Magic of Incarnum - 3.5e

Page 162

PRESTIGE CLASSES

CHAPTER 6

courageous band of freedom fighters whose members use stealth and steely resolve to evade the agents of a tyrannical overlord. You could also create a large, powerful, and wealthy sept at the heart of an army of evil martial artists and rogues. This option works especially well if one or more of the players at your table is running a good-aligned monk to oppose such an organization. The army’s warriors would be low-level monks or fighters in such an arrangement, and the umbral disciples would be the elite commanders. An umbral disciple sept would also work well as a monastic order affiliated with an evil temple, such as the church of Shar in the FORGOTTEN R EALMS campaign setting.

Encounters If you want to challenge your players, let an umbral disciple sneak up on the characters. A member of this prestige class always uses his Hide skill to best effect, and he rarely sticks around for a stand-up fight once he has sprung his best ambush. EL 8: The heroes claimed a particular item from a defeated foe in some previous adventure, and now an associate or foe of that enemy wants it back. Javarral Lysselvedar of the Shadow Lions has been ordered to steal it from the party. By following rumors and stories of the heroes’ exploits, he discovers their present whereabouts and looks for a chance to overcome the hero carrying the item. He tries to choose a place and time when the hero in question is alone and help is not readily available.

Javarral Lysselvedar

CR 8

Male duskling monk 5/umbral disciple 3 LE Medium fey (extraplanar, incarnum) Init +4; Senses low-light vision, Listen +10, Spot +2 Languages Common, Sylvan AC 19, touch 17, flat-footed 15; Dodge; 20% concealment hp 52 (8 HD) Immune normal disease Resist evasion Fort +7, Ref +11, Will +9 (+11 against enchantments) Speed 50 ft. (10 squares) Melee unarmed strike +9 (1d8+2) or Melee unarmed strike +8/+8 (1d8+2) with flurry of blows or Ranged mwk light crossbow with +1 bolt +11 (1d8+1/19–20) Base Atk +5; Grp +7 Atk Options ki strike (magic), sneak attack +1d6, stunning attack 5/day (1d8+4, DC 18) Special Actions hide in plain sight Combat Gear elixir of hiding, potion of cure moderate wounds, potion of bull’s strength Essentia Pool 4; Capacity 2; Chakra Binds 0; Soulmelds 0 Essentia Investment Sapphire Fist 2 (+2 to damage and save DC for Stunning Fist) Embrace of shadow 2 (attacks have 20% miss chance)

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Abilities Str 14, Dex 18, Con 14, Int 8, Wis 14, Cha 8 SQ fast movement, slow fall 20 ft., step of the bodiless Feats Combat ReflexesB, Dodge, Improved Unarmed StrikeB, Sapphire Fist, Stunning FistB, Weapon Finesse Skills Balance +9, Climb +5, Concentration +6, Hide +12, Jump +15, Knowledge (arcana) +3, Listen +10, Tumble +10 Possessions combat gear plus gloves of Dexterity +2, bracers of armor +2, masterwork light crossbow with 10 silvered bolts and 10 +1 bolts Hook “Are you afraid of the dark?”

WITCHBORN BINDER

“Sorcery is deceitful and duplicitous. I serve truth. Which do you think will prove the stronger?” —Arienne Thorngage, Witchborn Binder of the Vigilant Servants

Few creatures pose as much threat to human society as arcane spellcasters do. A single wizard can easily destroy an entire town, subvert a kingdom, or twist the very laws of nature with a few well-placed spells. Against this obvious threat stands a fellowship of royal agents known as the Vigilant Servants, whose members make it their business to frustrate the plans of the witchborn—namely sorcerers, wizards, and other users of arcane magic. The orga ni zation’s elite agents are the witchborn binders— incarnum-wielding mage-hunters who can use the power of soul energy to create shields, traps, and shackles that can smother the magical powers of the witchborn and render them helpless. In most lands, witchborn binders are stern agents of good charged with hunting down those who employ arcane magic for evil purposes. Though they are often grim and determined, these witchborn binders do not go out of their way to persecute arcane spellcasters who use their magic for the benefit of others. In other nations, however, witchborn binders are solitary bounty hunters who hunt spellcasters for money with little thought as to whether their quarry might serve good or evil. A rare few witchborn binders act as agents of oppressive regimes whose leaders wish to prevent any use of magic outside the purview of the land’s tyrannical overlords.

BECOMING A WITCHBORN BINDER The most direct path into the witchborn binder prestige class is to take six levels in incarnate or totemist and buy the appropriate feats and skills. However, a character who does not have a good Intelligence score might have trouble purchasing enough skill ranks to qualify. A low-level ranger with levels in incarnate, however, can meet the prerequisites much more easily. Constitution is a key ability for shaping soulmelds, and it also provides extra resistance to many deadly spells. Similarly, good Dexterity and Wisdom scores help the witchborn binder withstand magical attacks and get close to her quarry. Because of the high meldshaping level required


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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