Strong evocation; CL 9th; Craft Magic Arms and Armor, Table 6–4: The Necrocarnate Base essentia pool, summon monster I, haste, plus flame blade, flame Attack Fort Ref Will strike, or fireball; Price 86,000 gp; Cost 43,156 gp; Weight Level Bonus Save Save Save Special 5 lb. 1st
NECROCARNATE
PRESTIGE CLASSES
CHAPTER 6
“Death is but the first of the agonies that I will visit upon your soul.” —Igalla Pallasi, necrocarnate Dealers in death and torturers of souls, necrocarnates number among the most evil creatures in any world. Skilled in the arts of meldcraft, these twisted beings once drew upon the soul energy of incarnum. Their unbridled lust for power at any price has led them into dark rituals that corrupt soul energy into necrocarnum. Necrocarnum is a dark reflection of incarnum, whose use gives even the most evil incarnates and totemists pause. An evil incarnate might draw upon the soul energies of evil creatures and planes, but a user of necrocarnum gains her power from the torture of good souls. Indeed, the necrocarnate subjects pure souls to agony and torment far beyond the limits possible in mortal life, draining them of their very essence in pursuit of her hideous power.
BECOMING A NECROCARNATE Almost all necrocarnates begin their careers as evil incarnates, but set their sights on the path of the necrocarnate early. To more quickly master the power of necrocarnum, a candidate for this prestige class should take the Necrocarnum Acolyte feat as early as possible and seek out the Union of Darkened Souls at the fi rst opportunity. Only a few meldshapers of other alignments dare to venture into the shadowy world of necrocarnum. They might seek out its power after some great personal tragedy, or after a fiend has led them down a path of darkness and depravity, or after exposure to some other life-altering force or event. Such individuals fall so far into depravity and evil that they lose any connections with good that they once had and take up the mantle of the necrocarnate. Whether they come to the prestige class by choice or by fate, however, these fallen meldshapers are just as destructive and cruel as any necrocarnate who was evil from the start. Entry Requirements Alignment: Any evil. Skills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 10 ranks. Feat: Necrocarnum Acolyte. Meldshaping: Ability to shape soulmelds, ability to bind soulmelds to the crown, feet, and hands chakras.
CLASS FEATURES As a necrocarnate, you improve as a meldshaper and gain special benefits when using soulmelds with the necrocarnum descriptor, which are known as necrocarnum melds. You gain no essentia for attaining higher levels, but you do gain several special abilities that allow you
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Hit Die: d6
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Harvest soul (1 minute), improved meldshaper level 2nd +1 +0 +0 +3 Necrocarnum soulshield 3rd +1 +1 +1 +3 Chakra binds (arms, brow, shoulders) 4th +2 +1 +1 +4 Extra chakra bind, extra soulmeld 5th +2 +1 +1 +4 Essentia trap 6th +3 +2 +2 +5 Necrocarnum zombie master (half damage) 7th +3 +2 +2 +5 Extra soulmeld 8th +4 +2 +2 +6 Chakra binds (throat, waist), extra chakra bind 9th +4 +3 +3 +6 Expanded necrocarnum meld capacity 10th +5 +3 +3 +7 Extra soulmeld, harvest soul (full-round action) 11th +5 +3 +3 +7 Chakra bind (heart) 12th +6 +4 +4 +8 Extra chakra bind 13th +6 +4 +4 +8 Chakra bind (soul),extra soulmeld, necrocarnum zombie master (2 zombies) Class Skills (2 + Int modifier per level): Bluff, Concentration, Craft, Intimidate, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Profession, Spellcraft
to trap the soul energy of dying creatures and turn it to your own ends. All of the following are class features of the necrocarnate prestige class. Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields. Harvest Soul (Su): Unlike a traditional meldshaper who relies entirely on his own pool of soul energy to power his soulmelds, you tap the soul energy of others for your power. Beginning at 1st level, you can perform a short ritual to capture the soul energy of a newly dead corpse. This ritual requires 1 minute of uninterrupted concentration plus the corpse of a living creature that has been dead for no longer than 1 hour per necrocarnate level you possess. At the end of the ritual, you gain a number of essentia points equal to one-half your necrocarnate level (rounded up). This benefit lasts for 24 hours. No corpse can be used for this purpose more than once. At 10th level, you can perform this ritual as a full-round action that provokes attacks of opportunity. Improved Meldshaper Level: Each time you gain a level of necrocarnate, you also increase your meldshaper level as if you had gained a level in the meldshaping class to which you belonged prior to gaining the necrocarnate level. You do not, however, gain any other abilities of that class, such as additional melds, extra chakra binds, increased essentia, or new tiers of chakra binds. Necrocarnum Soulshield (Su): Beginning at 2nd level, you can use the tortured souls that form necrocarnum soulmelds to help you avoid danger. By tapping into this soul energy, you gain a profane bonus on all saving throws. The value of this bonus equals the number of necrocarnum