Magic of Incarnum - 3.5e

Page 132

Strong evocation; CL 9th; Craft Magic Arms and Armor, Table 6–4: The Necrocarnate Base essentia pool, summon monster I, haste, plus flame blade, flame Attack Fort Ref Will strike, or fireball; Price 86,000 gp; Cost 43,156 gp; Weight Level Bonus Save Save Save Special 5 lb. 1st

NECROCARNATE

PRESTIGE CLASSES

CHAPTER 6

“Death is but the first of the agonies that I will visit upon your soul.” —Igalla Pallasi, necrocarnate Dealers in death and torturers of souls, necrocarnates number among the most evil creatures in any world. Skilled in the arts of meldcraft, these twisted beings once drew upon the soul energy of incarnum. Their unbridled lust for power at any price has led them into dark rituals that corrupt soul energy into necrocarnum. Necrocarnum is a dark reflection of incarnum, whose use gives even the most evil incarnates and totemists pause. An evil incarnate might draw upon the soul energies of evil creatures and planes, but a user of necrocarnum gains her power from the torture of good souls. Indeed, the necrocarnate subjects pure souls to agony and torment far beyond the limits possible in mortal life, draining them of their very essence in pursuit of her hideous power.

BECOMING A NECROCARNATE Almost all necrocarnates begin their careers as evil incarnates, but set their sights on the path of the necrocarnate early. To more quickly master the power of necrocarnum, a candidate for this prestige class should take the Necrocarnum Acolyte feat as early as possible and seek out the Union of Darkened Souls at the fi rst opportunity. Only a few meldshapers of other alignments dare to venture into the shadowy world of necrocarnum. They might seek out its power after some great personal tragedy, or after a fiend has led them down a path of darkness and depravity, or after exposure to some other life-altering force or event. Such individuals fall so far into depravity and evil that they lose any connections with good that they once had and take up the mantle of the necrocarnate. Whether they come to the prestige class by choice or by fate, however, these fallen meldshapers are just as destructive and cruel as any necrocarnate who was evil from the start. Entry Requirements Alignment: Any evil. Skills: Knowledge (arcana) 5 ranks, Knowledge (religion) 5 ranks, Spellcraft 10 ranks. Feat: Necrocarnum Acolyte. Meldshaping: Ability to shape soulmelds, ability to bind soulmelds to the crown, feet, and hands chakras.

CLASS FEATURES As a necrocarnate, you improve as a meldshaper and gain special benefits when using soulmelds with the necrocarnum descriptor, which are known as necrocarnum melds. You gain no essentia for attaining higher levels, but you do gain several special abilities that allow you

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Hit Die: d6

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Harvest soul (1 minute), improved meldshaper level 2nd +1 +0 +0 +3 Necrocarnum soulshield 3rd +1 +1 +1 +3 Chakra binds (arms, brow, shoulders) 4th +2 +1 +1 +4 Extra chakra bind, extra soulmeld 5th +2 +1 +1 +4 Essentia trap 6th +3 +2 +2 +5 Necrocarnum zombie master (half damage) 7th +3 +2 +2 +5 Extra soulmeld 8th +4 +2 +2 +6 Chakra binds (throat, waist), extra chakra bind 9th +4 +3 +3 +6 Expanded necrocarnum meld capacity 10th +5 +3 +3 +7 Extra soulmeld, harvest soul (full-round action) 11th +5 +3 +3 +7 Chakra bind (heart) 12th +6 +4 +4 +8 Extra chakra bind 13th +6 +4 +4 +8 Chakra bind (soul),extra soulmeld, necrocarnum zombie master (2 zombies) Class Skills (2 + Int modifier per level): Bluff, Concentration, Craft, Intimidate, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Profession, Spellcraft

to trap the soul energy of dying creatures and turn it to your own ends. All of the following are class features of the necrocarnate prestige class. Weapon and Armor Proficiency: You gain no new proficiencies with weapons, armor, or shields. Harvest Soul (Su): Unlike a traditional meldshaper who relies entirely on his own pool of soul energy to power his soulmelds, you tap the soul energy of others for your power. Beginning at 1st level, you can perform a short ritual to capture the soul energy of a newly dead corpse. This ritual requires 1 minute of uninterrupted concentration plus the corpse of a living creature that has been dead for no longer than 1 hour per necrocarnate level you possess. At the end of the ritual, you gain a number of essentia points equal to one-half your necrocarnate level (rounded up). This benefit lasts for 24 hours. No corpse can be used for this purpose more than once. At 10th level, you can perform this ritual as a full-round action that provokes attacks of opportunity. Improved Meldshaper Level: Each time you gain a level of necrocarnate, you also increase your meldshaper level as if you had gained a level in the meldshaping class to which you belonged prior to gaining the necrocarnate level. You do not, however, gain any other abilities of that class, such as additional melds, extra chakra binds, increased essentia, or new tiers of chakra binds. Necrocarnum Soulshield (Su): Beginning at 2nd level, you can use the tortured souls that form necrocarnum soulmelds to help you avoid danger. By tapping into this soul energy, you gain a profane bonus on all saving throws. The value of this bonus equals the number of necrocarnum


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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