SOULMELDS
CHAPTER 4
Table 4–2: Soulborn Soulmelds Chakra Soulmeld Crown Crystal Helm Diadem of Purelight Enigma Helm Hunter’s Circlet Necrocarnum Circlet Soulspark Familiar Soulspeaker Circlet
Basic Effect* +2 resistance bonus on Will saves against charm and compulsion Create a constant source of light Protection from divinations +2 bonus on Heal and Survival checks Detect undead within 30 feet Create soulspark creature Understand a spoken language
Feet
Cerulean Sandals Impulse Boots Thunderstep Boots
Walk on water Uncanny dodge (retain Dex bonus to AC when flat-footed) Deal 1d4 sonic damage as part of charge attack
Hands
Gloves of the Poisoned Soul Lucky Dice Mauling Gauntlets Necrocarnum Weapon Sighting Gloves
Touch poisons target +1 luck bonus on chosen rolls +2 bonus on Strength checks Chosen weapon bypasses DR as if evil-aligned +1 bonus on ranged damage rolls
Arms
Armguards of Disruption Bluesteel Bracers Mauling Gauntlets Necrocarnum Touch Riding Bracers Sailor’s Bracers
1d6 points of damage to undead with melee touch attack +2 bonus on initiative checks +2 bonus on Strength checks +4 bonus on Sleight of Hand checks and on Bluff checks to feint in combat +4 bonus on Handle Animal and Ride checks +4 bonus on Swim, Profession (sailor), and Use Rope checks
Brow
Fearsome Mask Illusion Veil Silvertongue Mask Soulspark Familiar Truthseeker Goggles
+2 bonus on Intimidate checks +1 bonus on illusion spell DCs +2 bonus on Bluff and Diplomacy checks Create soulspark creature +2 bonus on Gather Information, Search, and Sense Motive checks
Shoulders Pauldrons of Health Therapeutic Mantle Wind Cloak
Immunity to disease and to being sickened or nauseated Enhances the effect of healing spells Damage reduction 2/magic against ranged attacks
Throat
Arcane Focus Necrocarnum Mantle Silvertongue Mask Soulspark Familiar Soulspeaker Circlet
+1 bonus on spell damage Immunity to disease +2 bonus on Bluff and Diplomacy checks Create soulspark creature Understand a spoken language
Waist
Flame Cincture Necrocarnum Shroud Necrocarnum Vestments Strongheart Vest
Resistance to fire 10 +1 bonus on attack and damage rolls when adjacent creature takes damage Resistance to cold 5 Reduce ability damage by 1 point
Heart†
Necrocarnum Vestments Spellward Shirt Strongheart Vest
Resistance to cold 5 Spell Resistance 5 Reduce ability damage by 1 point
Soul†
Necrocarnum Shroud
+1 bonus on attack and damage rolls when adjacent creature takes damage
* See full soulmeld descriptions for effects of essentia investment and chakra binds. † Chakra binds for these soulmelds accessible to soulborns with the Open Heart Chakra and Open Soul Chakra epic feats.
Essentia: Every point of essentia you invest in your airstep sandals increases the distance you can fly by 10 feet.
Chakra Bind (Feet) Your airstep sandals merge into your feet, turning your legs sky blue from your knees down to your toes. You become capable of aerial acrobatics, turning on a dime in midair with a soft burst of pale blue mist.
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You fly with perfect maneuverability. In practical terms, this means that you can reverse direction without paying a movement cost, you can turn freely without spending any extra movement, and you can ascend at full speed.
ANKHEG BREASTPLATE Descriptors: Acid Classes: Totemist Chakra: Throat (totem)