Anger of Angels - 3.5

Page 110

Chapter Ten

109

Creatures Classical angelic lore speaks of fallen angels, evil tomes that are the bound forms of demons, angels who only live for a day, animalistic fiends, and strange vampire-demons that can condemn innocent souls to Hell. Some of these creatures are Heaven’s allies, some are its foes. or a campaign focusing on the role of angels, the presence of demons and fallen angels can be vital to demonstrating the risks of evil behavior. In addition, creatures that tempt or attack mortals reinforce an angel’s role as a heavenly protector. Most of the following creatures should eventually play a role in any campaign centered around angels.

F

Agrippa (Fiend) Medium Outsider (Evil) Hit Dice: 6d8+18 (45 hp) Initiative: +0 Speed: 5 feet AC: 20 (+10 natural); touch 10, flat-footed 20 Space/Reach: 5 feet/0 feet Special Attacks: Fear aura, spell-like abilities, spells Special Qualities: Acid resistance 10, blindsight 10 feet, cold resistance 10, damage reduction 20/magic, electricity resistance 20, fiendish grimoire, fire resistance 20, immunity to disease and poison, no discernable anatomy, outsider traits, regeneration 1, SR 20 Saves: Fortitude +8, Reflex +5, Will +10 Abilities: Str 10, Dex 10, Con 16, Int 16, Wis 16, Cha 14 Skills: Concentration +12, Craft (alchemy) +12, Diplomacy +4, Intimidate +11, Knowledge (arcana) +12, Knowledge (religion) +12, Knowledge (the planes) +15, Listen +12, Sense Motive +12, Spellcraft +12, Spot +12 Feats: Iron Will, Skill Focus (Knowledge [the planes]), Spell Penetration Environment: Any land Organization: Solitary Challenge Rating: 7 Treasure: None Alignment: Always evil Advancement: By character class Level Adjustment: — This evil-looking book is 5 feet tall and covered in symbols of magic and evil. Metal chains are wrapped around it as if to keep it closed or keep something within it from escaping. Agrippas are intelligent, demonic spellbooks usually made from human skin and inked in blood. They are malevolent repositories of evil knowledge and power for their owners. When not in use, an agrippa is wrapped in chains and suspended from the ceiling of an empty room to keep the evil within it from harming anyone or escaping. An agrippa is actually a living fiend (demon, devil, or some other type) bound into the shape of a mundane book. In addition to being a special spellbook, it is a powerful creature in its own right.

Agrippas cannot speak, and unlike most fiends they have no innate ability to communicate telepathically, nor can they change the writing that appears within them. Shut off from other creatures, they are forced to rage silently unless their owner uses magic to hear their thoughts. Likewise, lacking limbs they cannot manipulate objects and can barely manage to drag themselves about by sheer force of will. They can make minor movements of their cover and pages. An agrippa is normally given to an evil mage in exchange for service to the lower planes. The book develops an attachment to its owner and dislikes being touched or used by others. It uses its powers to plague and harm those that try. If its owner dies, it is likely to rage and strike out at the owner’s family and friends, killing them and even destroying the building where it was kept. An interested party can mollify the agrippa by sacrificing intelligent good creatures to it (at least 6 HD worth), after which it accepts that person as its new owner. As an outsider, an agrippa can be sent back to its home plane using dismissal or similar spells, though this does not destroy it and usually means it ends up in the hands of some other evil creature on the Material Plane at a later date.

Combat Agrippas rarely personally enter combat. If forced to defend themselves, they use their magic. They prefer to summon demons or devils to serve them or rely on their owners to protect them.


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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