Magic of Incarnum - 3.5e

Page 152

essentia from his bracers to his cerulean sandals, thereby increasing his speed to 35 feet. He rarely allocates essentia to his crystal helm, since its bonus to AC doesn’t stack with that provided by his ring of protection.

PRESTIGE CLASSES

CHAPTER 6

Vellok Dane

CR 13

Male skarn soulborn 5/spinemeld warrior 8 LE Medium humanoid (incarnum, reptilian) Init +2; Senses Listen +0, Spot +0 Languages Common AC 23, touch 12, flat-footed 23 hp 115 (13 HD) Immune exhaustion Fort +16, Ref +6, Will +8 (+10 against charm and compulsion) Speed 20 ft. (4 squares); water walk Melee +4 arm spines +22/+17/+12 (1d8+11/19–20) or Melee +4 arm spines +20/+15/+10 (1d8+11/19–20) and +4 arm spines +20 (1d8+9/19–20) Base Atk +13; Grp +17 Atk Options smite opposition 2/day, spine rend (2d6+6) Combat Gear 2 potions of cure serious wounds Essentia Pool 7; Capacity 3 (4 for spines); Chakra Binds 1; Soulmelds 3 Soulmelds and Essentia Investment Arm spines 4 (+4 attack and damage) Bluesteel bracers 3 (+2 bonus on initiative checks for self and allies within 30 ft.; +3 bonus on weapon damage rolls; bound to arms chakra, CL 8th) Cerulean sandals (water walk, CL 2nd) Crystal helm (+2 resistance bonus against charm/ compulsion, CL 8th) Abilities Str 18, Dex 11, Con 16, Int 10, Wis 10, Cha 12 SQ chakra bind (arms); strong evil aura Feats Cobalt CriticalB, Improved Critical (spines), Improved Natural Attack (spines), Iron Will, TwoWeapon Defense, Two-Weapon FightingB, Weapon Focus (spines) Skills Bluff +5, Climb +1, Diplomacy +7, Handle Animal +5, Intimidate +11, Knowledge (nobility and royalty) +10, Ride +4 Possessions combat gear plus +3 glamered full plate, ring of protection +2, amulet of health +2, cloak of resistance +3, signet ring of the Spinemeld Warrior Hierarchy, keys to the administrative offices of the Nor Mishtoran Amphitheatre, lapis identification rune for Spinemeld Warrior Hierarchy, 56 gp, 2 pp Hook “I must now ask you to defend yourself.”

LOCATION: THE MISHTORAN IN NOR

152

The Mishtoran amphitheater in Nor has hosted the elaborately staged combats of the spinemeld warriors for the past two centuries. The cyclopean, horseshoe-shaped arena boasts eighteen thousand brass-fitted wooden seats for spectators. Even from outside the stadium, passers-by can easily tell

when a ceremony is in progress—the crowd inside roars, and the massive torches placed around the upper perimeter emit purple smoke. Of all the ceremonies recognized by the Hierarchy of Spinemeld Warriors, the Ceremony of Flaws is the holiest. Held once per year at the autumnal equinox, this combat ritual marks the failure of the mishtai to achieve perfection of form, and another year of failure in that same enterprise for the skarns. Simultaneously, however, the ceremony refreshes and reinforces the spinemeld warriors’ dedication to their millennia-old quest. On average, one spinemeld warrior per year dies in the Ceremony of Flaws. Some of these fallen warriors are restored to life through raise dead spells, but many consider it an honor to die in the Mishtoran. Another notable ceremony is the Ritual of Sundering, which marks the split of the rilkan and skarn races and features a ritual in which rilkans are burned in effigy. The Green Spine Tournament welcomes new spinemeld warriors into the Hierarchy of Spinemeld Warriors, and the Ceremony of Renewal allows old and frail skarn to choose an honorable death in ritualized combat over an ignominious descent into decrepitude. Finally, the Ceremony of Proof invites all sorts of fighters to test their mettle against the best of the spinemeld warriors. PC spinemeld warriors are required to compete in the Green Spine Tournament upon attaining 1st level in the prestige class, and characters of other combat-oriented classes might be invited to compete in the Ceremony of Proof. The Mishtoran amphitheater features extensive training rooms, sparring facilities, and purifying salt baths located


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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