Anger of Angels - 3.5

Page 51

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Anger of Angels

sacred groves. Ophanim serve Loki (when he is in favor with the Asgardians) and Frey. The memunim, grigori, and principalities take orders from Odin the All-Father, master of hidden knowledge and chief of the gods. The greatest parasim would ride celestial horses descended from Sleipnir, Odin’s eight-legged steed. Malakim serve all Norse gods, for all of them have a martial bent (save Baldur), but are devoted to Sif and Tyr in particular. Cherubim and seraphim aid Heimdall in watching Bifrost the rainbow bridge and any other sites of great importance, while Heimdall’s dynamis watch over important mortals. In a Heliopolic campaign (where the Egyptian gods are dominant), ophanim, seraphim, and kalkydrim serve Ra and Seker (with fallen ones paying homage to Set). The grigori obey Thoth. The hashmalim and dynamis serve Osiris, as do erelim (see “Variant Angels” in Chapter Two: Angels). Most malakim and parasim serve Anhur and Horus. Memunim serve Bast, Ptah, and Thoth. Cherubim serve Bast, of course, more feline and less humanoid than in other campaigns, with Bast having her own ranks of catriding parasim. Principalities serve Ra on a permanent loan from Ptah. Dynamis serve Anubis, Nephthys, and Osiris. Angels can even play an active role in a campaign with no deities or where people do not believe in gods. Angels can serve elemental forces, with dynamis, grigori, and principalities serving air; cherubim, malakim, and parasim serving earth; kalkydrim, ophanim, and seraphim serving fire; and hashmalim and memunim serving water. Angels can be utterly mysterious and incomprehensible to beings with no knowledge of divine magic, as strange as an aboleth or ravid is to a human peasant.

In other words, don’t let traditional depictions of angels keep you from creating new and unusual themes and uses for angels. By their nature they are something other than physical, and while their common physical forms can help define them, those forms do not have to limit how you perceive them.

Angels in a Modern Setting While presented for use in a fantasy d20 System campaign, these rules can also also apply to a modern-day or futuristic campaign. In those situations, angels understand technology as well as common folk do, although angels who have spent decades or centuries in places far from the Material Plane might be unaware of technological advances that occurred while they were away. Some angels might jump at the chance to use modern technology. Ophanim and parasim would love riding motorcycles, cherubim would enjoy using modern security devices to track and guard, and no malakim would want to travel without a +1 holy shotgun. Other angels would feel indifferent to modern technology, and some might refuse to use it altogether, such as stuffy hashmalim who see technology as promoting chaos and destruction. New types of angels might exist, such as angels of the Internet, and some angel abilities might have different effects, such as a hashmalite’s hashmal burst disrupting electronic devices instead of simply dealing damage. However, this book can be used as-is in a modern game with no changes. And of course, any changes and updates you choose to make available to angels will find their way into the hands of fiends, as well.


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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