Arcana Unearthed - Diamond Throne - 3.5e

Page 76

Chapter Four: Creatures

The alabast king and queen who rule from Kellest Minos are the most skilled alabast and his or her spouse. Duels and contests for rulership are not uncommon, but usually come up only when the monarch vacates the position. Alabasts are not schemers or craven powermongers. Among their own kind, they are quite polite and congenial, though unemotional. They are not artistic except for their architecture, which incorporates intricate frosted glass. Alabasts do not care for elaborate ritual, celebrations, or large gatherings. Most of the alabast population can be found in and around Kellest Minos. However, small groups have spread north and east to occupy isolated areas. These explorers seek either more hospitable surroundings, freedom from the crowded city, or the possibility of discovering a way home. Perhaps all three.

Alabast Characters Alabast characters are usually unfettered, mage blades, or warmains. A select few (who have had experience with nonalabasts) are witches, particularly winter witches.

Alabast Encounter (EL Varies) The PCs, while on an urgent mission in a remote section of woodland, accidentally wander into territory claimed by a band of alabasts. The alabasts approach the characters and one—who can speak Common—tells them in no uncertain terms that they are trespassing and must leave. The PCs, however, must get through this territory to complete their mission. The characters can choose to sneak through the area, fight their way through, or reach an agreement with the quiet yet obstinate alabasts.

Chorrim Large Giant Hit Dice: 4d8+8 (26 hp), dying/dead –3/–15 Initiative: +0 Speed: 30 feet (breastplate), base 40 feet AC: 18 (–1 size, +4 natural, +5 breastplate), touch 9 flat-footed 18 Base Attack/Grapple: +3/+11 Attack: Masterwork dire giant’s sword +9 melee (2d8+12), or masterwork mighty giant’s bow +3 ranged (2d6+5) Full Attack: Masterwork dire giant’s sword +9 melee (2d8+12), or masterwork mighty giant’s bow +3 ranged (2d6+5) Face/Reach: 5 feet by 5 feet/10 feet Special Qualities: Darkvision 60 feet, +1 AC against foes with swords, natural tactician, well-trained Saves: Fort +6, Ref +1, Will +1 Abilities: Str 20, Dex 10, Con 15, Int 11, Wis 10, Cha 9 Skills: Climb +6, Ride +8*, Spot +5 Feats: Exotic Weapon Proficiency (Heavy)*, Fleet of Foot, Natural Swordsman, Weapon Focus (giant’s sword), Weapon Specialization (giant’s sword)* Environment: Any land or underground Organization: Solitary, pair, unit (2–4), squad (5–8 with one

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Open Game License

5min
pages 95-98

Xaaer (Death Ooze

5min
pages 91-92

Shadow Troll

2min
page 89

Slassan

1min
page 90

Inshon

5min
pages 83-85

Radont

2min
page 86

Harrid

3min
page 82

Rhodin

5min
pages 87-88

Dream Hunter

3min
page 81

Dark Warden

4min
pages 79-80

Chorrim

4min
pages 76-77

Cyclops

3min
page 78

Single-Use Items

6min
pages 67-68

Chapter Four: CREATURES Alabast

3min
page 75

Chapter Three: MAGIC ITEMS Magic Items From the DMG

3min
page 64

Somnamancer

9min
pages 59-61

Prestige Classes From Other Sources

6min
pages 62-63

Rune Lord

6min
pages 57-58

Ollamh Lorekeeper

7min
pages 55-56

Mage Priest

6min
pages 53-54

Adventure Ideas

7min
pages 44-45

Crystal Warrior

6min
pages 47-48

Beast Reaver

2min
page 46

The Mysteries

3min
page 43

Darkbond

8min
pages 49-51

Giant Paragon

3min
page 52

The Threats

6min
pages 41-42

The Cosmology

3min
page 40

The Gods andReligions

7min
pages 13-14

The Geography

20min
pages 21-27

The History

18min
pages 15-20

The People

20min
pages 7-12

The Kingdoms

34min
pages 28-38

The Organizations

3min
page 39

The World

2min
page 6
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