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The Diamond Throne
2. Has total Hit Dice equal to or less than the beast reaver’s class level + his Charisma modifier (minimum 1 HD). 3. Is of one of the following creature types: animal, magical beast, vermin. To tame the creature, the beast reaver spends one week with it, making sure it is well cared for, then makes a Handle Animal check (DC 20 + creature’s HD, even if the creature is not an animal). If the check succeeds, the creature becomes friendly to the beast reaver. If it fails, the beast reaver can try again after spending another week in the same manner.) The beast reaver can use Handle Animal to teach the creature tricks as if it were an animal, unless he can actually communicate with the creature, in which case it does what he asks it to do, as any friendly companion would. To all others, the creature remains as hostile as ever. If the beast reaver ever mistreats the creature, it leaves immediately. If a beast reaver is not present or is unconscious, the creature reverts to its normal nature (savage), unless the beast reaver made a Handle Animal check (DC 15 + creature’s HD) right before leaving or going unconscious. A beast reaver can have a number of tamed beasts equal to his Charisma modifier (minimum 1). He can send any creature “back to the wild” in order to train a new one, but the dismissed creature returns entirely to its normal state and demeanor. If the beast reaver has the Way With Animals talent, he gains a +2 bonus to his Charisma modifier to determine the maximum Intelligence and Hit Dice of the creature to be tamed and the number of creatures he may have tamed. A beast reaver who is also a totem warrior gains an additional +1 bonus to determine maximum Hit Dice of totem creatures. Savage Rage (Ex): When he desires, the 2nd-level and higher beast reaver can fly into a savage frenzy. In a rage, a beast reaver gains phenomenal strength and durability but becomes reckless and less able to defend himself. He temporarily gains a +4 bonus to Strength and Constitution and a +2 morale bonus on Will saves, but suffers a –2 penalty to Armor Class. While raging, a beast reaver cannot use skills or abilities that require patience and concentration, such as moving silently or casting spells. He can use any feat he might have except for Expertise, item creation feats, and any spell-like ability. A fit of savage rage lasts for 3 rounds + the character’s (newly improved) Constitution modifier. The beast reaver may voluntarily end the rage prematurely. At the end of the rage, the beast reaver is fatigued (–2 penalties to Strength and Dexterity, can’t charge or run) for 1d4+2 rounds. Entering a rage takes no time itself, but the beast reaver can do it only during his action and not while fatigued. A beast reaver can enter savage rage once per day per class level. Feral Bond (Ex): At 3rd level, the beast reaver and his creature companion(s) gain a +1 morale bonus to attack rolls, saving throws, and Armor Class whenever they are within 5 feet of each other. Tame Greater Beast (Ex): Starting at 4th level, a beast reaver can tame even more powerful creatures, such as aberrations, dragons, and (if the DM allows), outsiders. Further, he can add his Wisdom bonus to his Charisma modifier to determine the maximum Intelligence and Hit Dice of the beasts he can tame (but not the number he can tame). Greater Savage Rage (Ex): At 5th level, the beast reaver’s savage rage lasts 6 rounds + his (newly improved) Constitution modifier. He gains a +6 bonus to Strength and Constitution and a +2 morale bonus to Will saves.
Crystal Warrior Long ago, the mysterious crystal weavers spun crystal threads and wove them into amazing works of craftsmanship. Their secrets, for the most part, disappeared with them. However, a little-known ritual can grant those found worthy the power to create crystal threads of their own. Though not as stable as the crystal weavers’ creations, the threads of the crystal warrior grant incredible powers and have spawned many great tales.