MONSTERS
CHAPTER 7
Advancement: By character class Level Adjustment: +0 This incarnum dragon has indigo scales that sparkle with blue-gray highlights that run parallel to its spine. Its wings are thin but still opaque. The sample adult incarnum dragon speaks Abyssal, Common, Elven, Goblin, Infernal, and Orc.
Combat This incarnum dragon prefers to watch potential foes from a distance before engaging them. If not given that option, he opens with his breath weapon, then moves in for melee attacks. Once he knows how difficult his opponents are to hit, he makes judicious use of his Power Attack feat. He is a master of hit-and-run tactics in outdoor settings. Breath Weapon (Su): 40-ft. cone, damage 6d8 plus 6 essentia, Reflex DC 23 half. Frightful Presence (Ex): 180-ft. radius, HD 18 or fewer, Will DC 24 negates. Meldshaping: 3 soulmelds, essentia pool 5, meld capacity 3, chakra binds 1 (crown), CL 12th. Typical Soulmelds Shaped: Bluesteel bracers (+2 insight bonus on initiative checks, +3 insight bonus on melee damage rolls); crystal helm (+3 deflection bonus to AC; bound to crown chakra); impulse boots (uncanny dodge). Essentia Investment: The incarnum dragon usually invests 3 points of essentia in his bluesteel bracers and 3 points in his crystal helm. Possessions: Wand of dispel magic (CL 10th; 10 charges).
DUSKLING
Dusklings are savage, extraplanar fey creatures with a strong innate connection to the power of incarnum. A typical duskling stands about 5 feet tall and weighs approximately 120 pounds. He has steel-gray skin, purple eyes, and dark gray hair. Because agility is more important to dusklings than protection, they favor lightweight clothing and armor. Nomadic and tribal in nature, dusklings wander in small bands throughout the planes, roaming far from their original homeland. They resist any authority or dogma that others try to impose upon them, preferring a more neutral outlook on life. Dusklings speak Common and Sylvan. They learn the languages of other sylvan creatures as well, including Elven and Halfling.
SAMPLE DUSKLING WARRIOR Duskling, 1st-Level Warrior Medium Fey (Extraplanar, Incarnum) Hit Dice: 1d8+1 (5 hp) Initiative: +5 Speed: 35 ft. (7 squares; 1 essentia) AC: 17 (+1 Dex, +4 masterwork chain shirt, +2 heavy wooden shield), touch 11, flat-footed 16 Base Attack/Grapple: +1/+2 Attack: Masterwork battleaxe +3 melee (1d8+1/×3) or longbow +2 ranged (1d8/19–20) Full Attack: Masterwork battleaxe +3 melee (1d8+1/×3) or longbow +2 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft.
175