Upon acceptance into the Knights of the Crescent Moon, each new member receives a crescent moon clasp as a gift from Lady Illeera Suntower, the noble patron of the order. This clasp is a silver brooch in the shape of a crescent moon partially obscured by clouds. While wearing it, a character with an essentia pool gains a +1 sacred bonus on attack rolls against evil creatures. The clasp uses the amulet, medallion, or brooch item slot. Faint evocation; CL 6th; Craft Wondrous Item, prayer, creator must be good; Price 6,000 gp.
INCARNUM BLADE
“The spirits of a thousand heroes guide my sword.” —Baron Viktoran Malin, incarnum blade and leader of the Warriors Eternal
CHAPTER 6
Sirocco, Sayyara’s Warhorse CR — LG Large magical beast (augmented animal) Init +1; Senses low-light vision, scent; Listen +6, Spot +5 Languages empathic link AC 22, touch 10, flat-footed 21 hp 45 (6 HD) Resist improved evasion Fort +13, Ref +8, Will +11 Speed 50 ft. (10 squares); Run Melee 2 hooves +8 (1d6+4) and bite +2 (1d4+2) Space 10 ft.; Reach 5 ft. Base Atk +4; Grp +12 Abilities Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6 Feats Endurance, Run, Weapon Focus (hoof) Skills Jump +10, Listen +6, Spot +5 Possessions chain shirt barding
Crescent Moon Clasp
PRESTIGE CLASSES
Special Actions lay on hands 24 points/day, incandescent ray, incandescent strike, turn undead 7/day (+6, 2d6+7, 3rd) Combat Gear 2 potions of cure moderate wounds, wand of cure light wounds Paladin Spells Prepared (CL 3rd): 1st—divine favor, lesser restoration Essentia Pool 7; Capacity 2; Chakra Binds 0; Soulmelds 0 Essentia Investment Incandescent ray 2 (ranged touch attack deals 2d8 points of damage to target within 60 ft.) Incandescent strike 2 (+2 bonus on melee damage rolls) Sapphire Smite 2 (two extra smite attacks per day; +2 bonus on smite damage rolls) Unbearable countenance 1 (gaze renders one foe within 30 ft. shaken for 1 round, Will DC 15 negates) Spell-Like Abilities (CL 6th): At will—detect evil 1/day—remove disease Abilities Str 16, Dex 10, Con 14, Int 8, Wis 12, Cha 18 SQ strong aura of good, special mount 1/day (12 hours, heavy warhorse), share spells, fast healing, incarnum overload Feats Azure Touch, Bonus Essentia, Exotic Weapon Proficiency (bastard sword), Sapphire Smite, Weapon Focus (bastard sword) Skills Concentration +11, Diplomacy +8, Heal +4, Knowledge (religion) +4, Ride +7 Possessions combat gear plus gauntlets of ogre power +2, cloak of Charisma +2, +1 full plate armor, +1 heavy steel shield, +2 bastard sword, crescent moon clasp Fast Healing (Su) heals hp equal to essentia invested up to 5 rounds per day Incarnum Overload (Ex) 1/day, +4 essentia capacity to chosen meld, ability, or feat Hook “Have faith, my friends! We can defeat this foe.”
Using a secret passed down through the generations, the incarnum blade shapes soul energy drawn from the greatest warriors of the past into a special soulmeld that is incorporated into his melee weapon of choice. By itself, this blademeld grants him amazing combat prowess. When bound to his chakras, it also enhances his personal combat abilities, infusing them with the power of incarnum. When he dies, the incarnum blade merges with the soul energy that powers his weapon, becoming part of the soul legacy upon which future heroes can draw.
BECOMING AN INCARNUM BLADE Because the incarnum blade is a warrior at heart , the simplest and most obvious path into the prestige class is from a fighting class, such as fighter or paladin, that meets the base attack bonus requirement early. A member of a combat-oriented class that has Concentration as a class skill (such as soulborn, paladin, or ranger) has a slight edge over the fighter in qualifying, though such characters must give up their own spellcasting or meldshaping progressions to pursue this path. However, the abilities granted by this prestige class suit any character who focuses primarily on melee combat. Thus, the occasional rogue, monk, or scout (see Complete Adventurer) might also be found wielding a blademeld for the Warriors Eternal. Because incarnum blade is only a five-level prestige class, it allows a character to gain a new and unique ability while not venturing too far from a more career-defining base or prestige class. Entry Requirements Alignment: Any except neutral. Base Attack Bonus: +5. Skills: Concentration 2 ranks.
CLASS FEATURES The primary benefits of this prestige class are the blademeld and the abilities granted by its chakra binds. As you attain higher levels of incarnum blade, you unlock additional powers for your blademeld. Eventually, you gain the ability to shift your chakra bind on the fly and even bind your blademeld to two chakras simultaneously.
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