Complete Champion - 3.5e

Page 130

Opposed Alignments (Yours/ Target's) Chaotic/ lawful

Minor Effect -1 on saving throws

Evil/ good

-1 to Armor Class

Good/ evil Lawful/ chaotic

Model-ate Effect Confusion, as the spell

Crushing despair, as the spell -1 on attack Exhausted, rolls as ray of exhaustion -1 on damage Slow, rolls as the spell

Confusion, as the spell

Chaotic good/ — lawful evil

Exhausted, as ray of exhaustion Crushing despair, as the spell Slow, as the spell

Chaotic evil/ lawful good

Lawful evil/ chaotic good

Lawful good/ chaotic evil

Major Effect Baleful polymorph, as the spell Weakened, as symbol of weakness Blinded, as power word blind Flesh to stone, as the spell Weakened, as symbol of weakness Baleful polymorph, as the spell Flesh to stone, as the spell Blinded, as power word blind

point of damage per caster level (maximum 15) and has no secondary effect. If the target's alignment has one aspect opposed to yours (such as law/chaos), but not both, the spell deals ld4 points of damage per caster level (maximum 15d4), and the subject suffers a minor secondary effect (see the table above). If the target's alignment is diametrically opposed to yours (such as lawful good/chaotic evil), the spell deals ld6 points of damage per caster level (maximum 15d6), and the subject suffers a moderate secondary effect (see the table below). If you cast this spell on the same target in 2 consecutive rounds, any secondary effect the spell has increases by one "step" in severity. That is, if the spell caused a minor effect

on the first casting, it now causes a moderate effect, and if it caused a moderate effect, it now causes a major effect. Minor and moderate effects end in 1 round per caster level, but major effects are permanent until dispelled. In all cases, the subject is entitled to a Fortitude save for half damage, and then a Will save to negate the secondary effect, if any. The target is entitled to this Will save even if the spell duplicated by the secondary effect normally does not permit one.

WOODEN BLIGHT Transmutation Level: Druid 6 Components: V, S, M Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft. /level) Target: One living creature Duration: 1 round/level (D) Saving Throw: Fortitude partial Spell Resistance: Yes The spirit of the trees manifests within your foe, slowing and transforming its body. You transform the subject's body into wood from the inside out. Each round, the subject must make a new saving throw or take ld4 points of Dexterity damage. Success halves the Dexterity damage from that round and ends the spell. A subject whose Dexterity is reduced to 0 or lower by this spell transforms, along with its gear, into a mindless, inert, wooden statue. A creature in this state is not actually dead, but it does not register as alive either when viewed with spells such as deathwatch. If the target already has Dexterity damage or a penalty to Dexterity, wooden blight is even more debilitating. Each round in which the subject takes Dexterity damage from this spell, its base movement rate is reduced by 5 feet for every point of Dexterity damage it takes (minimum speed 5 feet). Creatures of the plant type are immune to this spell. Material Component: A sliver of wood from a living tree.


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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