Anger of Angels - 3.5

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Anger of Angels

Superior Angelsmite [General]

Transcend Distance [General]

You can channel your personal energy into phenomenal supernatural damage. Prerequisites: Fiend, Improved Angelsmite†, Angelsmite† Benefit: Your Angelsmite attack bonus increases to three times your Charisma modifier, and its damage bonus to three times your Hit Dice.

You can teleport short distances. Prerequisites: Angel or fiend, base Will save +5 Benefit: You gain the power to use dimension door as a spell-like ability once per day (caster level equal to your total Hit Dice), though you can transport only yourself and up to 50 lbs. of objects. Special: You may select this feat up to three times. The second time you select it, you gain two additional uses of dimension door per day. The third time you select this feat, your ability to use dimension door becomes the ability to teleport (though your weight restriction remains the same).

Superior Fiendsmite [General] You can channel your personal energy into phenomenal supernatural damage. Prerequisites: Angel, Improved Fiendsmite†, Fiendsmite† Benefit: Your Fiendsmite attack bonus increases to three times your Charisma modifier, and its damage bonus to three times your Hit Dice.

Supernatural Light [General] You can call upon your innate power to cause yourself to glow. Prerequisites: Angel or fiend Benefit: At will, as a supernatural ability, you can glow, shedding light in a 30-foot radius. Angels create soft white or blue light, while fiends create green or red light. Maintaining this ability requires no concentration. Activating or deactivating the light is not an action.

Willed Flight [General] You can fly through supernatural power and pure force of will. Prerequisites: Angel or fiend, Wisdom 11 Benefit: You gain a fly speed equal to your normal land speed (average maneuverability). You cannot charge or run while flying. If you are in a situation where you would fall, you decide if you wish to fall at normal falling speed, fall safely, or to remain in place. Willed flight requires concentration to maintain (as if maintaining a 3rd-level spell).

Winged Flight [General] Temporary Incorporeality [General] You can become incorporeal for a short time. Prerequisites: Angel or fiend, Hide From Mortal Eyes†, Wisdom 13 Benefit: As a spell-like ability (effective spell level 4th), you can become incorporeal for one minute. You remain visible as a transparent, ghostly image and can make noises no louder than a whisper. You may move through solid objects. You cannot touch or attack any corporeal creature or object except with the Healing Touch† feat. You may use this ability a number of rounds per day equal to your Hit Dice.

You can manifest wings, revealing your angelic or fiendish heritage and allowing you to fly. Prerequisite: Angel or fiend, base Fortitude, Reflex, and Will save +3 Benefit: At will, you may manifest a pair (or more, for some creatures) of wings. (Doing so is not an action.) With your wings manifested, you gain a fly speed equal to your land speed. You can charge or run while flying. Unlike Willed Flight, this kind of flight requires no concentration. Angels have birdlike wings, while fiends have batlike wings. You may cause your wings to vanish at will. Doing so is not an action. They automatically vanish if you fall unconscious.

Dominion Feats Track Angelic or Fiendish Aura [General] You can track a supernatural creature or object you have sensed. Prerequisites: Detect Angels and Fiends†, Wisdom 13 Benefit: Once you have used the Detect Angels and Fiends feat on a creature or object long enough to determine its exact location and relative strength, this power attunes you to that creature or object. You can track an attuned object or creature at any distance, learning its direction relative to you by making a Wisdom check (DC 15). If you fail, you can try again next round. You cannot detect your target if it is on a different plane than you. You must concentrate (equivalent to concentrating on a 1st-level spell) to maintain your attunement to the target. Despite the name of this feat, you may use it to track both angels and fiends. You do not need to choose one type that you can track.

Dominion feats represent a powerful concept in the universe, or one of particular relevance to a deity, such as fire, repentance, rage, knowledge, and so on. An angel with such a feat is considered an expert on that concept or particularly devoted to serving it. Such angels are called dominion angels. A dominion feat can be conferred upon an angel only by a superior angel or a deity. An angel wishing to select one of these feats must first petition such a being. If the being approves, the angel may select the feat with her next available feat slot. If the being disapproves, it is customary for the angel to undertake an appropriate quest to show her worth and sincere desire to gain the feat and then petition again. Sometimes a dominion (and the associated feat) is given to a worthy angel as a reward for exemplary service. In these cases, the feat is treated as a bonus feat that does not count toward the angel’s normal feat progression. In the past, dominion feats have been awarded to exceptional mortals as well, but always on a temporary basis and for a specific purpose.


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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