Magic of Incarnum - 3.5e

Page 195

Vulnerability to Turning (Ex): If a souleater is subjected to a turn undead attempt, it must succeed on a Fortitude saving throw (DC 10 + character’s effective turning level) or be dazed for 1 round.

Summoning Souleaters

MONSTERS

CHAPTER 7

An evil spellcaster who knows the summon monster VII spell can choose to permanently remove the huge fiendish monstrous scorpion from the list of creatures that he can summon either with summon monster VII or with higher-level summoning spells. If he does so, he can replace it with the souleater. Once the spellcaster learns higher-level summoning spells, he can use them to summon multiple souleaters if he has chosen this option.

SOULFUSED CONSTRUCT

In rare situations, raw incarnum can bond with nonsentient animated matter—such as the body of a construct—and imbue it with a semblance of life. The soul energy of the incarnum becomes, in essence, the now-living construct’s spirit, granting it a modicum of sentience and free will. A soulfused construct typically understands Common or another humanoid language (such as Dwarven, Elven, or Orc) but cannot speak or write unless it pays skill points for the Speak Language skill. Illus. by W. England

SAMPLE SOULFUSED CONSTRUCT This example uses a flesh golem as the base creature. Soulfused Flesh Golem Large Construct (Incarnum, Living Construct) Hit Dice: 9d10+30 (79 hp) Initiative: +4 Speed: 30 ft. (6 squares) AC: 19 (–1 size, +10 natural), touch 9, flat-footed 19 Base Attack/Grapple: +6/+15 Attack: Slam +10 melee (2d8+5) Full Attack: 2 slams +10 melee (2d8+5) Space/Reach: 10 ft./10 ft. Special Attacks: Berserk Special Qualities: Damage reduction 5/adamantine, darkvision 60 ft., essentia pool 2, immunity to magic, living construct traits, low-light vision, soulbound resistance (2 essentia) Saves: Fort +5, Ref +5, Will +7 Abilities: Str 21, Dex 11, Con 10, Int 3, Wis 11, Cha 5 Skills: Spot +6 Feats: Cleave, Improved Initiative, Iron Will, Power Attack Environment: Any Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Chaotic neutral Advancement: By character class Level Adjustment: — The eyes of an apparently lifeless automaton crafted from human body parts suddenly display a gleam of intelligence.

Soulfused flesh golem

A soulfused flesh golem is a particularly disturbing manifestation of incarnum’s ability to grant life to the lifeless. This ability seems all the more ironic in this case, since the golem is composed of once-living body parts. The soulfused flesh golem understands Common, though it has no ability to communicate in that language or any other.

COMBAT Like a typical flesh golem, this creature uses its powerful fists to deal horrendous wounds. Unlike a normal golem, however, it is quite capable of adapting its tactics to fit its foes or situation. It opens combat using Power Attack, taking a –2 penalty on attacks in exchange for a +2 bonus on damage rolls (not included in the statistics above), but it discards that strategy if it proves to be incapable of hitting its opponent. A soulfused flesh golem prefers to take on weak or unarmored foes, and it seeks them out even at the price of drawing attacks of opportunity while moving past other enemies. Berserk (Ex): When a soulfused flesh golem enters combat, its elemental spirit (which is still bound to it, despite the presence of incarnum) has a cumulative 1% chance each

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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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