Magic of Incarnum - 3.5e

Page 29

TOTEMIST

“Power walks the earth in many forms, but it is the great beast lords that are most willing to share their power with us.” —Quarranal Rhiannavar, duskling totemist

As a totemist, you have close ties to nature similar to those of a druid or ranger, but your power is drawn from incarnum Class Features rather than divine magic. Your soulmelds primarily serve Like the incarnate, your primary class ability is meldshaping. You have your own distinct soulmeld list, however, and the to give you new capabilities in combat, mostly new melee ability to bind soulmelds to a unique chakra—your totem attack forms. Several soulmelds increase your defenses chakra. You gain special abilities related to your totem chakra, and a few improve your ranged attacks, but in general you belong in the front lines of combat, slashing your opponents particularly the ability to quickly switch which soulmeld is bound to it. with displacer beast tentacles before teleporting away like Weapon and Armor Proficiency: You are proficient a blink dog. with all simple weapons, with light armor, and with shields Abilities: Like all meldshapers, your Constitution score (except tower shields). determines how many soulmelds you can have shaped at Meldshaping: A totemist’s primary ability is shaping once; it also sets the saving throw DC for your soulmelds incarnum soulmelds, which are drawn from the totemist that allow saves. A high Constitution score also increases your hit points, which is important in combat. Since you are soulmeld list (page 58). You know and can shape any soulmeld likely to engage in melee frequently, a high Strength score is from this list. Unlike the aligned forces of an incarnate’s important to improve your attacks, while a high Dexterity melds, your soulmelds channel the bestial spirits of nature. increases your Armor Class. The Difficulty Class for a saving throw against a totemist Races: Within all races, the groups most likely to produce soulmeld is 10 + number of points of essentia invested in the totemists are those with relatively close ties to nature, who soulmeld + your Constitution modifier. Your meldshaper live by hunting and gathering or slash-and-burn farming level is equal to your totemist level. rather than extensive agriculture. Dusklings are often totemA totemist can shape only a certain number of soulmelds ists. Wood and wild elves also have a strong totemist tradition, per day. Your base daily allotment is given on Table 2–4: Table 2–4: The Totemist Base Attack Fort Level Bonus Save 1st +0 +2 2nd +1 +3 3rd +2 +3 4th +3 +4 5th +3 +4 6th +4 +5 7th +5 +5 8th +6/+1 +6 9th +6/+1 +6 10th +7/+2 +7 11th +8/+3 +7 12th +9/+4 +8 13th +9/+4 +8 14th +10/+5 +9 15th +11/+6/+1 +9 16th +12/+7/+2 +10 17th +12/+7/+2 +10 18th +13/+8/+3 +11 19th +14/+9/+4 +11 20th +15/+10/+5 +12

CLASSES

Making a Totemist

CHAPTER 2

A mask representing a basilisk, a mantle of the displacer beast, boots of the landshark—these are the hallmarks of the totemist. You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power.

and some groups of humans produce totemists as well. Only the wildest groups of halflings and gnomes include totemists, and this class is virtually unknown among dwarves. Half-orcs and members of the savage humanoid races are occasionally totemists as well. Alignment: Totemists can be of any alignment. Many gravitate toward neutrality like the magical beasts they revere, while others adopt more extreme alignments—the lawful good of blink dogs and lammasus, the chaotic good of pegasi and unicorns, the lawful evil of displacer beasts, or the chaotic evil of chimeras and lamias. Starting Gold: 2d4×10 gp (50 gp). Starting Age: As druid.

Hit Die: d8 Ref Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12

Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6

——–— Meldshaping ——–— Soulmelds Essentia Chakra Binds 2 1 0 3 2 1 3 2 1 4 3 1 Chakra binds (crown, feet, hands) 4 3 1 Totem chakra bind (+1 meldshaper level) 4 4 2 5 5 2 Rebind totem soulmeld 1/day 5 5 2 Chakra binds (arms, brow, shoulders) 5 6 2 6 7 3 Totem chakra bind (double bind) 6 8 3 Rebind totem soulmeld 2/day 6 9 3 7 10 3 Chakra binds (throat, waist) 7 11 4 Totem chakra bind (+2 capacity) 7 12 4 Rebind totem soulmeld 3/day 8 13 4 Chakra bind (heart) 8 14 4 8 16 5 9 18 5 Totem embodiment, 9 20 5 rebind totem soulmeld 4/day Class Skills (4 + Int modifier per level, ×4 at 1st level): Concentration, Craft, Handle Animal, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim. Special Wild empathy, illiteracy Totem chakra bind (+1 capacity) Totem’s protection

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Appendix: The Essentia Tracker

6min
pages 214-216

Appendix: Epic-Level Meldshapers

8min
pages 212-213

The Last Mishtai

5min
page 202

The Secret Keepers

4min
page 201

The Pentifex Order

13min
pages 209-211

The Bastion of Souls

5min
pages 207-208

Opening the Wellspring

5min
page 200

Soulspark

7min
pages 197-198

Skarn

10min
pages 191-193

Soulfused Construct

8min
pages 195-196

Midnight Construct

6min
pages 184-185

Incarnum Wraith

3min
page 180

Necrocarnum Zombie

10min
pages 186-188

Rilkan

7min
pages 189-190

Lost

10min
pages 181-183

Incarnum Golem

2min
page 179

Duskling

9min
pages 175-177

Giant, Totem

3min
page 178

Azurin

8min
pages 170-171

Location: The Mishtoran in Nor

3min
page 152

Witchborn Binder

31min
pages 162-168

Umbral Disciple

19min
pages 158-161

Totem Rager

21min
pages 153-157

Soulcaster

22min
pages 142-146

Sapphire Hierarch

25min
pages 136-141

Necrocarnate

18min
pages 132-135

Ironsoul Forgemaster

27min
pages 126-131

Incarnum Blade

23min
pages 121-125

Soulbound Armor or Shield

3min
page 110

Essentia Jewel

2min
page 113

Soulbound Weapon

3min
page 111

Landshark Boots

2min
page 75

Incarnate Weapon

2min
page 72

Enigma Helm

2min
page 65

Airstep Sandals

3min
page 55

Ankheg Breastplate

2min
page 56

Putting It All Together

2min
page 51

Racial Substitution Levels

32min
pages 41-48

Feats

28min
pages 34-40

Incarnate

23min
pages 20-24

Introduction

12min
pages 4-6

Totemist

18min
pages 29-32

Rilkans

11min
pages 12-14

Dusklings

7min
pages 10-11

Soulborn

17min
pages 25-28

Skarns

13min
pages 15-17

Chapter 2: Classes

1min
page 19
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