Vulnerability to Turning (Ex): If a souleater is subjected to a turn undead attempt, it must succeed on a Fortitude saving throw (DC 10 + character’s effective turning level) or be dazed for 1 round.
Summoning Souleaters
MONSTERS
CHAPTER 7
An evil spellcaster who knows the summon monster VII spell can choose to permanently remove the huge fiendish monstrous scorpion from the list of creatures that he can summon either with summon monster VII or with higher-level summoning spells. If he does so, he can replace it with the souleater. Once the spellcaster learns higher-level summoning spells, he can use them to summon multiple souleaters if he has chosen this option.
SOULFUSED CONSTRUCT
In rare situations, raw incarnum can bond with nonsentient animated matter—such as the body of a construct—and imbue it with a semblance of life. The soul energy of the incarnum becomes, in essence, the now-living construct’s spirit, granting it a modicum of sentience and free will. A soulfused construct typically understands Common or another humanoid language (such as Dwarven, Elven, or Orc) but cannot speak or write unless it pays skill points for the Speak Language skill. Illus. by W. England
SAMPLE SOULFUSED CONSTRUCT This example uses a flesh golem as the base creature. Soulfused Flesh Golem Large Construct (Incarnum, Living Construct) Hit Dice: 9d10+30 (79 hp) Initiative: +4 Speed: 30 ft. (6 squares) AC: 19 (–1 size, +10 natural), touch 9, flat-footed 19 Base Attack/Grapple: +6/+15 Attack: Slam +10 melee (2d8+5) Full Attack: 2 slams +10 melee (2d8+5) Space/Reach: 10 ft./10 ft. Special Attacks: Berserk Special Qualities: Damage reduction 5/adamantine, darkvision 60 ft., essentia pool 2, immunity to magic, living construct traits, low-light vision, soulbound resistance (2 essentia) Saves: Fort +5, Ref +5, Will +7 Abilities: Str 21, Dex 11, Con 10, Int 3, Wis 11, Cha 5 Skills: Spot +6 Feats: Cleave, Improved Initiative, Iron Will, Power Attack Environment: Any Organization: Solitary Challenge Rating: 8 Treasure: None Alignment: Chaotic neutral Advancement: By character class Level Adjustment: — The eyes of an apparently lifeless automaton crafted from human body parts suddenly display a gleam of intelligence.
Soulfused flesh golem
A soulfused flesh golem is a particularly disturbing manifestation of incarnum’s ability to grant life to the lifeless. This ability seems all the more ironic in this case, since the golem is composed of once-living body parts. The soulfused flesh golem understands Common, though it has no ability to communicate in that language or any other.
COMBAT Like a typical flesh golem, this creature uses its powerful fists to deal horrendous wounds. Unlike a normal golem, however, it is quite capable of adapting its tactics to fit its foes or situation. It opens combat using Power Attack, taking a –2 penalty on attacks in exchange for a +2 bonus on damage rolls (not included in the statistics above), but it discards that strategy if it proves to be incapable of hitting its opponent. A soulfused flesh golem prefers to take on weak or unarmored foes, and it seeks them out even at the price of drawing attacks of opportunity while moving past other enemies. Berserk (Ex): When a soulfused flesh golem enters combat, its elemental spirit (which is still bound to it, despite the presence of incarnum) has a cumulative 1% chance each
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