Arcana Unearthed - Diamond Throne - 3.5e

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The Diamond Throne

replicate the effects of any simple spell of 4th level or below, with the same duration, area, range, and so forth. The rune lord can have only one spell rune in existence at a time, but it does not count against his runethane rune capacity. The rune lord cannot create more than one spell rune per rune lord level in a given day, and never more than one per hour. The spell rune cannot be invested, but it can be inscribed and carry a password (see the “Runethane” class description in Chapter Three of Monte Cook’s Arcana Unearthed. Permanent Enruning (Sp): Starting at 7th level, a rune lord can create a permanent magic item by etching a rune into the surface of the item. The item must be a constant item or magical arms or armor. The rune lord need not meet the prerequisites to create the item, or even know the proper feats, but must pay in both gold pieces and experience points as though making the item normally. Further, engraving the item with mystical runes requires additional time, so it takes the rune lord twice as long as normal to create a magic item. The rune lord must have an item of at least masterwork quality to enrune. Personal Sigil (Sp): An 8th-level or higher rune lord can place a rune upon an item and gain a special connection to that item. The rune is permanent, and henceforth the rune lord always knows the item’s location and the name and race of any creature currently touching it (the creature can attempt a Will saving throw, DC 10 + rune lord’s class level + rune lord’s Charisma modifier to resist). The rune lord can have as many personal sigils in effect as he has class levels. Placing a personal sigil is a full-round action. Rewrite Rune (Sp): At 10th level, the rune lord can change any touched rune into another rune of a similar type and power. For example, the character could transform a lesser rune created by a runethane into any other lesser rune. The rune lord could alter a runechild’s personal rune, changing that character’s rune powers to any others of equivalent level. Or the rune lord could change the function of a magical item created by permanent enruning to that of any other item (of the same type) with the same value or less. To succeed at rewriting a rune, the rune lord must make a level check (d20 + rune lord class level) with a DC of either 10 + the rune creator’s level (or the runechild’s), or 25, whichever is higher. The action takes 3 rounds. One can choose to accept the rewriting voluntarily.

Somnamancer In the Lands of the Diamond Throne, everyone knows that dreams have a mystical component. Dreams bring signs and portents. They can be sendings from beyond. In the Diamond Throne setting, dreams have started wars, forged alliances, and changed the course of history. Or to put it another way, people following only information gained in a dream have accomplished these things. Are dreams truly prophetic or instructional? Perhaps no one knows for sure, but a somnamancer will tell you they are—either because she has experienced prophetic or divinatory dreams, or because she dupes others into thinking that they have. A somnamancer is part dream mage, part magical spy, part con artist. Somnamancers use magic to control the sleep and dreams of others, but they are also experts at subterfuge, invasion, and guile. Sometimes somnamancers are called “dream casters” or “the thieves of dreams.” Masters of both stealth and magic, somnamancers can slip undetected into the bedchambers of sleeping subjects and look into—even change—their dreams. Not every somnamancer is also a thief, but most are. Some use their powers to steal information, while others steal the old-fashioned way, once their victims are fast asleep and they have plucked the combination to the magically locked chest from their dreaming minds. Magisters, runethanes, witches, and mage blades are well suited to becoming somnamancers, as is the occasional greenbond (although they are usually


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Open Game License

5min
pages 95-98

Xaaer (Death Ooze

5min
pages 91-92

Shadow Troll

2min
page 89

Slassan

1min
page 90

Inshon

5min
pages 83-85

Radont

2min
page 86

Harrid

3min
page 82

Rhodin

5min
pages 87-88

Dream Hunter

3min
page 81

Dark Warden

4min
pages 79-80

Chorrim

4min
pages 76-77

Cyclops

3min
page 78

Single-Use Items

6min
pages 67-68

Chapter Four: CREATURES Alabast

3min
page 75

Chapter Three: MAGIC ITEMS Magic Items From the DMG

3min
page 64

Somnamancer

9min
pages 59-61

Prestige Classes From Other Sources

6min
pages 62-63

Rune Lord

6min
pages 57-58

Ollamh Lorekeeper

7min
pages 55-56

Mage Priest

6min
pages 53-54

Adventure Ideas

7min
pages 44-45

Crystal Warrior

6min
pages 47-48

Beast Reaver

2min
page 46

The Mysteries

3min
page 43

Darkbond

8min
pages 49-51

Giant Paragon

3min
page 52

The Threats

6min
pages 41-42

The Cosmology

3min
page 40

The Gods andReligions

7min
pages 13-14

The Geography

20min
pages 21-27

The History

18min
pages 15-20

The People

20min
pages 7-12

The Kingdoms

34min
pages 28-38

The Organizations

3min
page 39

The World

2min
page 6
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