Complete Champion - 3.5e

Page 142

SANDALS OF THE VAGABOND Price (Item Level): 4, 000 gp (8th) Body Slot: Feet Caster Level: 11th Aura: Moderate (DC 20); divination Activation: — Weight: 1/2 lb. The soles of these of dust-cov­ ered sandals are worn nearly paper-thin in spots, and the cracking leather straps seem likely to crumble to dust at any moment. While wearing sandals of the vagabond, you gain a +2 luck bonus on initiative checks and immunity to exhaustion. You can still be­ come fatigued normally, but any spell or effect that would cause you to become exhausted instead makes you merely fa­ tigued. If you're already fatigued, any effect that would cause you to become exhausted merely ex­ tends your fatigue for the number of rounds the exhaustion would have applied. These sandals are part of a set known collectively as the garb of the vagabond, which also includes the cloak of the vagabond, the robe of the vagabond, and the staff of the vagabond. Using three or more of these items together grants extra benefits, as described in the entries for cloak of the vagabond and staff of the vagabond. Cost to Create: 2, 000 gp, 160 XP, 4 days. Prerequisites: Craft Wondrous Item restoration.

TABARD OF VALOR Price (Item Level): 16, 000 gp (14th) Body Slot: Torso Caster Level: 7th Aura: Moderate (DC 18); enchantment Activation: — Weight: 3 lb.

saving throw, it instead has no effect at all upon you if you save successfully. If you already have mettle from a class feature or some other source, you instead gain improved mettle, which halves the harmful effects of a spell on a failed Fortitude or Will save while still protecting you entirely on a successful save. The tabard of valor is part of a set known collectively as the raiment of valor, which also includes the crest of valor (page 139) and the periapt of valor (page 140). When you use a tabard with both of the other items, you gain additional abilities, as noted in the description of the crest of valor. Cost to Create: 8, 000 gp, 640 XP, 16 days. Prerequisites: Craft Wondrous Item, good hope or prayer.

TOOLS These items make useful addi­ tions to a character's collection of implements.

ASPERGILLUM OF PERPETUAL BENEDICTION Price (Item Level): 1, 500 gp (5th) Body Slot: — (held) Caster Level: 3rd Aura: Faint (DC 16); transmutation Activation: Standard (manipulation) Weight: 1 lb. This small silver shaft has a hollow ball at one end. Tiny holes in the ball allow holy water to emerge from the font within. You can use this vessel to dispense small amounts of holy water. The I reservoir holds a pint of holy water, even though it does not appear large enough to contain such a quantity. Ev­ ery dawn, an aspergillum of perpetual benediction refills itself, ensuring you a nearly endless supply of holy water. Holy water dispensed from this item loses its blessing after 24 hours. The garb of the vagabond: staff, cloak, robe, and sandals Chaotic, evil, and lawful ver­ sions of the aspergillum exist as well, though they are far less common. Cost to Create: 750 gp, 60 XP, 2 days. Prerequisites: Craft Wondrous Item, Mess water.

BOOK OF ALL KNOWLEDGE

Emblazoned in blood-red hues across the chest of this gleaming white Price (Item Level): 3, 000 gp (7th) tabard is the lightning bolt symbol of Heironeous. Body Slot: —(held) Caster Level: 5th Whenever your current hit point total is equal to or less than Aura: Faint (DC 17); divination one-half of your full normal hit points, you gain the mettle Activation: See text ability: If you are affected by a spell that would normally Weight: 8 lb. have a reduced effect on a successful Fortitude or Will


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Coliseum of Kord

5min
page 153

Ancient Temple

3min
page 149

Sepulcher of Wee Jas

4min
page 156

Palace of Burning Ice

3min
pages 154-155

Cold Forge of Moradin

2min
page 152

Temple of the First Dawn

10min
pages 157-159

Holy Sites

1min
page 150

The Pantheistic Tournament

3min
page 147

The Ghostly Lair

4min
page 148

Tools

10min
pages 142-144

Clothing

13min
pages 138-141

Squire of Legend

12min
pages 110-112

Special Holy Symbols

9min
pages 133-134

Weapons

3min
page 137

Wooden Blight

2min
page 130

Shadowstriker

8min
pages 108-109

Shadowspy

12min
pages 105-107

Paragnostic Apostle

13min
pages 94-96

Sanctified One

28min
pages 99-104

Paragnostic Initiate

8min
pages 97-98

Ordained Champion

18min
pages 90-93

Mythic Exemplar

18min
pages 86-89

Holt Warden

9min
pages 84-85

Pelor's Shadow Guard

18min
pages 75-79

Forest Reeve

7min
pages 82-83

The Paragnostic Repositories

4min
page 74

The Paragnostic Assembly

9min
pages 72-73

War Domain

3min
page 43

Guardians of the Green

19min
pages 68-71

The Reliquary of Six

2min
page 67

"Water Domain

3min
page 44

Strength Domain

4min
page 40

Trickery Domain

3min
page 42

Earth Domain

2min
page 32

The Dark Churches

5min
page 27

The Shining Light of Pelor

4min
page 22

Destruction Domain

4min
page 31

The Temple of the Twinkling Eye

6min
pages 25-26

The Temple of True Aim

8min
pages 23-24

Scales of Balance

4min
page 21

The Ruby Temple

4min
page 20

The Mighty Arms of Kord

9min
pages 18-19

The Brotherhood of Equals

4min
page 11

Fingers of the Laughing Rogue

4min
page 15

The Fist of Valor

7min
pages 16-17

Fharlanghn's Way

5min
page 14

Introduction

5min
page 4

The Eternal Library

8min
pages 12-13

Assembly of Balance

4min
page 8

The Blessed Bounty of Yondalla

8min
pages 9-10
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