Complete Psionic - 3.5e

Page 66

CHAPTER 4

POWERS, MANTLES AND ITEMS

Mighty Spring*A: Gain +10 enhancement bonus on one Jump check this round. Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws. Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls. Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls. Sensory Gloom*A: Hamper a chosen sense on a single creature. Skate: Subject slides skillfully along the ground. Synesthete: You receive one kind of sense when another sense is stimulated.

2ND-LEVEL LURK POWERS Animal AffinityA: Gain +4 enhancement to one ability. BiofeedbackA: Gain damage reduction 2/ . Body Equilibrium: You can walk on nonsolid surfaces. Cloud Mind: You erase knowledge of your presence from target's mind. Concealing Amorpha: Quasi-real membrane grants you concealment. Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you. Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors. Energy Adaptation, SpecifiedA: Gain resistance 10 to one energy type. Evade Attack*A: Use an immediate action to deflect attack of opportunity. Extend Reach*A: Shift area your weapon threatens by 5 ft. Identify, Psionic: Learn the properties of a psionic item. Knock, Psionic: Opens a locked or psionically sealed door. Levitate, Psionic: You move up and down, forward and back via mental support. Moment of Insight* A: Briefly ignore the effects of concealment. Prowess: Instantly gain another attack of opportunity. Psionic Lock: Secure a door, chest, or portal. See Invisibility, Psionic*A: Reveals invisible creatures or objects. Stygian Weapon*: Your weapon is imbued with negative energy. Thought Shield A: Gain PR 13 against mind-affecting powers. Tongues, Psionic: You can communicate with intelligent creatures. Zone of Alertness*A: Gain advantages and Spot and Listen bonus equal to number of allies in area.

Speak with Dead, Psionic*A: Speak or mindlink with a corpse to ask it questions. TouchsightA: Your telekinetic field tells you where everything is. Ubiquitous Vision: You have all-around vision.

4TH-LEVEL LURK POWERS Aura SightA: Reveals creatures, objects, powers, or spells of selected alignment axis. Death UrgeA: Implant a self-destructive compulsion. Detect Remote Viewing: You know when others spy on you remotely. Dimension Door, Psionic*A: Teleports you a short distance. Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile. MindwipeA: Subject's recent experiences are wiped away, bestowing negative levels. Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks. Trace TeleportA: Learn destination of subjects teleport. Wall of Ectoplasm: You create a protective barrier.

5TH-LEVEL LURK POWERS Adapt Body: Your body automatically adapts to hostile environments. CatapsiA: Psychic static inhibits power manifestation. Ethereal Agent*: Create a psionic sensor that watches the Material Plane from the Ethereal Plane. Power Resistance: Grant power resistance equal to 12 + level. Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores. True Seeing, Psionic: See all things as they really are.

6TH-LEVEL LURK POWERS Aura AlterationA: Repairs psyche or makes subject seem to be something it is not. Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature per level. Contingency, PsionicX: Sets trigger condition for another power. Dispelling Buffer: You are buffered from one dispel psionics effect. Mind Blank, Personal: You are immune to scrying and mental effects. RetrieveA: Teleport an item you can see to your band. Suspend Life: Put yourself in a state akin to suspended animation. Temporal AccelerationA: Your time frame accelerates for 1 round.

3RD-LEVEL LURK POWERS

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Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment. Danger SenseA: Gain +4 bonus against traps. Darkvision, Psionic: See 60 ft. in total darkness. Eradicate InvisibilityA: Negate invisibility in 50-ft. burst. Escape Detection: You become difficult to detect with clairsentience powers. Evade BurstA: You take no damage from a burst on a successful Reflex save. Keen Edge, Psionic: Doubles normal weapon's threat range. Mental BarrierA: Gain +4 deflection bonus to AC until your next action.

MANTLES

Ardents and divine minds create their list of potential powers by choosing specific mantles. Once a mantle is selected, the character can choose from the powers of that mantle when selecting a new known power. Each mantle also has an associated granted ability that is available to the divine mind or ardent once the domain is chosen.

CHAOS MANTLE Granted Ability: You can expend your psionic focus to deal additional damage to nonchaotic creatures. You deal


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Daily Power Points for Psionic NPCs

4min
pages 157-158

Epic Psionic Characters

4min
page 156

Variant Psion: The Erudite

13min
pages 153-155

The Lodge Luminous

2min
page 152

ThriKreen Racial Class

7min
pages 149-150

Githzerai Racial Class

3min
page 147

HalfGiant Racial Class

3min
page 148

Githyanki Racial Class

4min
page 146

The Transformation Ritual

3min
page 138

Spectral Savant

7min
pages 136-137

Chapter 5: Constructs and Creatures

2min
page 119

Shadow Eft

3min
page 134

Stacked Psionatrices

3min
page 111

Other Universal Items

9min
pages 114-115

Psionic Locations as Treasure

10min
pages 116-118

Psychoactive Skins

9min
pages 109-110

Crystal Masks

4min
page 108

Psicrowns

4min
page 107

Psionic Feats

1min
page 48

Powers

1hr
pages 78-104

Psychic Warrior Powers

7min
pages 76-77

Mantles

23min
pages 66-71

Ectopic Form

7min
pages 50-51

Zerth Cenobite

17min
pages 43-46

Psion/Wilder Powers

11min
pages 72-74

Psion Discipline Powers

3min
page 75

Lurk

16min
pages 13-16

Soulbow

19min
pages 36-39

Ectopic Adept

15min
pages 26-29

Ebon Saint

17min
pages 22-25

Divine Mind

17min
pages 9-12

Storm Disciple

11min
pages 40-42

Flayerspawn Psychic

12min
pages 30-32

Illumine Soul

12min
pages 33-35
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