Anger of Angels - 3.5

Page 96

Chapter Nine

95

Magic Angels have long been described as wearing strange armor, bearing great weapons, and performing miraculous feats of divine power. Just as with mortals, some items and spells used by angels are common and others are rare or unique. This section covers some of the more common magic items and spells used by the forces of Heaven, as well as a few things found in the hands of their ancient adversaries, the fiends. n a campaign where angels are prevalent, these items and spells are just as common as others of the same cost and power level. PC angels should be aware of them and have an idea of how they work. Any spells listed here that angels could cast are considered to be on the spell lists of angel PCs without requiring any sort of research. Mortal PCs can learn these spells or use these items, though some of the more conservative residents of Heaven prefer to not let these tools of good fall into mortal hands, where they could be abused or turned to a more nefarious purpose.

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Magic Items These magic items are made and used by the hosts of Heaven and Hell and their allies. In angelic, mentor, and adversaries campaigns, they are as common as those in the DMG. In standard campaigns, they are more rare.

Magic Armor Property Multiform: This armor property was designed for creatures who can shift between very different shapes, such as aranea, kalkydrim, lycanthropes, and angels with vessels. When the creature wearing the armor changes shape, the armor automatically adapts to the new shape of the creature, allowing it the full protection of the armor in its new form. For example, an aranea wearing armor with this property in humanoid form that changed to its spider form would remain fully armored in spider form. The wearer also has the option to have the armor keep its current form and simply fall off when the transformation takes place (such as when a werewolf doesn’t want to attract attention running around as an armored wolf). An angel with a vessel can have the armor fall off; adapt to the new body when inhabiting the vessel, new vessel, or her true form; or vanish into magical potential along with her previous body. Faint transmutation; Caster Level 5th; Craft Magic Arms and Armor, alternate form/polymorph/wild shape/similar ability; Price +8,000 gp

Specific Magic Armor Noriel’s Armor: The angel Noriel (“fire of god,” angel of the gates of the east wind) has a body made of gilded brass lit with orange light. On rare occasions, he has taken pieces of his brass body and forged them into armor for other angels. These have become known as Noriel’s armor, though he does not wear it himself. Equivalent to a +1 breastplate, the armor is as strong as steel (not brass), grants fire resistance 5, and allows the wearer to emit a fiery bolt per day equivalent to that from a scorching ray spell. Firing a fiery bolt is a standard action. Faint abjuration; Caster Level 5th, Craft Magic Arms and Armor, scorching ray, endure elements; Price 9,850 gp; Cost 5,100 gp + 380 XP

Specific Magic Weapons Flaming Sword: When angels or works of religious literature refer to a flaming sword, they mean a +1 flaming longsword. Though individual weapons may have different powers, this sword is the typical (default) weapon carried by the forces of Heaven. Typically flaming swords are decorated with a holy symbol or words meaning “fire” in Celestial. Moderate evocation; Caster Level 10th; Craft Magic Arms and Armor, flame blade/flame strike/fireball; Price 2,315 gp; Cost 1,315 gp + 80 XP Holy Sword: When angels or works of religious literature refer to a holy sword, they usually mean a +1 holy longsword. Though individual weapons can have different powers, this sword is the typical (default) weapon carried by the officers of Heaven. Holy swords are typically decorated with a holy symbol or a deity’s name written in Celestial. Moderate evocation [good]; Caster Level 7th; Craft Magic Arms and Armor, holy smite, creator must be good; Price 8,315 gp; Cost 4,315 gp + 320 XP


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Bibliography

4min
pages 127-130

Open Game License

4min
page 126

Angel NPCs

6min
pages 124-125

Vrykolaka

3min
page 123

Theriofiend

6min
pages 121-122

Chapter Ten: CREATURES Agrippa

2min
page 110

Nephilite

16min
pages 112-116

Ephemerite

3min
page 111

Outcast, Rebellious, and Fallen Angel

15min
pages 117-120

Spells

26min
pages 102-109

Domains

4min
pages 99-100

Spell List

2min
page 101

Angel of Terror

2min
page 93

Angel of Destruction

3min
page 90

Angel of Fury

4min
pages 91-92

Fire-Speaker

6min
pages 94-95

Chapter Nine: MAGIC Magic Items

11min
pages 96-98

Angel of Death

6min
pages 88-89

Dominion Feats

22min
pages 81-87

Chapter Seven: FEATS General Feats

23min
pages 74-80

Heaven’s Hands

3min
page 71

Other Famous Angels

10min
pages 65-67

Society of Godsblood

6min
pages 72-73

Council of Wings

7min
pages 69-70

Brotherhood of Pure Spirit

2min
page 68

The Eight Archangels

9min
pages 62-64

Hell’s Geography

19min
pages 56-61

Setting

2min
page 51

Heaven’s Geography

11min
pages 52-55

and Theology Angels in a Modern

3min
page 50

Becoming Angelic

4min
page 49

Angels and Mortals

15min
pages 45-47

Chapter Three: THE CAMPAIGN Types of Campaigns

4min
page 39

Angelic Personalities

12min
pages 42-44

The Role of Souls

5min
page 48

Using This Book

4min
page 4

Angelic Races

1hr
pages 16-38

Angel Society

9min
pages 40-41

Angelic Characteristics

11min
pages 13-15
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