Magic of Incarnum - 3.5e

Page 111

Heart

+4 insight bonus on saves against fear effects +1 insight bonus to spell resistance (must have SR 5 or better) +1 insight bonus to existing DR of any type (must have DR 3 or better) Gain 1 extra rage per day

Shoulders +2 insight bonus to AC against rolls made to confirm critical threats +4 insight bonus on Fortitude saves against death and energy drain attacks +4 insight bonus on Fortitude saves against paralysis and stunning attacks +1 insight bonus to DR/adamantine, DR/cold iron, or DR/silver (must have DR 5 or better) +5-foot insight bonus to fly speed (must have fly speed of 30 feet or better) +5 insight bonus to existing resistance to particular energy type (must have resistance to energy type of 10 or better) Soul

+1 insight bonus on caster level checks to overcome spell resistance +1 insight bonus to caster level on spells of a particular alignment +4 insight bonus on saves against spells of a particular alignment +2 insight bonus on turn/rebuke checks Gain 1 extra turn/rebuke attempt per day Gain 1 extra smite attempt per day Damage reduction 1/(chaotic, evil, good, or lawful) or +1 insight bonus to existing DR/alignment

Throat

+2 insight bonus on Bluff, Diplomacy, Gather Information, Intimidate, or Perform (act, comedy, oratory, wind instruments, or sing) checks +2 insight bonus on Fortitude saves against ingested or inhaled poisons Gain 1 extra bardic music use per day

Waist

+2 insight bonus on Constitution checks +2 insight bonus on Escape Artist checks +2 insight bonus on Fortitude saves against injury poisons +4 insight bonus on Fortitude saves against disease +1 insight bonus to fast healing (must have fast healing 5 or better) +1 insight bonus to regeneration (must have regeneration 5 or better) Gain 1 hp per 2 HD

Weight: As normal for armor or shield. Price: +1 bonus (lesser) or +3 bonus (greater).

NEW WEAPON SPECIAL ABILITY

A weapon with a special ability must have at least a +1 enhancement bonus.

SOULBOUND WEAPON A soulbound weapon allows its wearer to invest essentia to improve his ability to hit and deal damage. Description: Soulbound weapons have no special appearance except when essentia is invested in them, at which point they crackle with faintly visible blue sparks. Prerequisite: Anyone can wield a soulbound weapon, though only those with an essentia pool can take advantage of its full benefit. Activation: Investing essentia in or reallocating essentia invested in a soulbound weapon is part of the swift action required to invest or reallocate essentia.

Effect: A soulbound weapon serves as a receptacle for the wearer’s essentia much like a soulmeld. Every point of essentia invested in the weapon increases its enhancement bonus on attack rolls and damage rolls by 1, up to a maximum of +5. Soulbound weapons have an essentia capacity. Lesser soulbound weapons have a maximum essentia capacity of 2, while greater soulbound weapons have a maximum essentia capacity of 4. The maximum value of essentia that can be invested in the weapon is equal to this capacity or the character’s normal essentia capacity (see Table 2–1: Essentia Capacity), whichever is less. Chakra Bind: A soulbound weapon grants extra power if you bind it to your arms, brow, or hands chakra. Each day, you must choose one of the following benefits for which you qualify; you cannot change your decision until 24 hours have passed. Arms: The wearer gains a +2 insight bonus on rolls made to confirm critical hits with the weapon. Brow: Once per round, if you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.

MAGIC

Suggested Effects +2 insight bonus on Disable Device, Forgery, Heal, Open Lock, Perform (keyboard instruments, percussion instruments, or string instruments), Sleight of Hand, or Use Rope checks +1 insight bonus on attack rolls for attacks of opportunity +1 insight bonus on damage rolls when attacking flat-footed opponent +1 insight bonus on save DC of stunning attacks +4 insight bonus on checks or rolls made to avoid being disarmed or held weapon or shield being sundered Gain 1 extra stunning attack per day

CHAPTER 5

Chakra Hands

111


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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