Magic of Incarnum - 3.5e

Page 121

Upon acceptance into the Knights of the Crescent Moon, each new member receives a crescent moon clasp as a gift from Lady Illeera Suntower, the noble patron of the order. This clasp is a silver brooch in the shape of a crescent moon partially obscured by clouds. While wearing it, a character with an essentia pool gains a +1 sacred bonus on attack rolls against evil creatures. The clasp uses the amulet, medallion, or brooch item slot. Faint evocation; CL 6th; Craft Wondrous Item, prayer, creator must be good; Price 6,000 gp.

INCARNUM BLADE

“The spirits of a thousand heroes guide my sword.” —Baron Viktoran Malin, incarnum blade and leader of the Warriors Eternal

CHAPTER 6

Sirocco, Sayyara’s Warhorse CR — LG Large magical beast (augmented animal) Init +1; Senses low-light vision, scent; Listen +6, Spot +5 Languages empathic link AC 22, touch 10, flat-footed 21 hp 45 (6 HD) Resist improved evasion Fort +13, Ref +8, Will +11 Speed 50 ft. (10 squares); Run Melee 2 hooves +8 (1d6+4) and bite +2 (1d4+2) Space 10 ft.; Reach 5 ft. Base Atk +4; Grp +12 Abilities Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 Feats Endurance, Run, Weapon Focus (hoof) Skills Jump +10, Listen +6, Spot +5 Possessions chain shirt barding

Crescent Moon Clasp

PRESTIGE CLASSES

Special Actions lay on hands 24 points/day, incandescent ray, incandescent strike, turn undead 7/day (+6, 2d6+7, 3rd) Combat Gear 2 potions of cure moderate wounds, wand of cure light wounds Paladin Spells Prepared (CL 3rd): 1st—divine favor, lesser restoration Essentia Pool 7; Capacity 2; Chakra Binds 0; Soulmelds 0 Essentia Investment Incandescent ray 2 (ranged touch attack deals 2d8 points of damage to target within 60 ft.) Incandescent strike 2 (+2 bonus on melee damage rolls) Sapphire Smite 2 (two extra smite attacks per day; +2 bonus on smite damage rolls) Unbearable countenance 1 (gaze renders one foe within 30 ft. shaken for 1 round, Will DC 15 negates) Spell-Like Abilities (CL 6th): At will—detect evil 1/day—remove disease Abilities Str 16, Dex 10, Con 14, Int 8, Wis 12, Cha 18 SQ strong aura of good, special mount 1/day (12 hours, heavy warhorse), share spells, fast healing, incarnum overload Feats Azure Touch, Bonus Essentia, Exotic Weapon Proficiency (bastard sword), Sapphire Smite, Weapon Focus (bastard sword) Skills Concentration +11, Diplomacy +8, Heal +4, Knowledge (religion) +4, Ride +7 Possessions combat gear plus gauntlets of ogre power +2, cloak of Charisma +2, +1 full plate armor, +1 heavy steel shield, +2 bastard sword, crescent moon clasp Fast Healing (Su) heals hp equal to essentia invested up to 5 rounds per day Incarnum Overload (Ex) 1/day, +4 essentia capacity to chosen meld, ability, or feat Hook “Have faith, my friends! We can defeat this foe.”

Using a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice. By itself, this blademeld grants him amazing combat prowess. When bound to his chakras, it also enhances his personal combat abilities, infusing them with the power of incarnum. When he dies, the incarnum blade merges with the soul energy that powers his weapon, becoming part of the soul legacy upon which future heroes can draw.

BECOMING AN INCARNUM BLADE Because the incarnum blade is a warrior at heart , the simplest and most obvious path into the prestige class is from a fighting class, such as fighter or paladin, that meets the base attack bonus requirement early. A member of a combat-oriented class that has Concentration as a class skill (such as soulborn, paladin, or ranger) has a slight edge over the fighter in qualifying, though such characters must give up their own spellcasting or meldshaping progressions to pursue this path. However, the abilities granted by this prestige class suit any character who focuses primarily on melee combat. Thus, the occasional rogue, monk, or scout (see Complete Adventurer) might also be found wielding a blademeld for the Warriors Eternal. Because incarnum blade is only a five-level prestige class, it allows a character to gain a new and unique ability while not venturing too far from a more career-defining base or prestige class. Entry Requirements Alignment: Any except neutral. Base Attack Bonus: +5. Skills: Concentration 2 ranks.

CLASS FEATURES The primary benefits of this prestige class are the blademeld and the abilities granted by its chakra binds. As you attain higher levels of incarnum blade, you unlock additional powers for your blademeld. Eventually, you gain the ability to shift your chakra bind on the fly and even bind your blademeld to two chakras simultaneously.

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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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