Magic of Incarnum - 3.5e

Page 25

Encounters: An encounter with an NPC incarnate, friend or foe, could be an adventuring party’s first brush with the magic of incarnum. If this is the case, the DM should be sure to play up the strange and mysterious nature of the power this character wields. Describe the character’s soulmelds carefully, choosing evocative adjectives based on the tone you want to set for the encounter—they might seem “ghostly,” “radiant,” or “ethereal,” for example, depending on whether you want the incarnate to seem sinister, exalted, or mysterious.

MAKING A SOULBORN As a soulborn, you serve an adventuring party as a strong melee combatant. Your soulmelds and related abilities serve to enhance your performance in battle without distracting you from striking at an opponent just about every round of combat. Abilities: Soulborns rely heavily on Strength and Constitution because of their usefulness in combat. Constitution is also crucial for the soulborn’s meldshaping ability. Charisma contributes to the soulborn’s smite opposition class feature.

CLASSES

As a soulborn, you use incarnum to enhance your natural combat ability. You can also share the power of incarnum with your allies, making you a valuable member of any adventuring group. You have the ability to shape soulmelds, though you have less meldshaping power than an incarnate or totemist.

CHAPTER 2

SOULBORN

“I am strong. Incarnum makes me stronger.” —Thiera Donassik, azurin soulborn

Races: Any race that traditionally emphasizes combat and physical prowess could include soulborns, including dwarves, half-orcs, and especially humans. Of the new races presented in this book, azurins are drawn most strongly to the life of the soulborn, and some rilkans also fi nd themselves suited for the class. Among savage humanoids that have any knowledge of incarnum, soulborns are far more common than other soulmeld classes. Such groups are known to include tribes of lizardfolk, gnolls, and hobgoblins. Alignment: Soulborns are polarized in their alignments, hewing to strong convictions of morality and ethics. As such, they can only be lawful good, chaotic good, lawful evil, or chaotic evil. Starting Gold: 6d4×10 (150 gp). Starting Age: As paladin.

CLASS FEATURES The soulborn combines strong combat abilities with a limited ability to manipulate incarnum. She can also enhance her allies’ prowess, making her a good battlefield leader. Weapon and Armor Proficiency: Soulborns are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields (except tower shields). Aura (Ex): As a soulborn, you have a particularly powerful aura corresponding to your alignment (see the detect evil spell for details). Smite Opposition (Su): Once per day you can channel the power of your incarnum-fueled convictions to attempt to smite a foe with a melee attack. You add your Charisma bonus (if any) to your attack roll and deal 1 extra point of damage per soulborn level. These bonuses apply only against creatures whose alignment opposes at least one component

Table 2–3: The Soulborn Hit Die: d10 Base Attack Fort Ref Will ——–— Meldshaping ——–— Level Bonus Save Save Save Special Soulmelds Essentia Chakra Binds 1st +1 +2 +0 +0 Aura, smite opposition 1/day 0 0 0 2nd +2 +3 +0 +0 Incarnum defense 0 0 0 3rd +3 +3 +1 +1 Bonus feat 0 0 0 4th +4 +4 +1 +1 1 0 0 5th +5 +4 +1 +1 Smite opposition 2/day 1 0 0 6th +6/+1 +5 +2 +2 1 1 0 7th +7/+2 +5 +2 +2 Bonus feat 1 1 0 8th +8/+3 +6 +2 +2 Chakra binds (crown, feet, hands) 2 2 1 9th +9/+4 +6 +3 +3 Share incarnum defense 1/day 2 2 1 10th +10/+5 +7 +3 +3 Smite opposition 3/day 2 3 1 11th +11/+6/+1 +7 +3 +3 Bonus feat 2 3 1 12th +12/+7/+2 +8 +4 +4 3 4 1 13th +13/+8/+3 +8 +4 +4 Share incarnum defense 2/day 3 4 1 14th +14/+9/+4 +9 +4 +4 Chakra binds (arms, brow, shoulders) 3 5 2 15th +15/+10/+5 +9 +5 +5 Smite opposition 4/day 3 5 2 16th +16/+11/+6/+1 +10 +5 +5 4 6 2 17th +17/+12/+7/+2 +10 +5 +5 Share incarnum defense 3/day 4 7 2 18th +18/+13/+8/+3 +11 +6 +6 Chakra binds (throat, waist) 4 8 3 19th +19/+14/+9/+4 +11 +6 +6 Timeless body 4 9 3 20th +20/+15/+10/+5 +12 +6 +6 Smite opposition 5/day 5 10 3 Class Skills (2 + Int modifier per level, ×4 at 1st level): Climb, Concentration, Craft, Handle Animal, Heal, Jump, Knowledge (arcana), Knowledge (the planes), Profession, Ride, Spellcraft, Swim. A lawful good soulborn adds Diplomacy to the soulborn class skills listed above. A chaotic good soulborn adds Gather Information to the list. A lawful evil soulborn adds Bluff to the list, and a chaotic evil soulborn adds Intimidate to the list.

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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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