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The Diamond Throne
used for that day. This ability has no effect upon nonspellcasters with no spells active upon them. A harrid can choose to touch an item rather than a creature. If the item has a spell effect upon it, it is drained just like a character’s. If it has no spell effects upon it but it is a magic item, the harrid suppresses the item’s powers for 1d4 rounds. In any case, if a harrid successfully drains some kind of magic, it gains +1d4 temporary hit points. They last until lost or for one hour, whichever comes first. Spell-Like Abilities (Sp): At will—analyze, detect magic, detect poison, read magic; 2/day—levitate, read mind, see invisibility, whisper of madness; 1/day—empower spell, sorcerous guise, telepathy. These abilities are as the spells cast by a 10th-level magister (save DC 13 + spell level). Spells:All harrids are (at least) 1st-level mage blades, runethanes, or magisters. They have all the appropriate abilities, saving throws, base attack bonuses, and so on added to their 4 HD of “monstrous humanoid.” The 1st-level harrid mage blade presented here normally would ready these spells: 0-level—bash, canny effort, saving grace; 1stlevel—mind stab.
Harrid Characters Harrid characters are mage blades, runethanes, or magisters. Harrid witches or champions of magic are not unheard of, though rare. Their leaders are usually magisters—although their continual infighting and betrayals make it difficult for an outsider to ever really know which harrid is the leader of a group at any given time.
Harrid Encounter (EL 6) Two harrid mage blades intend to steal a powerful magic item in the possession of a litorian champion of life just as she is about to undergo a long ceremony of mourning for her dead mother. The champion knows the harrids want the magic item, so she attempts to hire the PCs to watch over her and her possessions while she takes part in the daylong ceremony. The harrids use sorcerous guise to try to get in close, pretending to be litorian friends of the champion. They may even attempt to offer the characters poisoned gifts. If the PCs see through the disguise, the harrids attack, using their poisoned weapons and magic.
Inshon Medium Monstrous Humanoid Hit Dice: 3d8+6 (19 hp), dying/dead –3/–15 Initiative: +5 (Dexterity, Improved Initiative) Speed: 30 feet, swim 40 feet AC: 16 (+1 Dexterity, +5 natural) touch 11, flat-footed 15 Base Attack/Grapple: +3/+6 Attack: Claw +5 melee (1d6+3) Full Attack: 2 claws +6 melee (1d6+3), bite +1 melee (1d8+1); or masterwork longsword +7 melee (1d8+3); or mighty composite longbow (+3) +4 ranged (1d8+3)