Magic of Incarnum - 3.5e

Page 178

Illus. by W. England

MONSTERS

CHAPTER 7

GIANT, TOTEM

178

Large Giant (Incarnum) Hit Dice: 13d8+52 (110 hp) Initiative: +1 Speed: 30 ft. in hide armor (6 squares); base speed 40 ft. Armor Class: 23 (–1 size, +1 Dex, +10 natural, +3 hide), touch 10, flat-footed 22 Base Attack/Grapple: +9/+19 Attack: Greatclub +14 melee (2d8+9) or slam +14 melee (1d4+6) or rock +9 ranged (2d8+6) or trill (stun) Full Attack: Greatclub +14/+9 melee (2d8+9) or 2 slams +14 melee (1d4+6) or rock +9 ranged (2d8+6) or trill (stun) Space/Reach: 10 ft./10 ft. Special Attacks: Rage, rock throwing, soulmelds Special Qualities: Darkvision 60 ft., essentia pool 3, lowlight vision, resistance to cold 10, rock catching, totem chakra bind Saves: Fort +12, Ref +5, Will +12 Abilities: Str 23, Dex 13, Con 19, Int 10, Wis 15, Cha 10 Skills: Climb +13, Concentration +12, Intimidate +5, Spot +8, Survival +11 Feats: Bonus Essentia, Cleave, Cobalt Rage, Iron Will, Power Attack Environment: Temperate forests Organization: Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting party (6–9 plus 1 3rd-level barbarian or 3rd-level totemist plus 1 magical beast), or tribe (21-30 plus 35% noncombatants plus 1–3 3rd-level barbarians or totemists plus 1–3 magical beasts) Challenge Rating: 10 Treasure: Standard Alignment: Usually lawful neutral or chaotic neutral Advancement: By character class Level Adjustment: +4

creatures. The beasts revered by a particular tribe are depicted on totem poles within the giants’ camp, and in the many tattoos that adorn their bodies. Large groups of totem giants typically travel with one or more of the magical beasts that the tribe reveres. Appropriate magical beasts include owlbears, winter wolves, chimeras, bulettes, and other fearsome creatures. Unlike other giants, a totem giant has a good Will save (+2 plus 1/2 HD). Totem giants speak Giant.

COMBAT

Totem giants are not easily provoked, but they can be dangerous when aggravated. Each tribe uses slightly different tactics designed to emulate the combat style of its totem beasts and maximize the effectiveness of its members’ totemist soulmelds. Rage (Ex): Once per day, a totem giant can enter a state of fierce rage that lasts for 9 rounds. The following changes are in effect as long as he rages: hp increase by 26; AC 21, touch 8, flat-footed 20; Grp +21; Atk +16 melee (2d8+15, greatclub) or +16 melee (1d4+11, slam) or +9 ranged (2d8+8, rock); Full Atk +16/+11 melee (2d8+15, greatclub) or +16 melee (1d4+11, 2 slams) or +9 ranged (2d8+8, rock); SV Fort +14, Will +17; Str 27, Con 23; Climb +15. At the end of his rage, the totem giant is fatigued for the duration of the encounter. The Cobalt Rage feat grants him +1 insight bonus on melee damage rolls and Will saves while he rages. The 2 points of essentia that he typically has invested in his Cobalt Rage feat grant him an additional +2 insight bonus on weapon damage rolls and Will saves while he rages (included in the statistics above). Rock Throwing (Ex): The range increment for a totem giant’s thrown rocks is 120 feet. He uses both hands when throwThis giant stands nearly twice ing a rock. the height of a man. Most Soulmelds (Su): A totem giant can shape two soulmelds, drawn of its tanned skin is covered from the totemist list. He curwith tattoos of many strange beasts, and a mop of black hair rently has the following soulmelds shaped. Each of these soulmelds sprouts from its head. has an essentia capacity of 3 (or 4 if bound to his totem chakra). Totem giants are true giants who revere magical beasts and have The sample totem giant currently learned how to draw their power has the following soulmelds into themselves through the use shaped and bound. of incarnum. Frost Helm (Su): A totem An adult totem giant stands giant gains a +5 bonus on Balapproximately 11 feet tall and weighs ance checks made on ice and about 1,200 pounds. His skin is tattooed resistance to cold 10. Because with images of totem beasts. this soulmeld is bound to his Totem giant totem chakra, he also gains a trill attack All totem giants possess some small amount of meldshaping ability that they use to shape that stuns three creatures within 20 feet for 1d4 rounds (Will totemist soulmelds. Typically, a tribe of totem giants holds negates, DC 16). a few specific kinds of magical beasts in high regard, and Great Raptor Mask (Su): A totem giant gains a +6 competence bonus on Spot checks. their soulmelds are drawn from the abilities of those


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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