Magic of Incarnum - 3.5e

Page 197

LEAST SOULSPARK Tiny Outsider (Alignment*, Incarnum, Native) Hit Dice: 2d8+4 (13 hp) Initiative: +5 Speed: 20 ft. (4 squares), fly 30 ft. (perfect) Armor Class: 14 (+2 size, +1 Dex, +1 natural), touch 12, flat-footed 13 Base Attack/Grapple: +2/–6 Attack: Soul blast +5 ranged (1d4+1) Full Attack: Soul blast +5 ranged (1d4+1) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Soul blast Special Qualities: Amorphous, damage reduction 1/alignment**, essentia pool 2, evasion, incarnum shroud Saves: Fort +5, Ref +4, Will +4 Abilities: Str 10, Dex 13, Con 15, Int 6, Wis 13, Cha 13 Skills: Diplomacy +3, Hide +14, Knowledge (history) +3, Listen +6, Move Silently +6, Sense Motive +6, Spot +6 Feats: Improved Initiative Environment: Any Organization: Solitary, pair, or flood (3–8) Challenge Rating: 1 Treasure: Standard Alignment: Always chaotic neutral, lawful neutral, neutral good, or neutral evil Advancement: 3 HD (Tiny) Level Adjustment: —

LESSER SOULSPARK Tiny Outsider (Alignment*, Incarnum, Native) Hit Dice: 4d8+8 (26 hp) Initiative: +6 Speed: 20 ft. (4 squares), fly 30 ft. (perfect) Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14 Base Attack/Grapple: +4/–4 Attack: Soul blast +8 ranged (1d6+2) Full Attack: Soul blast +8 ranged (1d6+2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Soul blast Special Qualities: Amorphous, damage reduction 3/alignment**, essentia pool 4, evasion, incarnum shroud Saves: Fort +6, Ref +8, Will +5

SOULSPARK Tiny Outsider (Alignment*, Incarnum, Native) Hit Dice: 6d8+12 (39 hp) Initiative: +8 Speed: 20 ft. (4 squares), fly 30 ft. (perfect) Armor Class: 19 (+2 size, +4 Dex, +3 natural), touch 16, flat-footed 15 Base Attack/Grapple: +6/–1 Attack: Soul blast +13 ranged (1d8+3) Full Attack: Soul blast +13 ranged (1d8+3) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Soul blast Special Qualities: Amorphous, damage reduction 5/alignment**, essentia pool 6, evasion, incarnum shroud Saves: Fort +7, Ref +11, Will +6 Abilities: Str 13, Dex 18, Con 15, Int 6, Wis 13, Cha 17 Skills: Diplomacy +5, Hide +21, Knowledge (history) +7, Listen +10, Move Silently +12, Sense Motive +10, Spot +10 Feats: Improved Initiative, Lightning Reflexes, Weapon Focus (soul blast) Environment: Any Organization: Solitary, pair, or flood (3–8) Challenge Rating: 5 Treasure: Standard Alignment: Always chaotic neutral, lawful neutral, neutral good, or neutral evil Advancement: 7 HD (Tiny) Level Adjustment: —

MONSTERS

SOULSPARK

Abilities: Str 10, Dex 15, Con 15, Int 6, Wis 13, Cha 15 Skills: Diplomacy +4, Hide +17, Knowledge (history) +5, Listen +8, Move Silently +9, Sense Motive +8, Spot +8 Feats: Improved Initiative, Lightning Reflexes Environment: Any Organization: Solitary, pair, or flood (3–8) Challenge Rating: 3 Treasure: Standard Alignment: Always chaotic neutral, lawful neutral, neutral good, or neutral evil Advancement: 5 HD (Tiny) Level Adjustment: —

CHAPTER 7

odd point that might be left over to learn Common or some other language. Feats: The soulfused construct gains feats at the rate of 1 + 1/ 3 HD, just as a normal creature does. Common feats selected by such creatures include Improved Initiative, Improved Natural Attack, Iron Will, and Power Attack. Organization: Solitary. Challenge Rating: Same as the base creature +1. Alignment: Usually chaotic (any). The fusion of incarnum and construct rarely produces a disciplined or orderly mindset. Advancement: By character class. Level Adjustment: Same as the base creature +1.

GREATER SOULSPARK Tiny Outsider (Alignment*, Incarnum, Native) Hit Dice: 8d8+16 (52 hp) Initiative: +9 Speed: 20 ft. (4 squares), fly 30 ft. (perfect) Armor Class: 21 (+2 size, +5 Dex, +4 natural), touch 17, flat-footed 16 Base Attack/Grapple: +8/+0 Attack: Soul blast +16 ranged (1d12+5) Full Attack: Soul blast +16 ranged (1d12+5) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Soul blast Special Qualities: Amorphous, damage reduction 10/alignment**, evasion, essentia pool 8, incarnum shroud Saves: Fort +8, Ref +13, Will +7 Abilities: Str 13, Dex 21, Con 15, Int 6, Wis 13, Cha 21

197


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.