Magic of Incarnum - 3.5e

Page 214

Special: You can gain this feat multiple times. Each time you select this feat, you can use it one additional time per day.

APPENDIX

REBIND SOULMELD [EPIC] You can change which bodily center of power your soulmeld draws upon. Prerequisites: Meldshaper level 12th, Double Chakra, Knowledge (arcana) 15 ranks. Benefit: Choose a specific chakra, such as hands. Once per day, you can unbind one of your soulmelds currently occupying and bound to that chakra and immediately bind another soulmeld to that chakra. The soulmeld to be newly bound must already be shaped and must also be occupying that chakra. This process requires a full-round action and provokes attacks of opportunity. Special: You can gain this feat multiple times. Each time you select this feat, you can use it one additional time per day.

Appendix: The Essentia Tracker The essentia tracker is a vital tool for incarnum-wielding characters. It allows you to manage your essentia efficiently and easily by providing a visual and tactile reference sheet for in-game use. Though the essentia tracker (and information below) refers to soulmelds, the tracker works for all essentia receptacles, including incarnum feats, magic items, class features, and even spells. Below you’ll find some tips on using this tool to speed play.

PREPARING THE ESSENTIA TRACKER

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To use the essentia tracker, you’ll need a stash of tokens, such as glass beads, dice, small coins, or the like. These tokens represent your essentia pool (one token per point of essentia). It’s easiest if the tokens are all alike (if not identical, try to make sure they’re at least the same shape and size) and that they can’t be easily confused with anything else you’re using in the game (such as the dice you use to roll attacks or damage, or tokens used to mark spell areas). If you anticipate your essentia pool temporarily changing size during the game—such as from a spell or other effect—you’ll need some extra tokens. Again, it’s easiest if these “temporary essentia” tokens are easily distinguished from your regular essentia tokens, so that you can add or remove them quickly when the effect ends. Next, photocopy the essentia tracker on page 220 of this book, or print a copy from the DUNGEONS & DRAGONS website at <www.wizards.com/dnd>. (Permission is granted to photocopy this page for personal use only). For starting characters, one copy of the sheet is enough for a session, though at higher levels, you will likely want multiple pages to track your various soulmelds, incarnum feats, and so on. Finally, write down the key details for each of your soulmelds, one per box.

Soulmeld: The name of the soulmeld or other receptacle. Chakra: The chakra occupied by the soulmeld (if any). This does not necessarily indicate an active chakra bind (see Bind, below). Base Effect: The basic effect of the soulmeld (not including any additional benefits gained from essentia investment or chakra binds). Bind Effect: The benefit granted if the soulmeld is bound to a chakra. Check the box if the soulmeld is bound to a chakra. Essentia Effect: The benefit granted when essentia is invested in the soulmeld. Below the Essentia Effect line is a row of numbers from 1 to 6. These numbers indicate both the soulmeld’s essentia capacity and your current essentia investment. For now, just circle the number that represents the maximum essentia capacity of each soulmeld. The default essentia capacity for soulmelds is found on Table 2–1: Essentia Capacity, but the specific capacity might vary from one box to the next, based on your class features, feats, or other special abilities.

USING THE ESSENTIA TRACKER

Once all the information is recorded, you’re ready to start playing. When you make your initial investment in your soulmelds, place the tokens on the numbered spaces in each box according to the desired investment. For instance, if you want to invest 2 points of essentia in a soulmeld, place tokens on the 1 and 2 spaces in that soulmeld’s box. Later, when you reallocate your invested essentia, just move tokens from one box to another, covering the appropriate numbers in the new box. Your current essentia investment is always equal to the highest number covered by a token. (Of course, every number smaller than that one must also be covered—just putting a token on 3 doesn’t mean that your investment is 3 unless both 1 and 2 are also covered!) Remember that you can’t place essentia tokens on a number higher than the circled number, since that’s your maximum essentia capacity, unless some effect allows you to exceed this capacity. If you have one or more essentia receptacles that don’t allow free reallocation (such as incarnum feats), you might wish to designate the essentia in those receptacles in such a way that you don’t forget and accidentally move it to a different receptacle. Using different-colored tokens is one option, but whatever accomplishes this goal is fine.

PREPARING A NEW ESSENTIA TRACKER

Since your selection of shaped soulmelds likely changes from session to session (and maybe even within an individual session), the same sheet won’t necessarily be able to reflect your current choices. Here are three options for revising your essentia tracker, from simple to complex. • Use a fresh essentia tracker each time you reshape soulmelds. This is a bit tedious, but it ensures that all information in front of you is current and correct. It’s the simplest method, particularly if you’re new to the rules.


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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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