advance in level, zerth cenobites gain abilities that allow them to manipulate time. They also gain a measure of psionic power, though not as much as a character who focuses on psionics. Power Points/Day: You can manifest powers. Your ability to manifest powers is limited by the power points you have available. Your base daily allotment of power points is given
TABLE 2–8: THE ZERTH CENOBITE
CHAPTER 2
BECOMING A ZERTH CENOBITE
PRESTIGE CLASSES
The core of a zerth cenobites studies involve strict meditation on the nature of time and the body's movements through it, culminating in a martial art known as zerthin. Zerthin was first used at a special githzerai monastery called Zerth'Ad'Lun, located deep in the chaos-boil of Limbo. The chronal art has since been disseminated more widely, however. Zerthin teaches that though the passage of time allows events to become chaotic and uncontrolled, a disciplined mind filled with a reservoir of psionic power can view the time stream as just one more dimension of space. This privileged point of view allows a zerth cenobite to see a moment or two into the past and future, thereby gaining insight as to where to place her next blow and how to best dodge the next blow of her foe. Practitioners of zerthin claim to be able to peer into the future, enhancing their martial expertise to unmatched heights.
on Table 2 8. In addition, you receive bonus power points per day if you have a high Wisdom score (see Table 2 1: Ability Modifiers and Bonus Power Points, EPH 18). Your race might provide bonus power points per day, as might certain feats and items. If you have power points from a different class, those points are pooled and can be used to manifest powers from either class. Powers Known: You choose your powers from the psychic warrior power list. At 1st level, you know one psychic warrior power of your choice. Each time you attain a new level, you learn one new power. You can manifest any power that has a power point cost equal to or lower than your manifester level. The total number of powers you can manifest per day is limited only by your daily power points. You simply know your powers; they are ingrained in your mind. You do not need to prepare them (in the way that some spellcasters prepare their spells), though you must get a good night's sleep each day to regain all your spent power points. The Difficulty Class for saving throws against zerth cenobite powers is 10 + the power's level + the zerth cenobite's Wis modifier. For example, the saving throw against a 2nd-level power has a DC of 12 + Wis modifier. Maximum Power Level Known: You gain the ability to learn one 1st-level power when you take your first level in the prestige class. You attain the ability to master more complex powers at 4th, 7th, and 10th level. To learn or manifest a power, you must have a Wisdom score of at least 10 + the power's level. For example, a zerth cenobite with a Wisdom score of 13 can manifest powers of 3rd level or lower. Monk Abilities: Your zerth cenobite class levels stack with your monk levels for the purpose of determining your unarmed damage, bonus to Armor Class, and unarmored speed. Your class levels do not apply to other monk abilities, such as flurry of blows, slow fall, and so on. A monk who becomes a zerth cenobite can continue advancing as a monk. Temporal Distillation (Su): Once per day, you are able to enter another time frame, moving much more quickly than other creatures around you. This concentrated burst of time essence allows you to take an additional move action during your turn.
HIT DIE: D8
Level 1st
Base Attack Bonus +0
Fort Save +0
Ref Save +2
Will Save +2
2nd 3rd 4th 5th 6th 7th 8th 9th 10th
+1 +2 +3 +3 +4 +5 +6 +6 +7
+0 +1 +1 +1 +2 +2 +2 +3 +3
+3 +3 +4 +4 +5 +5 +6 +6 +7
+3 +3 +4 +4 +5 +5 +6 +6 +7
Special Monk abilities, temporal distillation (move action) Backslip 1/day Timeless step Precognition 1/day Temporal distillation (standard action) Backslip 2/day Precognition 2/day Temporal strike Precognitive surge Temporal distillation (full round action), timeless body
Power Points/ Day 1
Powers Known 1
Maximum Power Level Known 1st
2 3 5 7 11 15 19 23 27
2 2 3 3 3 4 4 4 5
1st 1st 2nd 2nd 2nd 3rd 3rd 3rd 4th
Class Skills (4 + Int modifier per level): Autohypnosis, Concentration, Craft, Escape Artist, Hide, Jump, Knowledge (psionics), Knowledge (religion), Listen, Move Silently, Psicraft, Sense Motive, Spot, Tumble.
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