PRESTIGE CLASSES
CHAPTER 6
as important and can be altered to suit your own campaign. If you’re willing to do some additional work, you could drop the class’s focus on law and build a general cleric/ meldshaper prestige class from its basic abilities. Since these two core classes work well together, you could also base the sapphire hierarch on another alignment—or even no alignment at all. In the FORGOTTEN R EALMS campaign setting, the Temple of the Sapphire Eidolon lies in the remote Uthangol Mountains, overlooking the dusty plains of the Shaar. In the EBERRON setting, it stands in the Endworld Mountains, beyond the Blade Desert.
Encounters Sapphire hierarchs are naturally drawn to places where chaos requires opposition. Since evil-tainted chaos tends to be more virulent and destructive than the sort embraced by creatures such as fey and elves, the sapphire hierarchs tend to be proactive when dealing with situations such as demonic infestation or the depredations of chaotic evil monsters. Reckless adventuring bands whose members provoke outbreaks of supernatural chaos are considered just as bad, and the sapphire hierarchs might use force against such a group if its members can’t be dissuaded from their actions. EL 9: Sister Tara of the Sapphire Hierarchs seeks out the heroes when they come into possession of a magic key that can unlock the prison of a powerful slaad lord. She is determined to take the key for safekeeping, but the heroes need it for another quest. (Perhaps one of the treasures in the slaad lord’s prison is the only magic sword that can defeat a powerful evil foe.) Backed up by two lumi crusaders (see Monster Manual III, page 98), Sister Tara confronts the heroes and demands that they turn the key over to her.
Sister Tara, Sapphire Hierarch
142
CR 9
Female azurin cleric 3/incarnate 2/sapphire hierarch 4 LN Medium humanoid (human, incarnum) Init +1; Senses Listen +4, Spot +4 Languages Common AC 20, touch 10, flat-footed 20 hp 56 (9 HD); DR 1/adamantine Resist evasion; +4 on saves against chaotic and transmutation effects Fort +9, Ref +5, Will +14 Speed 20 ft. (4 squares) Melee +1 heavy mace +7 (1d8+4) or Melee lightning gauntlets +6 (3d6 electricity) or Ranged mwk light crossbow +5 (1d8/19–20) Base Atk +5; Grp +6 Atk Options smite chaos 2/day (+1 attack, +4 damage) Special Actions consultation (three times before 5th level), spontaneous casting (cure spells), turn undead 4/day (+3, 2d6+4, 3rd), turn water creatures or command fire creatures 4/day (+3, 2d6+4, 3rd) Combat Gear potion of invisibility, potion of cure moderate wounds, scroll of neutralize poison, scroll of invisibility purge Cleric Spells Prepared (CL 7th; 1d20+7 to overcome SR):
4th—air walk, order’s wrathD (DC 18, CL 8th), summon monster IV 3rd—dispel magic, magic circle against chaosD (CL 8th), searing light, summon monster III 2nd—hold person (DC 16), produce f lame D , remove paralysis, lesser restoration, summon monster II 1st—bless, burning hands D (DC 15), command (DC 15), divine favor, obscuring mist, shield of faith 0—create water, detect magic (2), guidance, light, resistance D: Domain spell. Domains: Fire, Law Essentia Pool 9; Capacity 2; Chakra Binds 2; Soulmelds 4 Soulmelds and Essentia Investment (CL 6th): Bluesteel bracers 2 (+2 insight bonus on initiative checks; +2 insight bonus on weapon damage rolls) Diadem of purelight 2 (bright illumination out to 40 ft.; negates concealment less than total concealment; bound to crown chakra) Impulse boots 2 (uncanny dodge; +2 enhancement bonus on Reflex saves; evasion; bound to feet chakra) Lightning gauntlets 2 (melee touch attack deals 3d6 electricity damage 1/round) Spell-Like Abilities (CL 2nd): At will—detect chaos Abilities Str 12, Dex 8, Con 14, Int 10, Wis 19, Cha 13 SQ chakra binds (crown, feet); moderate aura of law Feats Augment Summoning, Bonus Essentia, Lightning Reflexes, Open Least Chakra (feet), Spell Focus (conjuration) Skills Balance +0, Concentration +11, Intimidate +3, Knowledge (arcana) +4, Knowledge (religion) +5, Move Silently +0, Sense Motive +8, Spellcraft +2 Possessions combat gear plus +1 full plate armor, masterwork light steel shield, ring of protection +1, periapt of Wisdom +2, +1 heavy mace, masterwork light crossbow with 10 bolts Hook “Take heart, servants of Law! Chaos cannot prevail!”
SOULCASTER
“Powered by energies you couldn’t possibly fathom, my spells will shake your very soul.” —Edarril Larhastavil, elf soulcaster From the arcane experiments of the wizards of the Last Watch arose the soulcasters, a cadre of arcane spellcasters who excel at incorporating soul energy into their magic. Those soulcasters still affi liated with the Last Watch dwell in crystal palaces on the Positive Energy Plane, where they work tirelessly to counter the machinations of the evil demon princes. Other members of this prestige class, however, have brought the knowledge of how to combine incarnum with arcane magic into the world and put it to more practical uses.