Anger of Angels - 3.5

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Anger of Angels

TABLE 10–2: INCORPOREAL ATTACKS Size Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal

Incorporeal Touch Damage 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6

the rebellious angels, reveling in their independence and looking for ways to stand out from others of their kind. Few of them ever manage to return to Heaven, and many complete their fall and serve in Hell. The majority of the rest end up dead at the hands of angels sent to punish them or fiends looking to kill an angel with no friends. Those who embrace evil or corruption and accept their base desires are fallen angels, and they are as irredeemable as any fiend. Several of the most powerful fiends were once angels and gained much power in Hell after their fall. Countless numbers of minor angels are now fallen angels, serving as lesser fiends in the armies of Hell.

Outcast Angel Special Attacks: A raphaite retains all the special attacks of the base creature and also gains the following attacks: Strength Drain (Su): The incorporeal touch attacks of raphaim each drain 1 point of Strength from the target. Unlike undead shadows, raphaim do not create spawn when their target reaches 0 Strength. The target is merely left immobile and is thus an easy kill. Raphaim are immune to the Strength drain ability of raphaim. Spell-Like Abilities (Sp): 1/day—dimension door. Caster level 7th. Special Qualities: A raphaite retains all the special qualities of the base creature and also gains darkvision, low-light vision, and the following: Fear Immunity (Ex): Raphaim are completely immune to fear. Resistances: Raphaim have acid, cold, and electricity resistance 5. If the base creature has energy resistance or immunity for these types, use the greater value. Incorporeal: Raphaim are incorporeal, and have all of the abilities normally granted by being incorporeal (immunity to nonmagical attack forms, 50 percent miss chance from magical attacks or weapons, and so on). Abilities: Increase from the base creature as follows: Wisdom +2, Charisma +4. Environment: Any land and underground Organization: Same as the base creature’s or solitary Challenge Rating: Same as the base creature’s +2 Treasure: Same as the base creature’s or standard, whichever is greater (though the raphaite usually can’t carry its treasure). Alignment: Always evil Advancement: Same as the base creature’s Level Adjustment: —

Outcast, Rebellious, and Fallen Angel Even angels can make mistakes and are capable of sins such as pride, greed, or lust. When an angel sins, it risks being cast out of Heaven, either by the weight of its own misdeeds or by the direct action of a superior angel or deity. Those angels who have not truly turned to evil are outcast angels, damaged goods but still capable of redemption. Those who atone for their mistakes may return to their original faith, join a different (and probably more lax) faith, or live as a free angel. Some refuse to admit they have done wrong and rebel against their former lords and kindred, pursuing their own selfish goals. These are

Outcasts look just like normal angels of their type, though their glory seems a bit diminished and they lack something when compared to a normal angel. An outcast hound archon might have ruffled fur or a gaunt appearance, while an outcast ophanite might be particularly dim or give off more smoke than heat. Most of them long to be back in Heaven’s good graces, though some despair and wander the planes alone, performing their old duties to the best of their ability in a pale echo of their former greatness. A rare few are taken to Hell by the fiends and given positions of power in hopes of causing them to turn to evil. Some outcasts grow bitter and angry and gain the rebellious angel or fallen angel template.

Sample Outcast Angel This creature resembles a tired-looking but noble elf. He has dull pearly eyes and seems to give off a faint radiant aura. This example uses Azibeel, a ghaele who was cast out after cohabiting with mortal women (a sin of his faith), as the base creature.

Azibeel Outcast Ghaele Medium Outsider (chaotic, eladrin, extraplanar, good) Hit Dice: 10d8+20 (65 hp) Initiative: +5 (+1 Dexterity, +4 Improved Initiative) Speed: 50 feet, fly 150 feet (perfect) AC: 25 (+1 Dexterity, +14 natural); touch 11, flat-footed 24; or 14 (+1 Dexterity, +3 deflection); touch 14, flat-footed 13 Base Attack/Grapple: +10/+17 Attack: +4 holy greatsword +21 melee (2d6+14/19-20) or light ray +11 ranged touch (2d12) Full Attack: +4 holy greatsword +21/+16 melee (2d6+14/19-20) or 2 light rays +11 ranged touch (2d12) Space/Reach: 5 feet/5 feet Special Attacks: Gaze, outcast purge, spell-like abilities, spells Special Qualities: Alternate form, damage reduction 10/evil and cold iron, darkvision 60 feet, immunity to electricity and petrification, low-light vision, protective aura, resistance to cold 10 and fire 10, SR 28 Saves: Fortitude +9, Reflex +8, Will +9 Abilities: Str 25, Dex 12, Con 15, Int 17, Wis 15, Cha 16 Skills: Concentration +15, Craft (weaponsmithing) +13, Diplomacy +5, Escape Artist +14, Handle Animal +16, Hide +14, Knowledge (arcana) +16, Knowledge (local) +16, Listen +16, Move Silently +14, Sense Motive +16, Spot +16, Use Rope +1 (+3 with bindings)


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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