Anger of Angels - 3.5

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Anger of Angels

the attack that dropped the creature was not a bite attack). If the theriofiend has the Cleave feat, it may either use Cleave normally or use this ability when the situation allows (not both). Special Qualities: A theriofiend retains the special qualities of the base creature and gains the following: Darkvision 60 feet, resistance to cold and fire 5, and damage reduction 5/magic. Abilities: As the base creature’s, but Intelligence is 1d4+2. Environment: As the fiend parent’s Organization: Solitary or gang (3d6) Challenge Rating: As the base creature’s +1 Treasure: None Alignment: Always evil (usually neutral evil) Advancement: By character class. Most theriofiends can’t manage a class requiring more training than barbarian. Level Adjustment: —

Vrykolaka Vrykolakas are created when a fiend possesses the corpse of an evil person and animates it. The vrykolaka terrorizes its old associates, neighbors, and family, and occasionally hunts down its enemies and drinks their blood. The soul of a creature killed by a vrykolaka is corrupted and dragged down into Hell. Often mistaken for strange vampires, vrykolakas are a different kind of creature that is not subject to a vampire’s vulnerabilities (garlic, running water, sunlight, and so on). Angels are enemies of vrykolakas for two reasons. First, each contains the soul of a fiend, which most angels want to destroy anyway. Second, they find a vrykolaka’s ability to damn souls absolutely abhorrent, for even the most innocent creature is vulnerable to this ability. Every vrykolaka victim is a victory for Hell, especially if she was particularly pious person guaranteed a place in Heaven. Angels hunt vrykolakas whenever they appear. Slaying these monsters means fewer souls are condemned to Hell, and so it creates less work later for the Hell harrowers, a cadre of angels who venture into Hell to liberate good souls from the clutches of demons. A vrykolaka looks like bloated version of its living self, as if the skin has grown too thick to allow moisture to escape. Vrykolakas tend to grow hair on their faces like animals (causing some to believe they are werewolves) and have a hypnotic gaze. Their nails grow into claws and their teeth into fangs. They have a strange sort of vitality, and some legends say that a male vrykolaka who can find his way into the bed of his widow can impregnate her, though such unions only result in stillborn monsters. Vrykolakas speak any languages they knew in life, plus Abyssal or Infernal.

Sample Vrykolaka This man looks like a bloated vampire, his flesh swollen and his face covered in hair like an animal. Though distorted by the swelling, his fingers bear wicked claws and appear capable of wielding the rapier he carries. This example uses a 2nd-level human aristocrat as the base creature.

Nikolos, Human Male Vrykolaka Ari2 Medium-Size Undead (Augmented Humanoid, Human) Hit Dice: 2d12+3 (16 hp) Initiative: +2 (Dexterity) Speed: 30 feet AC: 21 (+3 masterwork studded leather, +2 Dexterity, +6 natural); touch 12, flat-footed 19 Base Attack/Grapple: +1/+2 Attack: Bite +2 melee (1d6+1) or masterwork rapier +3 melee (1d6+1/18–20) Full Attack: Bite +2 melee (1d6+1) and 2 claws –3 melee (1d4); or masterwork rapier +3 melee (1d6+1/18–20) Space/Reach: 5 feet/5 feet Special Attacks: Blood drain, create spawn, soul damnation Special Qualities: Daylight weakness, fast healing 1, fiendish possessor, resistance to cold and electricity 10, turn resistance +2 Saves: Fortitude +0, Reflex +2, Will +4 Abilities: Str 12, Dex 15, Con —, Int 12, Wis 12, Cha 12 Skills: Bluff +5, Hide +5, Intimidate +5, Knowledge (local) +5, Knowledge (nobility and royalty) +5, Move Silently +5, Ride +5, Spot +9 Feats: Combat Reflexes, Dodge, ToughnessB Gear: Masterwork rapier, masterwork studded leather Challenge Rating: 1 Alignment: Neutral evil Level Adjustment: —

Combat A vrykolaka enjoys terrorizing the haunts of the body it has taken over. It tries transparent ploys that it is the dead person who somehow was buried alive and has now returned to get close enough to attack. When that fails, it simply begins ravaging. See Special Attacks under “Creating Vrykolakas” for more combat details.

Creating Vrykolakas “Vrykolaka” is an acquired template that you can add to any humanoid creature (referred to hereafter as the “base creature”). The creature’s type changes to “undead.” Do not recalculate base attack bonus, skill points, or saves. It uses all the base creature’s statistics and special abilities except as noted here. Hit Dice: Increase all current and future Hit Dice to d12. Speed: Same as the base creature’s. AC: The base creature’s natural armor improves by +6. Attacks: A vrykolaka gains a bite attack and two claw attacks, if it did not have them already, in addition to the base creature’s attacks. Damage: Use the values below for the creature’s bite and claw attacks or the base creature’s damage, whichever is greater.

TABLE 10–4: VRYKOLAKA DAMAGE Size Small Medium Large

Bite 1d4 1d6 1d8

Claw 1d3 1d4 1d6


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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