Anger of Angels - 3.5

Page 102

Chapter Nine: Magic

Paladin Spells

Spells

2nd-Level Paladin Spells

These spells can be available in addition to spells in your campaign from other sources. Certain faiths may teach the necessary prayers for these spells to the clergy, making them a common part of every cleric’s repertoire. Angels, whether bound or free, never need to use a divine focus for a spell. As beings of pure spirit, they themselves are a manifestation of the power of a deity or the benign powers of the universe. They still have to use any other components appropriate to spells they cast. Spells marked with a double dagger (‡) are reprinted from The Book of Hallowed Might.

Heartglow‡. All evil creatures within 10 feet suffer a –1 penalty to all attack rolls, saving throws, and checks.

Audible Whisper‡

1st-Level Paladin Spells Clarity of the Faith. Give the target +5 bonus to Knowledge (religion) checks regarding your faith. Illuminated Weapon‡. Weapon imposes –2 penalty to attacks, saves, and checks upon undead struck. Soul Beacon. Amplify your soul to gain combat benefits but become extremely visible to undead.

3rd-Level Paladin Spells IntercessionX. Redirect an attack or effect upon yourself to protect its intended target. Sacrament of BaptismM. Target joins your faith and gains a daylong bless spell.

4th-Level Paladin Spells Bestow Grace of the Champion. Give the target the abilities of a paladin for 1 round/level. Cloak of the Righteous. Gain combat bonuses, Diplomacy and Intimidate bonuses, and the benefits of a phylactery of faithfulness for one minute/level

Transmutation Level: Bard 0, Clr 0, Wiz/Sor 0 Components: V, S Casting Time: 1 standard action Range: Personal Target: You Duration: 10 minutes/level (D) Saving Throw: No Spell Resistance: No You give your voice a magical quality so that your words, even your whispers, can be heard by all within 100 feet. This effect proves true even over loud noises, like combat. You cannot be selective with this spell, however. Everyone within 100 feet can hear everything you say.

Sorcerer and Wizard Spells Bestow Grace of the Champion 0-Level Sorcerer and Wizard Spells Trans

Audible Whisper‡. Everyone within 100 feet can hear everything you say.

3rd-Level Sorcerer and Wizard Spells Conj

Summon MemuniteF. Summons a memunite for one minute/level.

4th-Level Sorcerer and Wizard Spells Trans Trans

Fiendish ReincarnationF. Bring back a slain fiend in a weaker form. IntercessionFX. Redirect an attack or effect upon yourself to protect its intended target.

5th-Level Sorcerer and Wizard Spells Evoc Trans

Lesser Light of the Sun. As daylight, plus limited sunlight effect on sun-sensitive creatures. Punitive DemotionF. As fiendish reincarnation†, except affecting a living fiend.

9th-Level Sorcerer and Wizard Spells Trans

Forced ApostasyF. Gives one angel the outcast angel template.

Evocation [Good, Law] Level: Clr 4, Pal 4, Righteousness 4 Components: V, S, DF Casting Time: 1 full-round action Range: Touch Target: Lawful good creature touched Duration: 1 round/level Saving Throw: No (harmless) (see text) Spell Resistance: Yes (harmless) You channel the power of good and law into the target, temporarily giving her the powers and responsibilities of a paladin whose level is equal to half your caster level (so a 10th-level cleric bestows the target with the abilities of a 5th-level paladin). While her base attack bonus and saving throws do not change, she gains a +1 sacred bonus to attack and damage for every three caster levels. She also gains the aura of courage, detect evil, divine health (suspending the effects of any diseases currently affecting her), divine grace, lay on hands, remove disease, turn undead, and smite evil abilities of a paladin of the appropriate level. She does not gain the paladin’s special mount. She gains the paladin’s spellcasting ability, but since she does not have time to prepare any spells, this ability only allows her to use spell completion, spell trigger, or other items that require the ability to cast spells as a paladin. Any abilities not used by the time the spell expires are lost.

101


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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