SANDALS OF THE VAGABOND Price (Item Level): 4, 000 gp (8th) Body Slot: Feet Caster Level: 11th Aura: Moderate (DC 20); divination Activation: — Weight: 1/2 lb. The soles of these of dust-cov ered sandals are worn nearly paper-thin in spots, and the cracking leather straps seem likely to crumble to dust at any moment. While wearing sandals of the vagabond, you gain a +2 luck bonus on initiative checks and immunity to exhaustion. You can still be come fatigued normally, but any spell or effect that would cause you to become exhausted instead makes you merely fa tigued. If you're already fatigued, any effect that would cause you to become exhausted merely ex tends your fatigue for the number of rounds the exhaustion would have applied. These sandals are part of a set known collectively as the garb of the vagabond, which also includes the cloak of the vagabond, the robe of the vagabond, and the staff of the vagabond. Using three or more of these items together grants extra benefits, as described in the entries for cloak of the vagabond and staff of the vagabond. Cost to Create: 2, 000 gp, 160 XP, 4 days. Prerequisites: Craft Wondrous Item restoration.
TABARD OF VALOR Price (Item Level): 16, 000 gp (14th) Body Slot: Torso Caster Level: 7th Aura: Moderate (DC 18); enchantment Activation: — Weight: 3 lb.
saving throw, it instead has no effect at all upon you if you save successfully. If you already have mettle from a class feature or some other source, you instead gain improved mettle, which halves the harmful effects of a spell on a failed Fortitude or Will save while still protecting you entirely on a successful save. The tabard of valor is part of a set known collectively as the raiment of valor, which also includes the crest of valor (page 139) and the periapt of valor (page 140). When you use a tabard with both of the other items, you gain additional abilities, as noted in the description of the crest of valor. Cost to Create: 8, 000 gp, 640 XP, 16 days. Prerequisites: Craft Wondrous Item, good hope or prayer.
TOOLS These items make useful addi tions to a character's collection of implements.
ASPERGILLUM OF PERPETUAL BENEDICTION Price (Item Level): 1, 500 gp (5th) Body Slot: — (held) Caster Level: 3rd Aura: Faint (DC 16); transmutation Activation: Standard (manipulation) Weight: 1 lb. This small silver shaft has a hollow ball at one end. Tiny holes in the ball allow holy water to emerge from the font within. You can use this vessel to dispense small amounts of holy water. The I reservoir holds a pint of holy water, even though it does not appear large enough to contain such a quantity. Ev ery dawn, an aspergillum of perpetual benediction refills itself, ensuring you a nearly endless supply of holy water. Holy water dispensed from this item loses its blessing after 24 hours. The garb of the vagabond: staff, cloak, robe, and sandals Chaotic, evil, and lawful ver sions of the aspergillum exist as well, though they are far less common. Cost to Create: 750 gp, 60 XP, 2 days. Prerequisites: Craft Wondrous Item, Mess water.
BOOK OF ALL KNOWLEDGE
Emblazoned in blood-red hues across the chest of this gleaming white Price (Item Level): 3, 000 gp (7th) tabard is the lightning bolt symbol of Heironeous. Body Slot: —(held) Caster Level: 5th Whenever your current hit point total is equal to or less than Aura: Faint (DC 17); divination one-half of your full normal hit points, you gain the mettle Activation: See text ability: If you are affected by a spell that would normally Weight: 8 lb. have a reduced effect on a successful Fortitude or Will