TOTEMIST
“Power walks the earth in many forms, but it is the great beast lords that are most willing to share their power with us.” —Quarranal Rhiannavar, duskling totemist
As a totemist, you have close ties to nature similar to those of a druid or ranger, but your power is drawn from incarnum Class Features rather than divine magic. Your soulmelds primarily serve Like the incarnate, your primary class ability is meldshaping. You have your own distinct soulmeld list, however, and the to give you new capabilities in combat, mostly new melee ability to bind soulmelds to a unique chakra—your totem attack forms. Several soulmelds increase your defenses chakra. You gain special abilities related to your totem chakra, and a few improve your ranged attacks, but in general you belong in the front lines of combat, slashing your opponents particularly the ability to quickly switch which soulmeld is bound to it. with displacer beast tentacles before teleporting away like Weapon and Armor Proficiency: You are proficient a blink dog. with all simple weapons, with light armor, and with shields Abilities: Like all meldshapers, your Constitution score (except tower shields). determines how many soulmelds you can have shaped at Meldshaping: A totemist’s primary ability is shaping once; it also sets the saving throw DC for your soulmelds incarnum soulmelds, which are drawn from the totemist that allow saves. A high Constitution score also increases your hit points, which is important in combat. Since you are soulmeld list (page 58). You know and can shape any soulmeld likely to engage in melee frequently, a high Strength score is from this list. Unlike the aligned forces of an incarnate’s important to improve your attacks, while a high Dexterity melds, your soulmelds channel the bestial spirits of nature. increases your Armor Class. The Difficulty Class for a saving throw against a totemist Races: Within all races, the groups most likely to produce soulmeld is 10 + number of points of essentia invested in the totemists are those with relatively close ties to nature, who soulmeld + your Constitution modifier. Your meldshaper live by hunting and gathering or slash-and-burn farming level is equal to your totemist level. rather than extensive agriculture. Dusklings are often totemA totemist can shape only a certain number of soulmelds ists. Wood and wild elves also have a strong totemist tradition, per day. Your base daily allotment is given on Table 2–4: Table 2–4: The Totemist Base Attack Fort Level Bonus Save 1st +0 +2 2nd +1 +3 3rd +2 +3 4th +3 +4 5th +3 +4 6th +4 +5 7th +5 +5 8th +6/+1 +6 9th +6/+1 +6 10th +7/+2 +7 11th +8/+3 +7 12th +9/+4 +8 13th +9/+4 +8 14th +10/+5 +9 15th +11/+6/+1 +9 16th +12/+7/+2 +10 17th +12/+7/+2 +10 18th +13/+8/+3 +11 19th +14/+9/+4 +11 20th +15/+10/+5 +12
CLASSES
Making a Totemist
CHAPTER 2
A mask representing a basilisk, a mantle of the displacer beast, boots of the landshark—these are the hallmarks of the totemist. You channel the soul energy of magical beasts to make your soulmelds and claim them as your totems to acquire a share in their power.
and some groups of humans produce totemists as well. Only the wildest groups of halflings and gnomes include totemists, and this class is virtually unknown among dwarves. Half-orcs and members of the savage humanoid races are occasionally totemists as well. Alignment: Totemists can be of any alignment. Many gravitate toward neutrality like the magical beasts they revere, while others adopt more extreme alignments—the lawful good of blink dogs and lammasus, the chaotic good of pegasi and unicorns, the lawful evil of displacer beasts, or the chaotic evil of chimeras and lamias. Starting Gold: 2d4×10 gp (50 gp). Starting Age: As druid.
Hit Die: d8 Ref Save +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7 +8 +8 +9 +9 +10 +10 +11 +11 +12
Will Save +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +3 +4 +4 +4 +5 +5 +5 +6 +6 +6
——–— Meldshaping ——–— Soulmelds Essentia Chakra Binds 2 1 0 3 2 1 3 2 1 4 3 1 Chakra binds (crown, feet, hands) 4 3 1 Totem chakra bind (+1 meldshaper level) 4 4 2 5 5 2 Rebind totem soulmeld 1/day 5 5 2 Chakra binds (arms, brow, shoulders) 5 6 2 6 7 3 Totem chakra bind (double bind) 6 8 3 Rebind totem soulmeld 2/day 6 9 3 7 10 3 Chakra binds (throat, waist) 7 11 4 Totem chakra bind (+2 capacity) 7 12 4 Rebind totem soulmeld 3/day 8 13 4 Chakra bind (heart) 8 14 4 8 16 5 9 18 5 Totem embodiment, 9 20 5 rebind totem soulmeld 4/day Class Skills (4 + Int modifier per level, ×4 at 1st level): Concentration, Craft, Handle Animal, Knowledge (arcana), Knowledge (nature), Knowledge (the planes), Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim. Special Wild empathy, illiteracy Totem chakra bind (+1 capacity) Totem’s protection
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